Forbidden Deck #757940 — Yu-Gi-Oh! OCG
57 Main, 15 Extra, incl. Heart of the Blue-Eyes x3, Lava Golem x3, Mulcharmy Fuwalos x3. Created Sep 29, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/29/2026
Main Deck (57)
- Exodia the Forbidden One x1
- Golem that Guards the Millennium Treasures x2
- Heart of Gaia x1
- Heart of the Blue-Eyes x3
- Lava Golem x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Sengenjin Wakes from a Millennium x3
- Shield of the Millennium Dynasty x3
- Left Arm of the Forbidden One x1
- Left Leg of the Forbidden One x1
- Right Arm of the Forbidden One x1
- Right Leg of the Forbidden One x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Called by the Grave x1
- Harpie's Feather Duster x1
- Lightning Storm x2
- Millennium Ankh x3
- Obliterate!!! Blaze x1
- Secret Village of the Spellcasters x3
- Super Polymerization x3
- Terraforming x1
- Triple Tactics Talent x1
- Wedju Temple x2
- Angel Statue - Azurune x1
- Exxod Fires of Rage x2
- Infinite Impermanence x3
- There Can Be Only One x1
Extra Deck (15)
- Fata Dragna x1
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Predaplant Dragostapelia x1
- Saint Azamina x1
- Snake-Eyes Doomed Dragon x1
- The Unstoppable Exodia Incarnate x3
- World Chalice Guardragon Almarduke x1
- Black Luster Soldier - Soldier of Chaos x1
- Relinquished Anima x1
- S:P Little Knight x1
- Silhouhatte Rabbit x1
- Psychic End Punisher x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 50.5 |
| Going First | 46 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 42 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Control
- Format: ocg
Legality
Main 57 / Extra 15 / Side 0 — status: Illegal. 5 violation(s).
Identity & game plan
- Win condition: Exodia-style five-piece hand win (The Unstoppable Exodia Incarnate plus Forbidden One pieces) as the instant finisher, with Fusion/Link/Synchro boards as the secondary route; Fusion and Link boards (Almarduke, Saint Azamina, Psychic End Punisher, Snake-Eyes Doomed Dragon) built off Mulcharmy and Millennium searches
- Turn 1 (going first): Mulcharmy Fuwalos or Purulia draw engine, Millennium Ankh or Heart of the Blue-Eyes for search into Exodia pieces, and Ash/Ghost Belle held up as interaction
- Turn 2 (going second): Hold Ash Blossom, Ghost Belle and Infinite Impermanence for the opponent's first commitment, then use Mulcharmy draws and Fusion/Link extension off the surviving board
- Recovery: Recur via Ghost Belle from the GY, Mulcharmy draws and Millennium Continuous Spell placements (Wedju Temple, Sengenjin, Golem) to rebuild a board
- After siding: Not evaluable: the deck carries no side deck (side_count 0), so no post-side plan exists
Why it scores here
The deck is illegal in OCG as built: two Forbidden cards (Called by the Grave, Triple Tactics Talent) are run, and Ash Blossom, Super Polymerization and Secret Village exceed their legal copy limits, so per the rubric it is capped and scored as a theoretical, structural-only read. Structurally it can open a Millennium-search and Mulcharmy-draw plan with a meaningful hand-trap suite (9 hand traps, 14 negation texts), and the Exodia finisher gives it an instant route when the five pieces line up. The main weaknesses are the low per-hand probability of any single starter (about 0.24 for a 3-copy card in a 5-card opening hand), 25 level-0 spells and traps padding the list, and a Forbidden-archetype label with zero exact-name purity across nine sub-archetypes that do not share one engine. No combo boards exist, so floor, median and ceiling are text-only inference, and there is no side deck and no meta sample, so Meta Power is provisional and null. Popularity of the core cards was not credited as strength, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 50 | P(at least one 3-copy starter in opening 5) about 0.24 and archetype core P(open at least one) 0.494; the Millennium/Mulcharmy core is only partly consistent (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 42 | 25 level-0 spells and traps and 9 hand traps create dead or redundant draws; full-brick rate not computed from text alone (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | Ceiling is the five-piece Exodia hand win plus Fusion/Link boards, but no recorded boards exist to verify it (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combos_evidence and no median power index; the typical output is assumed to be a Mulcharmy draw plus a single Millennium placement (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Ghost Belle, Ash Blossom, Infinite Impermanence and Ghost Belle GY recursion give multiple independent interaction routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Mulcharmy draws, 14 searcher texts and Ghost Belle recursion give strong resource regeneration (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | 14 negation texts, 12 removal texts and 9 hand traps, with Called by the Grave adding banished negation but illegal (Inferred, semantic from card text) |
| D8 | Going-Second & Board-Breaking Power | 58 | Going-second hand-trap density is high (P at least one hand trap in 6 cards is about 0.66), but no going-second board data exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Exodia instant win and boss monsters (Almarduke 3000 ATK, Incarnate 3000) give closing power, not verified by any board (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 57 main cards with 29 distinct and 25 level-0 non-monsters; compactness is low for the number of engines run (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra Deck cards across 13 distinct, mostly mandatory Fusion/Link pieces with limited flex (Inferred) |
| D12 | Side Deck Adaptability | 20 | No side deck (side_count 0 of up to 15 allowed), so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated meta sample, so format fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Exodia assembly plus Fusion/Link routing and multiple negation timings need many decision points (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 50.5, Going First ≈ 46, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist_exposure (-8); no_side_deck (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*50.5 + 0.20*42 - 10 = 38.8, then capped to 30 because the deck is Illegal (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Nine hand traps and 14 negation texts give multi-timing interaction
- Mulcharmy draw engine with 14 searchers supports card flow
- Exodia finisher provides an instant route when five pieces are assembled
- Recursion through Ghost Belle gives some resilience to interruption
Weaknesses
- Illegal in OCG: two Forbidden cards and three over-limit Limited or Semi-Limited cards
- No side deck, so no post-side adaptability
- Low per-hand starter probability and 25 level-0 non-monsters increase brick risk
- Mixed sub-archetypes (Millennium, Exodia, Mulcharmy, Exodd, Blue-Eyes) with zero exact-name purity
Critical choke points
- Exodia finisher needs all five specific pieces in hand, each a 1-copy card
- Millennium Continuous Spell chain depends on Millennium Ankh or Heart of the Blue-Eyes as entry
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave and Triple Tactics Talent | Legal replacements from the format list (non-Forbidden) | Forbidden cards make the list illegal; nothing else can be scored normally until they are removed |
| 2 | One copy each of Ash Blossom & Joyous Spring and Super Polymerization, and two copies of Secret Village of the Spellcasters | Legal-copy-limit compliant replacements | Brings the list within the copy limits for Semi-Limited and Limited status |
| 3 | Two level-0 non-monster slots | A side deck of up to 15 cards | Adds post-side adaptability (D12) which the list currently lacks entirely |
Evidence & confidence
- Verified: Illegal status with two Forbidden cards and five over-limit copies; Main 57 and Extra 15 are within size rules; Hypergeometric draw probabilities from the Main Deck
- Inferred: Starter access and brick estimates from card text and hypergeometric draws; Interaction density from card text role hints; Going-first and going-second split from hand-trap probability
- Provisional: Meta Power (null, no dated sample); Format and matchup fit (no tournament link)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, brick and OTK rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck present, so post-side plan is unevaluable deck title is null, so the name is taken from the archetype only
Couldn't load the combos





