Melffy Deck #757780 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mulcharmy Purulia x3, Rescue Cat x3, Melffy Rabbys x3. Created Sep 29, 2026 by YGO Mod.

Deck Melffy OCG

Created by: YGO Mod (20517634)

Created On: 09/29/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
54± 8/ 100
Power Score
Structural 58
Reliability 50
Going First 62
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 54/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 58.5
Going First 62
Going Second 66
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Melffy board of Beast monsters converted into Xyz (Joyous Melffys, Melffy Mommy, Melffy Godmommy) and Synchro/Fusion pressure, with direct attacks from Joyous Melffys; Stardust and generic Synchro/Xyz bodies (Stardust Dragon, Accel Synchro Stardust Dragon, Satellite Warrior, Divine Arsenal AA-ZEUS) once the board is stable
  • Turn 1 (going first): Open with a Melffy Level 2 monster (Melffy Rabbys, Puppy, Wally, Catty, Pinny) or Melffy Footsteps to search, then build a Level 2 Beast Xyz or Synchro; hand traps are largely dead on turn 1 without an opponent Summon
  • Turn 2 (going second): Respond to the opponent's first Summon with Melffy Rabbys, Puppy, or Wally, backed by a hand trap (Infinite Impermanence, Ash Blossom, Ghost Belle, Droll) to protect the start, then convert to Xyz/Synchro
  • Recovery: Recur Melffy monsters via Melffy Footsteps, Rescue Cat, Melffy Hide-and-Seek and the monsters' return-to-hand effects, and rebuild with Melffy Catty and Pinny as additional Level 2 fodder
  • After siding: No side deck is registered, so there is no post-side plan

Why it scores here

The deck opens a functional plan at a moderate rate: roughly 61% of 5-card openings hold at least one of the nine main-deck Melffy Level 2 openers (my hypergeometric estimate, Inferred), and Melffy Footsteps raises that to about 72%. Its strongest score drivers are system-level: 12 traps and 15 hand traps give layered negation that is very likely to be live on the opponent's turn (about 87% of 6-card going-second hands hold at least one hand trap), and the Melffy Level 2 Beast bodies keep several lines alive after one disruption. Its weaknesses are a dead-card burden on going first, a 13-Tuner main deck where only about a third of copies are exact-name Melffy (32.9%), a Rivalry of Warlords and Dimensional Barrier pair that conflicts with the deck's own Beast Xyz, Synchro and Fusion monsters, and no side deck at all. Popularity was not credited: the archetype usage data are inconsistent (see data gaps), no tournament result exists, and the score was not built by averaging individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(>=1 of 9 Melffy Level 2 openers in 5 cards) ≈ 0.61 and Melffy Rabbys alone 0.25 per the probability table; 2-card bootstrap plausible but thin (Inferred)
D2 Opening-Hand Quality & Brick Management 45 15 hand traps are dead on a going-first turn-1 without an opponent Summon, plus 12 traps and a 16-singleton main deck raise full-brick risk (Inferred)
D3 Combo Conversion & Ceiling 62 No parseable boards; ceiling read from text only: Rabbys to Fusion/Xyz, Mommy/Godmommy loops, Joyous Melffys direct attacks (Inferred)
D4 Combo Floor & Median Output 50 No recorded boards, so median output is unknown and held near neutral with a lower band (Provisional)
D5 Interruption Resilience & Route Redundancy 68 Melffy Puppy, Wally, Catty and Rabbys each return to hand and re-summon, with 13 Tuners and 15 hand traps giving independent lines (Inferred)
D6 Resource Economy, Recovery & Grind 66 Melffy Footsteps and Hide-and-Seek recursion, Pot of Prosperity and Mulcharmy Purulia draw give good card economy (Inferred)
D7 End-Board & Interaction Quality 74 12 traps including Solemn Accusation x3, Dominus Purge x3 and Infinite Impermanence x3 layer negation across both turns; Rivalry and Dimensional Barrier dilute it (Inferred semantic from text)
D8 Going-Second & Board-Breaking Power 70 Going-second hand traps (87% hit rate) plus Dimensional Barrier and Solemn Judgment challenge an established board (Inferred)
D9 Offensive Pressure & Closing Power 58 Joyous Melffys direct attack and 2500-ATK Synchro/Driver bodies close games, but main-deck beaters are few and Alpha needs a condition (Inferred)
D10 Main Deck Efficiency & Flexibility 52 55/60 main slots, 16 singletons and 85% off-exact-name copies (47 of 55) add generic dependence and dilute the engine (Verified count, Inferred read)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck is full at 15 with 7 Xyz, 6 Synchro and 2 Fusion, including the Melffy Xyz core; several Extra slots are generic single copies (Verified count)
D12 Side Deck Adaptability 20 No side deck is registered (side 0), so there is no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample, so matchup fit is Provisional and held neutral (Provisional)
D14 Pilotability & Error Tolerance 35 Many decision points: hand-trap timing, Quick Effect chains, Xyz/Synchro material choices and the Rivalry/Dimensional conflicts (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 58.5, Going First ≈ 62, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: engine conflicts (-2); banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*58.5 + 0.20*50 - 3 ≈ 54

