Silent Magician Deck #758003 — Yu-Gi-Oh! OCG

50 Main, 15 Extra, incl. Dark Magician Girl the Magician's Apprentice x3, Dark Magician, the Pharaoh's Servant x3, Gadget Trio x3. Created Sep 29, 2026 by YGO Mod.

Deck Silent Magician OCG

Created by: YGO Mod (20517634)

Created On: 09/29/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
35± 8/ 100
Power Score
Structural 54
Reliability 48
Going First 55
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54.5
Going First 55
Going Second 58
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: ocg

Legality

Main 50 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Boss monsters from the Dark Magician and Shining Sarcophagus package (Gandora-G, Chaos Angel, Number 97, Dark Magician of Destruction, Timaeus) with Link-based board pressure; Link and Xyz closers (Perfectron Hydradrive Dragon, Number 38, Accesscode Talker) once the Extra Deck is accessible
  • Turn 1 (going first): Pot of Desires or Mulcharmy Fuwalos to draw and thin, Future Silence or Gadget Trio to search a Shining Sarcophagus, then build toward a Dark Magician boss; hand traps are held back for the opponent's turn
  • Turn 2 (going second): Open on hand traps (Ash Blossom, Maxx C, Droll and Lock Bird, Infinite Impermanence) to slow the opponent, then convert the surviving hand into a Shining Sarcophagus board
  • Recovery: Search-heavy recovery through Future Silence, Gadget Trio, Shining Sarcophagus and Soul Servant, with Mulcharmy draw as a refill
  • After siding: None: the deck runs no Side Deck and the export carries no side cards, so there is no post-side plan

Why it scores here

Scored as a system, not as an average of its cards. The deck's core engine is the Dark Magician and Shining Sarcophagus package: the 16 searcher-text cards give roughly 0.87 odds of at least one searcher in an opening five (Inferred), and the 12-copy archetype core gives about 0.76 odds of at least one core card. Interaction is dense (8 hand traps, 11 negation-text and 14 removal-text cards), which supports the end-board and resilience scores. Those strengths are offset by a legality failure: five Forbidden cards are run (Triple Tactics Talent, Dimension Shifter, Charmer Quartet in Bloom, Red-Eyes Dark Dragoon, Cross-Sheep), so the deck is scored as theoretical and capped at 35. Popularity did not earn points: the usage stats show only a partial match to the archetype core (6 of 14 core cards present), and the deck has no combo boards, no tournament record and no Side Deck. The ceiling is text-only and the median is unmeasured, so both are scored low on confidence.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one of 16 searcher-text cards in hand of 5) ≈ 0.87; 9 Shining Sarcophagus and 9 Dark Magician cards give two engine lines, though only 1 exact Silent Magician card is run (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Searchers and hand traps mostly keep the hand functional, but 1 Crossout Designator, 1 Droll and Lock Bird and several single-copy tech slots risk dead draws; hand-trap group P(at least one in hand of 6) ≈ 0.67 (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards in combos_evidence; ceiling is inferred from card text (Gandora-G, Timaeus, Chaos Angel, Draglubion) and not verified (Inferred)
D4 Combo Floor & Median Output 42 No recorded combo boards, so the median output is unmeasured and scored conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Eight hand traps and two Link-based recoveries give several independent responses to one interruption; Mulcharmy and Future Silence add recovery text (Inferred)
D6 Resource Economy, Recovery & Grind 58 Pot of Desires, Mulcharmy Fuwalos, Maxx C and Soul Servant provide card flow; no resource signature is available (Inferred)
D7 End-Board & Interaction Quality 66 Interaction density is high (11 negation-text, 14 removal-text cards, 8 hand traps), with Infinite Impermanence, Turn Silence, Crossout Designator and W:P Fancy Ball among the layered answers (Inferred semantic)
D8 Going-Second & Board-Breaking Power 60 Going-second hand traps stop opposing boards and Maxx C plus Droll and Lock Bird add draw and lock options; no going-second data is recorded (Inferred)
D9 Offensive Pressure & Closing Power 65 Boss monsters reach 3000-5000 ATK (Draglubion 3000, Chaos Angel 3500, Perfectron 5000 as Limited), so the closing power is real but requires the Extra Deck to be live (Verified card text, Inferred use)
D10 Main Deck Efficiency & Flexibility 48 Main Deck is exactly 50 cards in the legal 40-60 range, but 25 of 50 are non-monsters and 13 tech slots dilute consistency (Inferred)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck is 15 cards with 4 Fusion, 7 Link, 1 Synchro and 3 Xyz; 5 of the Extra cards are illegal or Limited, so coverage is uneven (Verified composition)
D12 Side Deck Adaptability 20 No Side Deck: side_count is 0, so there is no post-side plan and the score is provisional (Provisional)
D13 Matchup Coverage & Format Fit 45 No tournament link, no archetype meta-share and no matchup record; format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Many single-copy engines and Shining Sarcophagus interactions raise decision load, and 4 Extra-Deck cards are illegal, so error tolerance is low (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 54.5, Going First ≈ 55, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Banlist exposure (-8); Engine conflicts (-4); Illegal-deck cap (0). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*54.5 + 0.20*48 = 53.2; context modifiers -12 gives 41; Illegal-deck cap applied gives 35 (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.76 · key two-card combo ≈ — · full-brick estimate ≈ 0.24 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density (16 searcher-text cards) makes the Shining Sarcophagus engine easy to find
  • Dense interaction: 8 hand traps, 11 negation-text cards and 14 removal-text cards
  • High-ceiling boss monsters in the Extra Deck (Chaos Angel, Draglubion, Timaeus, Perfectron)

