Tearlaments Deck #757761 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Imsety, Glory of Horus x3, King of the Swamp x3, Tearlaments Reinoheart x3. Created Sep 29, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/29/2026
Main Deck (40)
- Fabled Lurrie x1
- Fairy Tail - Snow x1
- Fiendsmith Engraver x1
- Hapi, Guidance of Horus x1
- Imsety, Glory of Horus x3
- King of the Swamp x3
- Kuriphoton x1
- Lacrima the Crimson Tears x1
- Maxx "C" x1
- Tearlaments Havnis x1
- Tearlaments Kashtira x1
- Tearlaments Merrli x1
- Tearlaments Reinoheart x3
- Tearlaments Scheiren x1
- Ash Blossom & Joyous Spring x2
- Doll Hammer x1
- Fiendsmith's Tract x1
- Foolish Burial x1
- Foolish Burial Goods x2
- King's Sarcophagus x2
- Polymerization x1
- Primeval Planet Perlereino x2
- Tearlaments Grief x1
- Tearlaments Scream x2
- Terraforming x1
- Tearlaments Metanoise x1
- Tearlaments Sulliek x2
- Trivikarma x1
Extra Deck (15)
- Fiendsmith's Lacrima x1
- Garura, Wings of Resonant Life x1
- Grapha, Dragon Overlord of Dark World x1
- Guardian Chimera x1
- Predaplant Dragostapelia x1
- Tearlaments Kaleido-Heart x1
- Tearlaments Rulkallos x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- S:P Little Knight x1
- W:P Fancy Ball x1
- Neo Galaxy-Eyes Photon Dragon - Photon Howling x1
- Pilgrim Reaper x1
- The Undying Legion x1
- The Zombie Vampire x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 54/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60 |
| Going First | 60 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Fusion and Link pressure from Tearlaments Rulkallos, Tearlaments Kaleido-Heart, Guardian Chimera and Neo Galaxy-Eyes Photon Dragon, enabled by Tearlaments special-summon and searcher chains; Fiendsmith's Lacrima and Fiendsmith's Requiem recursion, with Horus and Photon splash as optional follow-ups
- Turn 1 (going first): Normal Summon Tearlaments Scheiren or Tearlaments Reinoheart, use Tearlaments Scream or Primeval Planet Perlereino to search, then Fusion or Xyz into a 3000+ ATK boss while holding Ash Blossom and Maxx C
- Turn 2 (going second): Hand-trap the opponent's first engine (Ash Blossom, Maxx C) and use Tearlaments Havnis or Kashtira Special Summon effects to rebuild a board, then Fusion Summon from the Extra Deck
- Recovery: Tearlaments Sulliek and Tearlaments Metanoise recover Tearlaments monsters and Traps from the GY and banish; Fiendsmith's Tract or Engraver can re-search the Fiendsmith line
- After siding: No sideboard is registered in the export, so there is no post-side plan to score
Why it scores here
The deck opens a functional engine reliably: the 13-copy Tearlaments core has an estimated 88% chance of at least one core card in a 5-card opening hand, and 20 searcher-text cards give about 98% odds of a search in hand (Inferred, hypergeometric). Conversion to pressure rests on the Extra Deck, which holds several 3000+ ATK or Rank 8 bosses, so the closing score is earned by the system rather than by any single card. The deck does not earn points for popularity: the archetype usage statistics only confirm that the core is standard, and the 42 off-archetype copies (Horus, Fiendsmith, Photon, Vampire, Guardian and Galaxy splashes) dilute engine coherence. Median output and the combo ceiling are text-inferred because no recorded boards exist, and the deck has no sideboard, so the post-side and matchup dimensions are weak or provisional. The score was not produced by averaging individual card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | Archetype-core P(at least one in hand of 5) ≈ 0.88 and searcher-text P ≈ 0.98; 3-copy Tearlaments Reinoheart at P ≈ 0.34 per hand (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | 19 singleton slots and 7 off-archetype splash lines raise the chance of dead or conflicting hands; 1-in-8 full-brick proxy ≈ 0.12 (Inferred) |
| D3 | Combo Conversion & Ceiling | 65 | No parseable boards, so ceiling is read from card text: Fusion/Link/Xyz bosses at 3000+ ATK behind a multi-step Tearlaments chain (Inferred) |