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.61 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered negation: 15 hand traps plus 12 traps; about 87% of going-second 6-card hands hold a hand trap
  • Several Melffy Level 2 Beast openers that return to hand and re-summon, giving independent lines after disruption
  • Full, flexible Extra Deck with a Melffy Xyz core and generic Synchro backup

Weaknesses

  • Heavy dead-card burden on going first (hand traps need an opponent Summon)
  • Only about 33% exact-name Melffy; much of the list is generic tech and hand traps
  • Rivalry of Warlords and Dimensional Barrier conflict with the deck's own Beast Xyz, Synchro and Fusion monsters
  • Melffy Rabby is a vanilla Normal Monster in the evidence, so it adds no engine value
  • No side deck: no post-side adaptation

Critical choke points

  • Melffy Rabbys (3 copies) and the Melffy Level 2 openers: the going-first starter depends on drawing one of about 9 cards
  • Melffy Footsteps as the only search-to-hand for the engine
Priority Remove Add Reason
1 no change to the main deck yet a side deck (up to 15 cards) Side is 0, so D12 is capped low; a side deck would add post-side adaptability
2 Rivalry of Warlords a Melffy or Beast-supporting card Floodgate conflicts with the deck's Beast Xyz, Synchro and Fusion monsters and Mommy/Godmommy lines
3 Melffy Rabby (2 copies, vanilla Normal Monster in evidence) a Melffy effect monster or searcher Adds an engine effect where the deck currently has a body only

Evidence & confidence

  • Verified: Legal OCG list: 55 Main, 15 Extra, 0 Side; all Limited/Semi-Limited copy counts at legal limits; Hand-trap and Melffy-opener counts from the copy table; Extra Deck breakdown: 7 Xyz, 6 Synchro, 2 Fusion
  • Inferred: Hypergeometric openings: 0.61 (9 Melffy openers), 0.72 (with Footsteps), per-card 0.2529 and 0.8676 from evidence; Strategy classification as Midrange with Stun secondary; Interaction and resilience reads from card text
  • Provisional: Meta Power (null) and matchup fit (D13) pending a dated metagame sample
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Archetype usage data is internally inconsistent: Melffy of the Forest, Melffy Godmommy, Melffy Mommy, Joyous Melffys, Merry Melffys, Stardust Dragon, Accel Synchro, Satellite Warrior, Desert Locusts, Divine Arsenal and Melffys' Joyful Surprise appear in this deck's Extra Deck but are marked in_this_deck=false. The core_present_pct of 20% therefore understates the true figure: 16 of 25 core cards are present by name (~64%) Side deck absent (side 0)

More OCG Info

Melffy

Melffy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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