Melffy Deck #757780 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Mulcharmy Purulia x3, Rescue Cat x3, Melffy Rabbys x3. Created Sep 29, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/29/2026
Main Deck (55)
- Alpha, the Master of Beasts x2
- Artifact Lancea x2
- Droll & Lock Bird x1
- Kalantosa, Mystical Beast of the Forest x2
- King Tiger Wanghu x1
- Maxx "C" x1
- Melffy Catty x1
- Melffy Puppy x2
- Melffy Wally x2
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x1
- Rescue Cat x3
- Melffy Rabby x2
- PSY-Frame Driver x1
- Ash Blossom & Joyous Spring x2
- Effect Veiler x1
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x1
- Hop Ear Squadron x2
- Melffy Pinny x1
- Melffy Rabbys x3
- PSY-Framegear Gamma x1
- Gordian Slicer x1
- Melffy Footsteps x3
- Melffy Hide-and-Seek x1
- Pot of Prosperity x1
- Dimensional Barrier x1
- Dominus Purge x3
- Infinite Impermanence x3
- Rivalry of Warlords x1
- Solemn Accusation x3
- Solemn Judgment x1
Extra Deck (15)
- Melffys' Joyful Surprise x2
- Accel Synchro Stardust Dragon x1
- Herald of the Arc Light x1
- Merry Melffys x1
- Satellite Warrior x1
- Stardust Dragon x1
- Desert Locusts x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Joyous Melffys x1
- Melffy Godmommy x1
- Melffy Mommy x1
- Melffy of the Forest x2
- Number 64: Ronin Raccoon Sandayu x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 54/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 58.5 |
| Going First | 62 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Stun
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Melffy board of Beast monsters converted into Xyz (Joyous Melffys, Melffy Mommy, Melffy Godmommy) and Synchro/Fusion pressure, with direct attacks from Joyous Melffys; Stardust and generic Synchro/Xyz bodies (Stardust Dragon, Accel Synchro Stardust Dragon, Satellite Warrior, Divine Arsenal AA-ZEUS) once the board is stable
- Turn 1 (going first): Open with a Melffy Level 2 monster (Melffy Rabbys, Puppy, Wally, Catty, Pinny) or Melffy Footsteps to search, then build a Level 2 Beast Xyz or Synchro; hand traps are largely dead on turn 1 without an opponent Summon
- Turn 2 (going second): Respond to the opponent's first Summon with Melffy Rabbys, Puppy, or Wally, backed by a hand trap (Infinite Impermanence, Ash Blossom, Ghost Belle, Droll) to protect the start, then convert to Xyz/Synchro
- Recovery: Recur Melffy monsters via Melffy Footsteps, Rescue Cat, Melffy Hide-and-Seek and the monsters' return-to-hand effects, and rebuild with Melffy Catty and Pinny as additional Level 2 fodder
- After siding: No side deck is registered, so there is no post-side plan
Why it scores here
The deck opens a functional plan at a moderate rate: roughly 61% of 5-card openings hold at least one of the nine main-deck Melffy Level 2 openers (my hypergeometric estimate, Inferred), and Melffy Footsteps raises that to about 72%. Its strongest score drivers are system-level: 12 traps and 15 hand traps give layered negation that is very likely to be live on the opponent's turn (about 87% of 6-card going-second hands hold at least one hand trap), and the Melffy Level 2 Beast bodies keep several lines alive after one disruption. Its weaknesses are a dead-card burden on going first, a 13-Tuner main deck where only about a third of copies are exact-name Melffy (32.9%), a Rivalry of Warlords and Dimensional Barrier pair that conflicts with the deck's own Beast Xyz, Synchro and Fusion monsters, and no side deck at all. Popularity was not credited: the archetype usage data are inconsistent (see data gaps), no tournament result exists, and the score was not built by averaging individual card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(>=1 of 9 Melffy Level 2 openers in 5 cards) ≈ 0.61 and Melffy Rabbys alone 0.25 per the probability table; 2-card bootstrap plausible but thin (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 15 hand traps are dead on a going-first turn-1 without an opponent Summon, plus 12 traps and a 16-singleton main deck raise full-brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | No parseable boards; ceiling read from text only: Rabbys to Fusion/Xyz, Mommy/Godmommy loops, Joyous Melffys direct attacks (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No recorded boards, so median output is unknown and held near neutral with a lower band (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 68 | Melffy Puppy, Wally, Catty and Rabbys each return to hand and re-summon, with 13 Tuners and 15 hand traps giving independent lines (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 66 | Melffy Footsteps and Hide-and-Seek recursion, Pot of Prosperity and Mulcharmy Purulia draw give good card economy (Inferred) |