Weaknesses

  • Illegal as built: five Forbidden copies and five Limited cards
  • No Side Deck, so there is no post-side plan
  • Split engine across Dark Magician and Shining Sarcophagus with only one exact Silent Magician card
  • Half the Main Deck is non-monster cards, which slows board development

Critical choke points

  • Shining Sarcophagus is needed for most engine lines, and the Forbidden and Limited copies cannot be replaced without a legal list
  • Perfectron Hydradrive Dragon and S:P Little Knight are single-copy Limited cards, so losing one removes a main closer
Priority Remove Add Reason
1 Triple Tactics Talent, Dimension Shifter, Charmer Quartet in Bloom, Red-Eyes Dark Dragoon, Cross-Sheep Legal replacements from the same engine (Dark Magician and Shining Sarcophagus cards at legal copy limits) Restores legality; without this the deck cannot receive a normal score
2 One Crossout Designator or Droll and Lock Bird slot A Side Deck of 10-15 cards Gives a post-side plan (D12 is 20 with no side cards)
3 One tech card that does not connect to Shining Sarcophagus A second Silent Magician or Shining Sarcophagus searcher Improves engine coherence and the exact archetype purity of 1.5 percent

Evidence & confidence

  • Verified: Five Forbidden cards are run in the Main and Extra Deck (legality check); Main Deck is 50 cards and Extra Deck is 15 cards, both in range; Ash Blossom & Joyous Spring is run at 2 copies, which is legal under Semi-Limited; Extra Deck composition: 4 Fusion, 7 Link, 1 Synchro, 3 Xyz; Archetype core usage: 6 of 14 core cards present
  • Inferred: Engine accessibility: P(at least one searcher in hand of 5) ≈ 0.87; Core opening odds: P(at least one of 12 core copies in hand of 5) ≈ 0.76; Interaction density is high from text flags (8 hand traps, 11 negation, 14 removal); Going-second hand-trap coverage ≈ 0.67
  • Provisional: Meta Power (no dated metagame sample); Format fit and matchup coverage (no tournament link); Side Deck adaptability (no Side Deck)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick and starter rates) no Side Deck in the export Meta Power is Provisional without a dated metagame sample

More OCG Info

Silent Magician

Silent Magician Breakdown

 
 

 

 

 

 

 

 
 

 

 
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