Dragonmaid Deck #757981 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Chamber Dragonmaid x4, Dracotail Faimena x3, Kitchen Dragonmaid x3. Created Sep 29, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/29/2026
Main Deck (55)
- Blue-Eyes White Dragon, the White Phantom Beast x1
- Bystial Magnamhut x1
- Chamber Dragonmaid x4
- Dracotail Faimena x3
- Dracotail Mululu x1
- Dracotail Pan x1
- Dracotail Urgula x1
- Dragonmaid Lorpar x1
- Dragonmaid Tinkhec x1
- Droll & Lock Bird x1
- Kitchen Dragonmaid x3
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Meowls x3
- Parlor Dragonmaid x3
- Ash Blossom & Joyous Spring x2
- Effect Veiler x2
- Crossout Designator x1
- Dragonmaid Changeover x1
- Dragonmaid Hospitality x3
- Harpie's Feather Duster x1
- Heavy Storm x1
- Ketu Dracotail x1
- Rahu Dracotail x1
- Sangen Kaimen x1
- Ultimate Sky x3
- Anti-Spell Fragrance x1
- Dracotail Flame x1
- Dracotail Horn x1
- Dracotail Sting x1
- Dragonmaid Tidying x2
- Mind Mirror Force x3
- Rivalry of Warlords x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57 |
| Going First | 52 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Tempo, Control
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Fusion Summon Dragonmaid boss monsters (Sheou, House Dragonmaid, Lady's Dragonmaid, Filia Regis) from the Extra Deck, supported by Dragonmaid recursion and hand traps.; Dracotail Fusion pressure via Ketu/Rahu Dracotail and Dracotail Arthalion or Gulamel.
- Turn 1 (going first): Open a Dragonmaid starter (Chamber, Kitchen or Parlor Dragonmaid) to search or recycle a Dragonmaid, then Fusion Summon a boss.
- Turn 2 (going second): Use Ash Blossom, Effect Veiler, Maxx C or Droll & Lock Bird to stop the opponent's starter, then rebuild through Dragonmaid recursion.
- Recovery: Recycle Dragonmaid Changeover and Dragonmaid Lorpar from the GY to return a Dragon to hand and replay the Fusion line.
- After siding: Not applicable: the list has no Side Deck, so no post-side plan exists.
Why it scores here
The Dragonmaid core is dense enough that a starter is live in about 89% of 5-card hands (Inferred, from the hypergeometric estimate on 19 core copies), so the deck opens a functional plan on most turns. Its recursion (Changeover, Lorpar, Hospitality) and six hand traps let it convert and recover through disruption, and the Extra Deck carries several 2700–3500 ATK boss monsters that close games. Popularity is not credited: usage statistics only confirm the list is a real Dragonmaid build, and the score comes from consistency, interaction and closing power on the system, not from averaging card scores. The list is over the copy limit (Chamber Dragonmaid ×4 against a limit of 3), so the score is capped low and labelled structural-only. The 46 off-archetype main deck copies, the floodgates that conflict with its own Spells, and the absence of a Side Deck cut the score further.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(≥1 archetype core card in 5-card hand) ≈ 0.89; 19 core copies; starter coverage is strong (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Exact-name archetype purity is 34%, with 16 generic and 13 Dracotail copies that can brick; 23 spell/trap slots (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards, so the ceiling rests on card text and Fusion access only (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded combo distribution, so the median is an unsupported estimate (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Six hand traps, two Ash Blossom, Effect Veiler and Droll give multiple routes; recursion through Changeover and Lorpar (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Dragonmaid recursion from the GY (Changeover, Lorpar, Hospitality) gives some grind; no resource telemetry (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | 14 negation and 13 removal text hits, including Mind Mirror Force, Heavy Storm, Harpie's Feather Duster and Bystial Magnamhut (Inferred from card text) |
| D8 | Going-Second & Board-Breaking Power | 62 | Six hand traps plus Droll & Lock Bird and Maxx C give going-second disruption; no going-second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | Extra Deck boss ATK reaches 2700–3500 (Sheou 3500, House 3000, Filia Regis 3000, Super Starslayer 2900) (Verified, card data) |
| D10 | Main Deck Efficiency & Flexibility | 45 | Main Deck is 55 cards, within size rules, but 33 distinct cards with 46 off-archetype copies and several self-hindering floodgates (Verified count, Inferred quality) |
| D11 | Extra Deck Efficiency & Coverage | 65 | 11 Fusion, 3 Link and 1 Xyz across 15 Extra slots; each boss has a clear route (Verified count, Inferred use) |
| D12 | Side Deck Adaptability | 10 | Side Deck is empty, so there is no post-side adaptation (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated metagame, so format fit is neutral (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Fusion lines and chain-timing hand traps carry a high decision load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 57, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy-limit violation (cap) (-6); No Side Deck (-3); Engine conflicts (-3). Final formula: No reliable metagame: 0.80*Structural(57) + 0.20*TournamentReliability(40) = 53.6; modifiers -12 gives 41.6; Illegal-deck cap (copy-limit violation) sets final to 35. Meta Power provisional.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ 0.11 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense Dragonmaid starter and recursion package (about 89% live-starter estimate)
- Six hand traps plus Ash Blossom and Droll give going-second disruption
- Strong Extra Deck boss ATK (2700–3500)
Weaknesses
- Chamber Dragonmaid is over the copy limit, so the list is Illegal
- Low exact-name archetype purity (34%) with a generic and Dracotail tail
- No Side Deck
- Self-hindering floodgates (Anti-Spell Fragrance, Rivalry of Warlords)
Critical choke points
- A single Dragonmaid starter in hand is required to open the Fusion line
- Fusion Summon routes depend on Dragon-type materials that can be blanked by hand traps
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1× Chamber Dragonmaid (one copy of the four) | Any legal card | Restores the copy limit so the list becomes Legal and can be evaluated normally. |
| 2 | Anti-Spell Fragrance | A non-conflicting hand trap or Dragonmaid Spell-safe interaction | Removes self-hindrance on the deck's own Spells. |
| 3 | Rivalry of Warlords | A Dragonmaid or Dracotail starter | Removes a floodgate that conflicts with the Fusion plan. |
Evidence & confidence
- Verified: Legality: 55 Main, 15 Extra, 0 Side within size rules; Chamber Dragonmaid ×4 over the limit of 3; Banlist status for all Limited and Semi-Limited cards runs within legal copies; Extra Deck boss ATK values from card data
- Inferred: Starter-live probability ≈ 0.89 (hypergeometric); Dragonmaid engine accessibility, brick rate and interaction quality from card text
- Provisional: Meta Power (no dated metagame sample); Format fit (D13); Median output (D4)
- Data gaps: No combos supplied, so floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry exists, so going-first/second and matchup results are unknown Meta Power is provisional without a dated metagame sample Deck title is null
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