Tellarknight Deck #757656 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Constellar Castor x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Sep 29, 2026 by YGO Mod.

Deck Tellarknight OCG

Created by: YGO Mod (20517634)

Created On: 09/29/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 55
Reliability 40
Going First 52
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 52
Going Second 58
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Stun, Midrange
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Xyz boss from the 15-card Extra Deck (Constellar/Tellarknight Xyz monsters such as Tellarknight Constellar Caduceus, Exstellarknight Constellar Ptolemy Ω7, Stellarknight Constellar Diamond) once the Constellar/Tellarknight engine has built material.; Hand-trap and negation-based interaction (Ash Blossom, Ghost Ogre, Ghost Belle, Effect Veiler, Infinite Impermanence, Droll & Lock Bird) to slow the opponent until the Xyz boss lands.
  • Turn 1 (going first): Normal Summon a Level 4 Constellar/Tellarknight starter (Constellar Castor, Tellarknight Lyran, Tellarknight Cygnian) to pull a second Level 4 body and Xyz Summon from the Extra Deck; hand traps are held for the opponent's turn.
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Ghost Ogre, Effect Veiler, Infinite Impermanence and Droll to answer the opponent's first summon or search, then rebuild through Constellar Castor, Lyran or Cygnian into an Xyz.
  • Recovery: Use Constellar Caduceus, Constellar Tellarknights and Stellarnova Bonds to re-add Constellar or Tellarknight monsters and Spells from the Deck, then re-Xyz from the Extra Deck.
  • After siding: No side deck is registered (side 0), so there is no evaluated post-side plan; the best-of-3 adaptation is unmeasured.

Why it scores here

The deck is scored as a system: a Constellar/Tellarknight Level 4 starter package feeding 15 Xyz monsters, supported by a dense hand-trap and negation suite. Starter access is decent (P(at least one of the three-copy starters in a 5-card opening hand) is about 0.25 per card, but the archetype-core proxy reaches about 0.98, which is Inferred), and interaction density is the strongest axis because 16 hand traps and 24 negation-text cards cover both going-first and going-second turns. Floor and median output are weakened by the absence of recorded boards, so the combo ceiling is text-only and labeled Inferred. Only 4 of 70 main and extra copies match the exact Tellarknight name, so popularity and archetype usage did not earn points, and card scores were not averaged. The list is Illegal under OCG rules (three Seventh Tachyon, three Ash Blossom, two Droll, plus one Forbidden Called by the Grave and one Forbidden Triple Tactics Talent), so the pre-legal structural score of about 40 is capped at 30 and labeled theoretical/structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one 3-copy starter in 5 cards) ≈ 0.25 per card; archetype-core proxy P ≈ 0.98 across 29 copies; starter coverage across Constellar and Tellarknight (Inferred)
D2 Opening-Hand Quality & Brick Management 50 16 hand traps and 25 tech cards create dead-card risk when they are not drawn; P(at least one hand trap in 6 cards, going second) ≈ 0.89 (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable recorded boards; ceiling read from card text only, e.g. Tellarknight Constellar Caduceus plus Ptolemy Ω7 chains (Inferred)
D4 Combo Floor & Median Output 45 combos_evidence has total_combos 0, so median output cannot be measured and is kept below the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Multiple independent hand-trap answers plus Ghost Belle and Ghost Ogre give redundant interruption responses (Inferred from text)
D6 Resource Economy, Recovery & Grind 55 Searcher text count 10 (P ≥ 1 in hand ≈ 0.65), Caduceus and Cygnian recursion; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 68 Infinite Impermanence, Ash Blossom, Ghost Belle, Dominus Purge, Lightning Storm and Harpie's Feather Duster give layered, mostly durable interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 62 Going-second hand-trap density is high (P ≈ 0.89), with Lightning Storm and Dominus Purge as board breakers (Inferred)
D9 Offensive Pressure & Closing Power 58 Xyz bosses at 2500–3000 ATK (Divine Arsenal AA-ZEUS at 3000, Ptolemy Ω7 at 2700); single-copy closers limit repeatability (Verified stats)
D10 Main Deck Efficiency & Flexibility 45 55 main cards across 28 distinct names with 25 tech and 6 off-archetype copies; efficiency diluted by mixed sub-archetypes (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 15 Xyz Extra Deck cards across 13 distinct names; most are single copies, giving breadth and flexibility (Verified composition)
D12 Side Deck Adaptability 20 Side deck is 0 cards; no post-side adaptation exists to score in best-of-3 (Verified legality)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated metagame sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Xyz chains and hand-trap timing create many decision points; combo step count is unobserved (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 55, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-10); engine dilution (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*55 + 0.20*40 - 12 = 40, then Illegal cap applied -> 30 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 16 hand traps and 24 negation-text cards give answers on both turns
  • Redundant Level 4 starter package with recursion through Caduceus, Tellarknights and Stellarnova Bonds
  • Extra Deck has 13 distinct Xyz options with strong bosses (Ptolemy Ω7, Divine Arsenal AA-ZEUS, Stellarknight Constellar Diamond)

Weaknesses

  • Illegal under OCG copy limits and Forbidden list; cannot be played in its current form
  • Hand-trap heavy main deck with many dead cards when not drawn
  • Off-archetype dilution: only 5.7% exact Tellarknight name purity
  • No side deck, so no best-of-3 adaptation
  • No recorded combos, so the combo floor and median are unmeasured

Critical choke points

  • Constellar or Tellarknight Level 4 starter needed to reach the Extra Deck Xyz line
  • Single-copy Xyz bosses limit repeated pressure after the first answer
Priority Remove Add Reason
1 1 Called by the Grave and 1 Triple Tactics Talent Legal replacements chosen by the pilot (no card evidence to name specific substitutes) Both are Forbidden in OCG, so the deck cannot be legal until they are removed
2 1 Seventh Tachyon, 1 Ash Blossom & Joyous Spring, 1 Droll & Lock Bird Legal replacements chosen by the pilot Each is over its legal copy limit (Limited 1, Semi-Limited 2, Limited 1)
3 None A side deck of up to 15 cards Side is 0, so the deck has no evaluated post-side plan for best-of-3 play

Evidence & confidence

  • Verified: Illegal status: five copy-limit violations and two Forbidden cards; Main 55 and Extra 15 are within the OCG size rules; Card text and banlist status for listed cards; Archetype composition: 4 exact-name copies, 66 off-archetype
  • Inferred: Hypergeometric starter, hand-trap and brick estimates from the Main Deck; Consistency and interaction ratings from card text; Going-first and going-second strength
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (D13)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry; going-first, going-second and matchup signals are Inferred Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null

More OCG Info

Tellarknight

Tellarknight Breakdown

 
 

 

 

 

 

 

 
 

 

 
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