Tellarknight Deck #757656 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Constellar Castor x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Sep 29, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/29/2026
Main Deck (55)
- Constellar Caduceus x1
- Constellar Castor x3
- Droll & Lock Bird x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x2
- Satellarknight Altair x1
- Satellarknight Unukalhai x1
- Tellarknight Altairan x1
- Tellarknight Cygnian x2
- Tellarknight Lyran x3
- Ash Blossom & Joyous Spring x3
- Effect Veiler x2
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- Called by the Grave x1
- Constellar Tellarknights x1
- Crossout Designator x1
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- Lightning Storm x2
- Reinforcement of the Army x1
- Satellarknight Skybridge x1
- Seventh Tachyon x3
- Stellarnova Bonds x3
- Triple Tactics Talent x1
- Dominus Purge x3
- Infinite Impermanence x3
Extra Deck (15)
- Chronomaly Vimana x1
- Constellar Pleiades x1
- Constellar Ptolemy M7 x1
- Darktellarknight Batlamyus x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Evilswarm Exciton Knight x1
- Exstellarknight Constellar Ptolemy Ω7 x1
- Number 104: Masquerade x1
- Stellarknight Constellar Diamond x1
- Stellarknight Delteros x1
- Tellarknight Constellar Caduceus x2
- Tellarknight Constellar Delteros x1
- Tellarknight Ptolemaeus x2
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55 |
| Going First | 52 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Combo
- Secondary strategies: Stun, Midrange
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).
Identity & game plan
- Win condition: Xyz boss from the 15-card Extra Deck (Constellar/Tellarknight Xyz monsters such as Tellarknight Constellar Caduceus, Exstellarknight Constellar Ptolemy Ω7, Stellarknight Constellar Diamond) once the Constellar/Tellarknight engine has built material.; Hand-trap and negation-based interaction (Ash Blossom, Ghost Ogre, Ghost Belle, Effect Veiler, Infinite Impermanence, Droll & Lock Bird) to slow the opponent until the Xyz boss lands.
- Turn 1 (going first): Normal Summon a Level 4 Constellar/Tellarknight starter (Constellar Castor, Tellarknight Lyran, Tellarknight Cygnian) to pull a second Level 4 body and Xyz Summon from the Extra Deck; hand traps are held for the opponent's turn.
- Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Ghost Ogre, Effect Veiler, Infinite Impermanence and Droll to answer the opponent's first summon or search, then rebuild through Constellar Castor, Lyran or Cygnian into an Xyz.
- Recovery: Use Constellar Caduceus, Constellar Tellarknights and Stellarnova Bonds to re-add Constellar or Tellarknight monsters and Spells from the Deck, then re-Xyz from the Extra Deck.
- After siding: No side deck is registered (side 0), so there is no evaluated post-side plan; the best-of-3 adaptation is unmeasured.
