Dragonmaid Deck #757981 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Chamber Dragonmaid x4, Dracotail Faimena x3, Kitchen Dragonmaid x3. Created Sep 29, 2026 by YGO Mod.

Deck Dragonmaid OCG

Created by: YGO Mod (20517634)

Created On: 09/29/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
35± 8/ 100
Power Score
Structural 57
Reliability 40
Going First 52
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 52
Going Second 58
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Tempo, Control
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Dragonmaid boss monsters (Sheou, House Dragonmaid, Lady's Dragonmaid, Filia Regis) from the Extra Deck, supported by Dragonmaid recursion and hand traps.; Dracotail Fusion pressure via Ketu/Rahu Dracotail and Dracotail Arthalion or Gulamel.
  • Turn 1 (going first): Open a Dragonmaid starter (Chamber, Kitchen or Parlor Dragonmaid) to search or recycle a Dragonmaid, then Fusion Summon a boss.
  • Turn 2 (going second): Use Ash Blossom, Effect Veiler, Maxx C or Droll & Lock Bird to stop the opponent's starter, then rebuild through Dragonmaid recursion.
  • Recovery: Recycle Dragonmaid Changeover and Dragonmaid Lorpar from the GY to return a Dragon to hand and replay the Fusion line.
  • After siding: Not applicable: the list has no Side Deck, so no post-side plan exists.

Why it scores here

The Dragonmaid core is dense enough that a starter is live in about 89% of 5-card hands (Inferred, from the hypergeometric estimate on 19 core copies), so the deck opens a functional plan on most turns. Its recursion (Changeover, Lorpar, Hospitality) and six hand traps let it convert and recover through disruption, and the Extra Deck carries several 2700–3500 ATK boss monsters that close games. Popularity is not credited: usage statistics only confirm the list is a real Dragonmaid build, and the score comes from consistency, interaction and closing power on the system, not from averaging card scores. The list is over the copy limit (Chamber Dragonmaid ×4 against a limit of 3), so the score is capped low and labelled structural-only. The 46 off-archetype main deck copies, the floodgates that conflict with its own Spells, and the absence of a Side Deck cut the score further.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(≥1 archetype core card in 5-card hand) ≈ 0.89; 19 core copies; starter coverage is strong (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Exact-name archetype purity is 34%, with 16 generic and 13 Dracotail copies that can brick; 23 spell/trap slots (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards, so the ceiling rests on card text and Fusion access only (Inferred)
D4 Combo Floor & Median Output 45 No recorded combo distribution, so the median is an unsupported estimate (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Six hand traps, two Ash Blossom, Effect Veiler and Droll give multiple routes; recursion through Changeover and Lorpar (Inferred)
D6 Resource Economy, Recovery & Grind 60 Dragonmaid recursion from the GY (Changeover, Lorpar, Hospitality) gives some grind; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 68 14 negation and 13 removal text hits, including Mind Mirror Force, Heavy Storm, Harpie's Feather Duster and Bystial Magnamhut (Inferred from card text)
D8 Going-Second & Board-Breaking Power 62 Six hand traps plus Droll & Lock Bird and Maxx C give going-second disruption; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 72 Extra Deck boss ATK reaches 2700–3500 (Sheou 3500, House 3000, Filia Regis 3000, Super Starslayer 2900) (Verified, card data)
D10 Main Deck Efficiency & Flexibility 45 Main Deck is 55 cards, within size rules, but 33 distinct cards with 46 off-archetype copies and several self-hindering floodgates (Verified count, Inferred quality)
D11 Extra Deck Efficiency & Coverage 65 11 Fusion, 3 Link and 1 Xyz across 15 Extra slots; each boss has a clear route (Verified count, Inferred use)
D12 Side Deck Adaptability 10 Side Deck is empty, so there is no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame, so format fit is neutral (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Fusion lines and chain-timing hand traps carry a high decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy-limit violation (cap) (-6); No Side Deck (-3); Engine conflicts (-3). Final formula: No reliable metagame: 0.80*Structural(57) + 0.20*TournamentReliability(40) = 53.6; modifiers -12 gives 41.6; Illegal-deck cap (copy-limit violation) sets final to 35. Meta Power provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ 0.11 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Dragonmaid starter and recursion package (about 89% live-starter estimate)
  • Six hand traps plus Ash Blossom and Droll give going-second disruption
  • Strong Extra Deck boss ATK (2700–3500)

Weaknesses

  • Chamber Dragonmaid is over the copy limit, so the list is Illegal
  • Low exact-name archetype purity (34%) with a generic and Dracotail tail
  • No Side Deck
  • Self-hindering floodgates (Anti-Spell Fragrance, Rivalry of Warlords)

Critical choke points

  • A single Dragonmaid starter in hand is required to open the Fusion line
  • Fusion Summon routes depend on Dragon-type materials that can be blanked by hand traps
Priority Remove Add Reason
1 1× Chamber Dragonmaid (one copy of the four) Any legal card Restores the copy limit so the list becomes Legal and can be evaluated normally.
2 Anti-Spell Fragrance A non-conflicting hand trap or Dragonmaid Spell-safe interaction Removes self-hindrance on the deck's own Spells.
3 Rivalry of Warlords A Dragonmaid or Dracotail starter Removes a floodgate that conflicts with the Fusion plan.

Evidence & confidence

  • Verified: Legality: 55 Main, 15 Extra, 0 Side within size rules; Chamber Dragonmaid ×4 over the limit of 3; Banlist status for all Limited and Semi-Limited cards runs within legal copies; Extra Deck boss ATK values from card data
  • Inferred: Starter-live probability ≈ 0.89 (hypergeometric); Dragonmaid engine accessibility, brick rate and interaction quality from card text
  • Provisional: Meta Power (no dated metagame sample); Format fit (D13); Median output (D4)
  • Data gaps: No combos supplied, so floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry exists, so going-first/second and matchup results are unknown Meta Power is provisional without a dated metagame sample Deck title is null

More OCG Info

Dragonmaid

Dragonmaid Breakdown

 
 

 

 

 

 

 

 
 

 

 
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