Performapal Deck #757758 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Astrograph Sorcerer, the Starfrost Magician x3, Horoscope Sorcerer, the Stargazer Magician x3. Created Sep 29, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/29/2026
Main Deck (55)
- Droll & Lock Bird x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Santa Claws x2
- Astrograph Sorcerer x1
- Astrograph Sorcerer, the Starfrost Magician x3
- Double Iris Magician x2
- Horoscope Sorcerer, the Stargazer Magician x3
- Odd-Eyes Pendulum Dragon of the Four Heavenly Dragons x1
- Performapal Skullcrobat Joker x3
- Supreme King Dragon Darkwurm x2
- Supreme King Gate Magician x3
- Supreme King Gate Zero x1
- Wind Unicorn Parallel, the Dracoslayer x1
- Wisdom-Eye Magician x3
- Harmonizing Magician x1
- Supreme King Dragon Lightwurm x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Called by the Grave x1
- Crossout Designator x1
- Dragon Shrine x2
- Foolish Burial x1
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- Lightning Storm x2
- Star Pendulumgraph x1
- Triple Tactics Talent x1
- Wings of Light x1
- Anti-Spell Fragrance x1
- Time Pendulumgraph x1
Extra Deck (15)
- Odd-Eyes Vortex Dragon x1
- Secreterion Dragon x1
- Accesscode Talker x1
- Beyond the Pendulum x1
- Exceed the Pendulum x1
- I:P Masquerena x1
- Mekk-Knight Crusadia Avramax x1
- Odd-Eyes Override Dragon x1
- S:P Little Knight x1
- Selene, Queen of the Master Magicians x1
- W:P Fancy Ball x1
- Ignister Prominence, the Blasting Dracoslayer x1
- Psychic End Punisher x1
- Odd-Eyes Absolute Dragon x1
- Odd-Eyes Rebellion Xyz Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 46 |
| Going First | 45 |
| Going Second | 42 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Stun
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Odd-Eyes and Supreme King Extra Deck threats (Odd-Eyes Absolute/Vortex/Override/Rebellion Dragons, Accesscode Talker, Selene) summoned off a Pendulum/Magician board; Link-based pressure through Link Monsters (W:P Fancy Ball, Mekk-Knight Crusadia Avramax, Exceed the Pendulum)
- Turn 1 (going first): Turn 1 Pendulum Summon from the Pendulum Zone (Skullcrobat Joker / Supreme King Gate) to reach a Pendulum or Link extender; the 2-to-3 card starter set is not confirmed by any combo data
- Turn 2 (going second): Hand traps (Ash Blossom, Droll & Lock Bird, Ghost Belle) and Forbidden Droplet to disrupt the opponent's first engine, then rebuild through Pendulum extenders
- Recovery: Pendulum Zone re-placement via Supreme King Gate Zero / Astrograph Sorcerer and Link Summons from the Extra Deck; depends on the Extra Deck being intact
- After siding: Not evaluable: the deck runs an empty Side Deck (0 cards), so no post-side plan exists
Why it scores here
The deck opens reasonably often: the 3-copy Pendulum starters and the 13-copy archetype core give about a 76% chance of at least one core card in a 5-card opening hand (Inferred). Its interaction package is broad (7 hand traps, 18 negation-text cards, 27 removal-text cards), which supports a going-second plan. However, the list is illegal: four copy-limit or Forbidden violations cap the score, and the Structural result is treated as theoretical only. There are no recorded combo boards, so conversion and median output are text-only inference and score low. Popularity of the Performapal core (usage stats show it is a real archetype) earned no points, and the score was not produced by averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one core card in a 5-card opening hand) = 0.76 from the archetype-core group; 3-copy starters at 0.25 each (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Hand quality is mixed: 27 non-Pendulum cards and several narrow hand traps risk dead draws; copy histogram 15x1, 8x2, 8x3 (Inferred) |