Why it scores here
The deck is scored as a system: a Constellar/Tellarknight Level 4 starter package feeding 15 Xyz monsters, supported by a dense hand-trap and negation suite. Starter access is decent (P(at least one of the three-copy starters in a 5-card opening hand) is about 0.25 per card, but the archetype-core proxy reaches about 0.98, which is Inferred), and interaction density is the strongest axis because 16 hand traps and 24 negation-text cards cover both going-first and going-second turns. Floor and median output are weakened by the absence of recorded boards, so the combo ceiling is text-only and labeled Inferred. Only 4 of 70 main and extra copies match the exact Tellarknight name, so popularity and archetype usage did not earn points, and card scores were not averaged. The list is Illegal under OCG rules (three Seventh Tachyon, three Ash Blossom, two Droll, plus one Forbidden Called by the Grave and one Forbidden Triple Tactics Talent), so the pre-legal structural score of about 40 is capped at 30 and labeled theoretical/structural-only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one 3-copy starter in 5 cards) ≈ 0.25 per card; archetype-core proxy P ≈ 0.98 across 29 copies; starter coverage across Constellar and Tellarknight (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 16 hand traps and 25 tech cards create dead-card risk when they are not drawn; P(at least one hand trap in 6 cards, going second) ≈ 0.89 (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable recorded boards; ceiling read from card text only, e.g. Tellarknight Constellar Caduceus plus Ptolemy Ω7 chains (Inferred) |
| D4 | Combo Floor & Median Output | 45 | combos_evidence has total_combos 0, so median output cannot be measured and is kept below the ceiling (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Multiple independent hand-trap answers plus Ghost Belle and Ghost Ogre give redundant interruption responses (Inferred from text) |
| D6 | Resource Economy, Recovery & Grind | 55 | Searcher text count 10 (P ≥ 1 in hand ≈ 0.65), Caduceus and Cygnian recursion; no resource telemetry (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | Infinite Impermanence, Ash Blossom, Ghost Belle, Dominus Purge, Lightning Storm and Harpie's Feather Duster give layered, mostly durable interaction (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 62 | Going-second hand-trap density is high (P ≈ 0.89), with Lightning Storm and Dominus Purge as board breakers (Inferred) |
| D9 | Offensive Pressure & Closing Power | 58 | Xyz bosses at 2500–3000 ATK (Divine Arsenal AA-ZEUS at 3000, Ptolemy Ω7 at 2700); single-copy closers limit repeatability (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55 main cards across 28 distinct names with 25 tech and 6 off-archetype copies; efficiency diluted by mixed sub-archetypes (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Xyz Extra Deck cards across 13 distinct names; most are single copies, giving breadth and flexibility (Verified composition) |
| D12 | Side Deck Adaptability | 20 | Side deck is 0 cards; no post-side adaptation exists to score in best-of-3 (Verified legality) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated metagame sample; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Multi-step Xyz chains and hand-trap timing create many decision points; combo step count is unobserved (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 55, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-10); engine dilution (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*55 + 0.20*40 - 12 = 40, then Illegal cap applied -> 30 (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction: 16 hand traps and 24 negation-text cards give answers on both turns
- Redundant Level 4 starter package with recursion through Caduceus, Tellarknights and Stellarnova Bonds
- Extra Deck has 13 distinct Xyz options with strong bosses (Ptolemy Ω7, Divine Arsenal AA-ZEUS, Stellarknight Constellar Diamond)
Weaknesses
- Illegal under OCG copy limits and Forbidden list; cannot be played in its current form
- Hand-trap heavy main deck with many dead cards when not drawn
- Off-archetype dilution: only 5.7% exact Tellarknight name purity
- No side deck, so no best-of-3 adaptation
- No recorded combos, so the combo floor and median are unmeasured
Critical choke points
- Constellar or Tellarknight Level 4 starter needed to reach the Extra Deck Xyz line
- Single-copy Xyz bosses limit repeated pressure after the first answer
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Called by the Grave and 1 Triple Tactics Talent | Legal replacements chosen by the pilot (no card evidence to name specific substitutes) | Both are Forbidden in OCG, so the deck cannot be legal until they are removed |
| 2 | 1 Seventh Tachyon, 1 Ash Blossom & Joyous Spring, 1 Droll & Lock Bird | Legal replacements chosen by the pilot | Each is over its legal copy limit (Limited 1, Semi-Limited 2, Limited 1) |
| 3 | None | A side deck of up to 15 cards | Side is 0, so the deck has no evaluated post-side plan for best-of-3 play |
Evidence & confidence
- Verified: Illegal status: five copy-limit violations and two Forbidden cards; Main 55 and Extra 15 are within the OCG size rules; Card text and banlist status for listed cards; Archetype composition: 4 exact-name copies, 66 off-archetype
- Inferred: Hypergeometric starter, hand-trap and brick estimates from the Main Deck; Consistency and interaction ratings from card text; Going-first and going-second strength
- Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (D13)
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry; going-first, going-second and matchup signals are Inferred Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null
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