| D4 | Combo Floor & Median Output | 55 | No recorded boards and no median power index; floor assumed to be a single starter plus one search (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Three hand traps (Ash Blossom x2, Maxx C) plus multiple Extra Deck routes from the GY and hand give some redundancy after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 65 | Tearlaments recursion via Sulliek, Metanoise and Scheiren plus Foolish Burial and Scream text support rebuild across turns (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Five negation-text cards and ten removal-text cards, with Tearlaments Rulkallos and Predaplant-style negation absent from the main deck (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second hand trap probability for the 3-copy hand-trap group ≈ 0.39 at 6 cards; Maxx C and Ash Blossom are the only real answers to a going-second board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Extra Deck contains Rulkallos, Kaleido-Heart, Guardian Chimera 3300 ATK, Neo Galaxy-Eyes 4500 ATK and Zombie Vampire 3000 ATK (Verified stat + Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 40 main with 28 distinct cards and 19 singletons; 42 off-archetype copies lower coherence even though the list is legal and well sized (Verified composition + Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 65 | 15 Extra Deck slots, all used across 4 Link, 7 Fusion and 4 Xyz monsters, with several bosses that are not interchangeable (Verified composition) |
| D12 | Side Deck Adaptability | 20 | Side count is 0 with a legal sideboard range of 0 to 15, so there is no post-side plan to score (Verified legality) |
| D13 | Matchup Coverage & Format Fit | 55 | Tearlaments core appears in the archetype usage stats (Havnis and Scheiren at 81%); meta share and tournament data are absent, so matchup fit is Provisional |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Fusion and Link chains with several searcher choices and splash decisions raise the skill bar, though the core line is repeatable (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 60, Going First ≈ 60, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: No sideboard / weak post-side plan (-2); Banlist exposure (-2). Final formula: 0.80*Structural(59.8) + 0.20*TournamentReliability(52) (Meta provisional) + ContextModifiers(-4) = 54
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.88 · key two-card combo ≈ — · full-brick estimate ≈ 0.12 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core is hit reliably by searchers and special summons (about 88% at least one core card in hand of 5)
- Extra Deck bosses at 3000 to 4500 ATK give closing power
- Multiple recursion paths (Sulliek, Metanoise, Scheiren, Fiendsmith Requiem) help rebuild after disruption
Weaknesses
- No sideboard, so no post-side adaptation
- High off-archetype count (42 copies) weakens engine coherence
- No recorded combos or win-rate data, so the ceiling and median are inferred from text
Critical choke points
- Tearlaments Scheiren or Reinoheart as the first summon, since most lines begin there
- Ash Blossom and Maxx C as the only two real going-second answers to an opposing engine
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Splash lines not used by the Tearlaments core (e.g. Photon or Vampire single copies) | A second copy of the core searcher (Tearlaments Scream or Primeval Planet Perlereino are already at 2) | Lowers off-archetype dilution and raises starter consistency, which is the largest structural gap |
| 2 | None | A 3 to 15 card sideboard with hand traps or floodgates for the top-tier boards | Gives a post-side plan, which is the biggest drop in D12 and in tournament reliability |
Evidence & confidence
- Verified: Legal OCG list: 40 main, 15 extra, 0 side; all Limited and Semi-Limited copy limits respected; Archetype usage stats: Havnis and Scheiren at 81% inclusion in archetype decks; Extra Deck composition: 4 Link, 7 Fusion, 4 Xyz
- Observed: No recorded boards exist for this deck
- Inferred: Opening-hand starter reliability ≈ 0.88 (hypergeometric); Going-second hand-trap coverage ≈ 0.39 (hypergeometric); Ceiling and median from card text rather than from boards
- Provisional: Meta share and matchup fit (no dated metagame sample); Tournament reliability (no post-side or tournament data)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no sideboard listed in the export, so post-side performance cannot be scored
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