Earthbound Deck #757985 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Bone Archfiend x3, Power Vice Dragon x3, Red Familiar x3. Created Sep 29, 2026 by YGO Mod.

Deck Earthbound OCG

Created by: YGO Mod (20517634)

Created On: 09/29/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
40± 10/ 100
Power Score
Structural 58
Reliability 52
Going First 57
Going Second 61

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 58
Going First 57
Going Second 61
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Synchro Engine
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Synchro Summon Red Dragon Archfiend family boss monsters (Red Nova, Supernova, Bane, Dis Pater) from a Resonator / Archfiend line and attack through or around the board.; Resonator Call and Crimson Gaia search the Red Dragon Archfiend / Resonator package, then Synchro into 3000 to 4000 ATK bosses.
  • Turn 1 (going first): Open a Resonator tuner plus searcher, Synchro into a Red Dragon engine, then protect the board with Red Zone, Solemn Judgment and the hand traps.
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle or Droll to break the opponent's first line, then continue through the Resonator engine with a Synchro Summon.
  • Recovery: Recur Resonator monsters from GY with Red Dragon Archfiend and Synchro Zone style effects, then rebuild with searchers.
  • After siding: No Side Deck is present, so there is no post-side plan; best-of-3 play cannot be evaluated.

Why it scores here

The deck's engine is a Resonator tuner and searcher package that feeds a Synchro Extra Deck of Red Dragon and Archfiend bosses, and the probability estimates (about 0.85 for at least one searcher in an opening hand of 5) support a reasonably live opening (Inferred). Its ceiling comes from bosses at 3000 to 4000 ATK and a stack of hand traps and negations, but no recorded boards exist, so floor and median output are estimated from text only. Interaction density and going-second hand-trap coverage add to the score, while the lack of a Side Deck and the mixed sub-archetypes (Resonator, Archfiend, Bystial, Red-Eyes) weaken consistency and pilot reliability. The list is Illegal: three cards exceed their OCG copy limits, including a Forbidden card, so the uncapped structural result (about 50) is capped at 40 as a theoretical, structural-only read. Popularity and meta share did not earn points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least one searcher in opening 5) ≈ 0.85 and 18 Tuner-type monsters support a live T1 engine (Inferred)
D2 Opening-Hand Quality & Brick Management 58 8 hand traps and 20 non-monster cards add dead-draw risk with no brick estimate available (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling read from Red Dragon boss text and 3000 to 4000 ATK bosses (Inferred)
D4 Combo Floor & Median Output 45 combos_evidence has 0 boards, so median output is text-only and uncertain (Inferred)
D5 Interruption Resilience & Route Redundancy 60 8 hand traps and 13 negation-text cards give multiple interruption answers, but no alternate line data exists (Inferred)
D6 Resource Economy, Recovery & Grind 62 17 searcher-text cards and a GY recursion package support rebuilding (Inferred)
D7 End-Board & Interaction Quality 66 Red Zone, Solemn Judgment, Dragon's Mind and 13 negation-text cards give layered interaction (Inferred)
D8 Going-Second & Board-Breaking Power 64 P(at least one hand trap in 6 going second) ≈ 0.62 supports going-second interaction (Inferred)
D9 Offensive Pressure & Closing Power 72 Bosses at 3000 to 4000 ATK with piercing and battle-destroy text give strong closing power (Verified card text, Inferred use)
D10 Main Deck Efficiency & Flexibility 52 56 main and 15 extra cards with 17 singletons and 9 triples; exact-name purity is 1.4 percent, spreading the list across sub-archetypes (Verified count, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 70 All 15 Extra Deck cards are Synchro monsters with Dragon and Archfiend synergy, but there are several redundant copies (Verified count)
D12 Side Deck Adaptability 20 No Side Deck is present, so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 48 No tournament link or dated meta sample is supplied, so matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Resonator and Synchro ordering with many optional triggers raises error risk (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 58, Going First ≈ 57, Going Second ≈ 61, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: banlist exposure (-4); engine conflict (-3). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 56.4, then context modifiers -7 gives ≈50 uncapped; capped to 40 because the list is Illegal (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher package (17 searcher-text cards) gives good access to the Resonator and Red Dragon engine
  • Eight hand traps and 13 negation-text cards give multi-layer interaction
  • Extra Deck of 15 Synchro bosses with 3000 to 4000 ATK gives strong closing power

Weaknesses

  • Illegal: three cards exceed copy limits, including a Forbidden card
  • No Side Deck, so no post-side plan
  • Mixed sub-archetypes (1.4 percent exact-name purity) weaken engine coherence
  • No recorded combo data, so floor and median output are unverified

Critical choke points

  • Synchro Summon needs a live DARK Tuner and a non-Tuner, so losing the Resonator tuners to hand traps can stall the line
  • Red Dragon Archfiend routes depend on one Extra Deck family
Priority Remove Add Reason
1 Called by the Grave (Forbidden) A legal Main Deck card with a similar negation or removal role A Forbidden card makes the list illegal, so the deck cannot be evaluated normally until it is removed
2 One Ash Blossom & Joyous Spring (third copy) A legal card with a similar role Semi-Limited allows only 2 copies in OCG
3 One Droll & Lock Bird (second copy) A legal card with a similar role Limited allows only 1 copy in OCG

Evidence & confidence

  • Verified: Legality violations and banlist statuses from the evidence pack; Main 56 and Extra 15 are within size rules; Card stats and text from the evidence pack
  • Inferred: Hypergeometric starter estimate of about 0.85; Hand-trap coverage estimate of about 0.62 going second; Interaction and ceiling reads from card text
  • Provisional: Meta and matchup fit (D13) because no dated meta sample or tournament link exists
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta share and pilot match record are absent No win-rate telemetry exists for this deck Meta Power is provisional unless a dated metagame sample is supplied usage_statistics marks Extra Deck cards such as Red Dragon Archfiend, Bystial Dis Pater and Kuibelt as not in deck even though the cards array lists them in the Extra zone, so core_present_pct (50) is understated and likely a matcher bug that ignores the Extra zone

More OCG Info

Earthbound

Earthbound Breakdown

 
 

 

 

 

 

 

 
 

 

 
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