| D3 | Combo Conversion & Ceiling | 35 | No parseable combo boards; the 2-to-3 card Pendulum-to-Link line is read from card text only (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards, so median output cannot be measured; text-only estimate (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 45 | Two independent engines (Pendulum Zone and Extra Deck Link/Odd-Eyes) give some redundancy, but Pendulum resets are fragile (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Recovery depends on Pendulum Zone re-placement and Extra Deck access; Mulcharmy draw effects add card flow (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | Seven hand traps and negation text cover the common interaction, but three of the strongest copies are illegal, so the real interaction count is lower (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 45 | Going-second value rests on hand traps and Forbidden Droplet; no going-second split data exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 40 | Closing power comes from Extra Deck Odd-Eyes boss monsters (2500-3000 ATK) when they land; no sample of ends-of-combat data exists (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 55 Main Deck cards with 31 distinct cards inside the 40-60 OCG size range; much of the deck is off-archetype or generic (Verified size, Inferred flexibility) |
| D11 | Extra Deck Efficiency & Coverage | 55 | Extra Deck is 15 cards (9 Link, 2 Xyz, 2 Synchro, 2 Fusion) with strong Odd-Eyes options; 6 of 13 core Extra cards are missing from this list (Verified usage stats) |
| D12 | Side Deck Adaptability | 20 | Side Deck is empty (0 cards), so there is no post-side adaptation (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated metagame sample; the Performapal archetype share is unknown, so this is Provisional |
| D14 | Pilotability & Error Tolerance | 55 | Several multi-step Pendulum and Link lines; no combo steps recorded, so pilot difficulty is inferred as moderate (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Stun secondary, disclosed; Midrange weights used for the Structural score (Stun not blended in the arithmetic). Structural ≈ 46, Going First ≈ 45, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-6); no side deck (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*46 + 0.20*40 = 44.8, plus modifiers (-8) = 37, then capped to 25 because the deck is Illegal (4 copy-limit/Forbidden violations)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.76 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Broad interaction package: 7 hand traps and 18 negation-text cards
- Compact archetype core at 3 copies for the main Pendulum starters
- Extra Deck covers Link, Synchro, Xyz and Fusion options with strong boss monsters
Weaknesses
- Illegal list: 4 copy-limit or Forbidden violations
- No Side Deck
- No recorded combos, so conversion and median output are unmeasured
- Off-archetype copies make the engine less coherent (70 of 55 Main Deck copies outside the exact archetype name)
Critical choke points
- Pendulum Zone placement: most lines need a Pendulum Monster on a Pendulum Zone scale
- Extra Deck access: 6 of 13 core Extra cards are missing, so the deck depends on the ones included
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1x Called by the Grave and 1x Triple Tactics Talent (both Forbidden) | Legal replacements of the same role (non-Forbidden tech or Pendulum extender) | Forbidden cards make the list illegal in OCG; this must be fixed before any Structural score can be trusted |
| 2 | 1x Ash Blossom & Joyous Spring (3 copies, limit 2) and 1x Droll & Lock Bird (2 copies, limit 1) | Legal copies only, or another legal hand trap | Copy-limit violations; the list is illegal until both are corrected |
| 3 | None | A Side Deck of 3-15 cards | Side Deck is empty, so there is no post-side adaptation (D12) |
Evidence & confidence
- Verified: Main Deck size 55 is within 40-60 for OCG; Extra 15 within 0-15; Side 0 within 0-15; Four copy-limit or Forbidden violations (Ash Blossom, Droll & Lock Bird, Called by the Grave, Triple Tactics Talent); Archetype core inclusion rates from usage statistics (13 core cards, 6 present)
- Inferred: At least one core card in a 5-card opening hand is about 0.76 (hypergeometric); Interaction density and going-second value from card text; Extra Deck boss-monster closing power from card text
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
- Data gaps: no combos supplied: combo floor/median/ceiling is text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null in the export
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