Ninja Deck #757806 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Mitsu the Insect Ninja x3, Ninja Grandmaster Hanzo x3, Tobari the Sky Ninja x3. Created Sep 29, 2026 by YGO Mod.

Deck Ninja OCG

Created by: YGO Mod (20517634)

Created On: 09/29/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
35± 10/ 100
Power Score
Structural 53
Reliability 45
Going First 52
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 52
Going Second 56
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Ninja monsters (Tobari, Mitsu, Jogen, Hanzo, Shingetsu) open a board, Ninjitsu Art cards recur Ninja monsters and extend, and Fusion/Link/Xyz Ninjas (Meizen, Yaguramaru, Saizo, Blade Armor) convert into pressure.; Piercing and direct attacks from Jogen and Meizen once the board is established.
  • Turn 1 (going first): Normal Summon or Special Summon a Ninja starter from the 12-copy monster core, search or recur with Hanzo and the Ninjitsu Art cards, then Link or Fusion Summon into a Ninja-based board.
  • Turn 2 (going second): Use Ash Blossom, Maxx C, Droll & Lock Bird and Crossout Designator to answer the opponent's first board, then rebuild with Ninja recursion from the Graveyard.
  • Recovery: Recur Ninja monsters and Ninjitsu Art cards from the Graveyard or face-up Spell & Trap Zone (Baku, Getsuga, Hidden Village) and rebuild through Extra Deck Link and Fusion summons.
  • After siding: Not applicable: the list has no Side Deck (side_count 0), so no post-side plan can be evaluated.

Why it scores here

The deck reliably opens a Ninja board because 22 archetype cards are present, and the four monster starters (Tobari, Mitsu, Jogen, Hanzo; 12 copies) give an estimated 85% chance of at least one in an opening 5-card hand (Inferred hypergeometric). Its Ninjitsu Art recursion and Graveyard rebuild give moderate resilience, and the Ash Blossom, Maxx C and Droll interaction suite supports the going-second plan. Scoring stays at the system level: the score comes from consistency, recursion and interaction on the whole list, not from averaging the card scores and not from Ninja's popularity, since no usage or tournament data earned points. The list is Illegal (two Forbidden cards run over the limit), so the score is capped at 35 and is theoretical only; with no combos, no side deck and no meta sample, the confidence is Low.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 of 12 monster starters in opening 5) ≈ 0.85; archetype core P(>=1 in hand 5) 0.987 (Inferred)
D2 Opening-Hand Quality & Brick Management 56 40 Main with 22 Ninja-archetype cards and a 15-card Extra Deck; some Trap/Spell non-starters and Horns give moderate brick risk (Inferred)
D3 Combo Conversion & Ceiling 48 No parseable boards in combos_evidence; ceiling read from card text only, Ninjitsu Art chains and Fusion/Link summons (Inferred)
D4 Combo Floor & Median Output 42 No recorded boards, so median output cannot be measured; estimate from starter redundancy only (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Ninjitsu Art recursion (Duplication, Dancing Leaves, Notebook, Village) plus Baku/Getsuga recursion gives independent restart lines (Inferred)
D6 Resource Economy, Recovery & Grind 60 Searchers (Hanzo, Iron Digger, Reinforcement, Village) and Graveyard recursion give regeneration (Inferred)
D7 End-Board & Interaction Quality 62 Ash Blossom x2, Maxx C, Droll & Lock Bird, Crossout Designator and Jioh provide layered negation and removal text; 7 negation-text cards (Inferred)
D8 Going-Second & Board-Breaking Power 55 Going-second hand is supported by 4 hand traps; no board-breaker count measurable from the evidence (Inferred)
D9 Offensive Pressure & Closing Power 50 Meizen and Yaguramaru reach 2500/2000 ATK with direct-attack text; no end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 60 40 Main at exact minimum with a 25-distinct spread and 58.2% exact-name purity; 4 hand-trap and 6 tech cards are compact (Verified count, Inferred effect)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck of 15 uses Fusion, Link and Xyz with overlapping Ninja routes; several one-copy flex slots (Verified count)
D12 Side Deck Adaptability 20 Side deck is empty (side_count 0), so no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament_context and no dated metagame sample; Meta Power is Provisional (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Ninjitsu Art chains and Fusion/Link timing raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange primary with Toolbox secondary, weights per the Midrange profile. Structural ≈ 53, Going First ≈ 52, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-10). Final formula: No reliable metagame: 0.80*Structural(53) + 0.20*TournamentReliability(45) + ContextModifiers(-10) ≈ 41, then capped at 35 because the deck is Illegal (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 22 archetype cards and a 12-copy monster starter core give high opening-hand access to a Ninja board
  • Recursion through Ninjitsu Art cards and Graveyard Ninjas gives multiple restart lines
  • Layered interaction in Ash Blossom, Maxx C, Droll & Lock Bird and Crossout Designator
  • Compact 40-card Main Deck with a 15-card Extra Deck

Weaknesses

  • Illegal as built: two Forbidden cards over the copy limit
  • Empty Side Deck, so no post-side plan and no matchup adaptation
  • No recorded combo boards, so the ceiling and median cannot be measured
  • Dependence on Limited-status staples and a 40-card Main leaves little room for brick insurance

Critical choke points

  • Triple Tactics Talent and Cross-Sheep are Forbidden, so the list is illegal until both are removed
  • Ninja monster starters are mostly 3-copy cards, so the opening hand relies on at least one starter
Priority Remove Add Reason
1 Triple Tactics Talent a legal Ninja or Ninjitsu Art card in the Main Deck Forbidden card over the limit; removing it makes the Main Deck legal
2 Cross-Sheep a second copy of I:P Masquerena (already in the Extra Deck, Unlimited) Forbidden Link-2 monster over the limit; Masquerena is the legal Link-2 already in the list
3 none a Side Deck of up to 15 legal cards Side deck is empty, so the list has no post-side plan (D12 = 20)

Evidence & confidence

  • Verified: Legality: two Forbidden cards over the limit, status Illegal; Main 40 / Extra 15 / Side 0 counts; Copy histogram and archetype purity 58.2%; Banlist statuses of the 8 restricted cards
  • Observed: No combo boards were recorded for this deck (combos_evidence total_combos 0)
  • Inferred: P(>=1 of 12 monster starters in opening 5) ≈ 0.85 (hypergeometric); Structural dimension scores and weights; Going-first and going-second estimates
  • Provisional: Meta Power (null) and matchup fit (D13)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry in YGOVN (going-first/second, matchup, brick and OTK rates) Meta Power is Provisional unless a dated metagame sample is supplied no Side Deck, so post-side scoring is not possible usage_statistics marks Saizo, Meizen, Yaguramaru, Blade Armor, I:P Masquerena and Ultimate Great Insect as missing even though they are in the Extra Deck (copies_in_deck 2/3/3/1/1/1); the evidence pack appears to exclude Extra Deck cards from core matching, so core_present_pct 64.7 is understated and was not used

More OCG Info

Ninja

Ninja Breakdown

 
 

 

 

 

 

 

 
 

 

 
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