| D7 | End-Board & Interaction Quality | 74 | 12 traps including Solemn Accusation x3, Dominus Purge x3 and Infinite Impermanence x3 layer negation across both turns; Rivalry and Dimensional Barrier dilute it (Inferred semantic from text) |
| D8 | Going-Second & Board-Breaking Power | 70 | Going-second hand traps (87% hit rate) plus Dimensional Barrier and Solemn Judgment challenge an established board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 58 | Joyous Melffys direct attack and 2500-ATK Synchro/Driver bodies close games, but main-deck beaters are few and Alpha needs a condition (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 52 | 55/60 main slots, 16 singletons and 85% off-exact-name copies (47 of 55) add generic dependence and dilute the engine (Verified count, Inferred read) |
| D11 | Extra Deck Efficiency & Coverage | 60 | Extra Deck is full at 15 with 7 Xyz, 6 Synchro and 2 Fusion, including the Melffy Xyz core; several Extra slots are generic single copies (Verified count) |
| D12 | Side Deck Adaptability | 20 | No side deck is registered (side 0), so there is no post-side adaptation (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample, so matchup fit is Provisional and held neutral (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Many decision points: hand-trap timing, Quick Effect chains, Xyz/Synchro material choices and the Rivalry/Dimensional conflicts (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 58.5, Going First ≈ 62, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: engine conflicts (-2); banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*58.5 + 0.20*50 - 3 ≈ 54
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.61 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered negation: 15 hand traps plus 12 traps; about 87% of going-second 6-card hands hold a hand trap
- Several Melffy Level 2 Beast openers that return to hand and re-summon, giving independent lines after disruption
- Full, flexible Extra Deck with a Melffy Xyz core and generic Synchro backup
Weaknesses
- Heavy dead-card burden on going first (hand traps need an opponent Summon)
- Only about 33% exact-name Melffy; much of the list is generic tech and hand traps
- Rivalry of Warlords and Dimensional Barrier conflict with the deck's own Beast Xyz, Synchro and Fusion monsters
- Melffy Rabby is a vanilla Normal Monster in the evidence, so it adds no engine value
- No side deck: no post-side adaptation
Critical choke points
- Melffy Rabbys (3 copies) and the Melffy Level 2 openers: the going-first starter depends on drawing one of about 9 cards
- Melffy Footsteps as the only search-to-hand for the engine
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | no change to the main deck yet | a side deck (up to 15 cards) | Side is 0, so D12 is capped low; a side deck would add post-side adaptability |
| 2 | Rivalry of Warlords | a Melffy or Beast-supporting card | Floodgate conflicts with the deck's Beast Xyz, Synchro and Fusion monsters and Mommy/Godmommy lines |
| 3 | Melffy Rabby (2 copies, vanilla Normal Monster in evidence) | a Melffy effect monster or searcher | Adds an engine effect where the deck currently has a body only |
Evidence & confidence
- Verified: Legal OCG list: 55 Main, 15 Extra, 0 Side; all Limited/Semi-Limited copy counts at legal limits; Hand-trap and Melffy-opener counts from the copy table; Extra Deck breakdown: 7 Xyz, 6 Synchro, 2 Fusion
- Inferred: Hypergeometric openings: 0.61 (9 Melffy openers), 0.72 (with Footsteps), per-card 0.2529 and 0.8676 from evidence; Strategy classification as Midrange with Stun secondary; Interaction and resilience reads from card text
- Provisional: Meta Power (null) and matchup fit (D13) pending a dated metagame sample
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Archetype usage data is internally inconsistent: Melffy of the Forest, Melffy Godmommy, Melffy Mommy, Joyous Melffys, Merry Melffys, Stardust Dragon, Accel Synchro, Satellite Warrior, Desert Locusts, Divine Arsenal and Melffys' Joyful Surprise appear in this deck's Extra Deck but are marked in_this_deck=false. The core_present_pct of 20% therefore understates the true figure: 16 of 25 core cards are present by name (~64%) Side deck absent (side 0)
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