Phantasm Spiral Deck #757629 — Yu-Gi-Oh! OCG

Created by: YGO Mod (20517634)

Created On: 09/29/2026

 
 


Official AI Deck Power Analysis
ControlConfidence: Low
27± 8/ 100
Power Score
Structural 41
Reliability 30
Going First 35
Going Second 33

Deck — Deck Power Evaluation

Final Contextual Deck Power: 27/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 41
Going First 35
Going Second 33
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Control
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Not established by recorded boards (none exist). Inferred: Phantasm Spiral / Primite Normal-monster boards pressured by Extra Deck Synchro and Link monsters.; Extra Deck pressure: Draco Berserker, Tenyi Spirit - Mula Adhara, Transcendosaurus Glaciasaurus, Blue-Eyes Alternative Ultimate Dragon, Link Spider.
  • Turn 1 (going first): Open a monster (Primite Dragon Ether Beryl, Phantasm Spiral Dragon, Megalosmasher X, or Angel Trumpeter), search with Pacifis / Primite Lordly Lode, and hold Infinite Impermanence or Songs of the Dominators for the opponent's first activation.
  • Turn 2 (going second): Set interaction (Dominus Purge, Dominus Impulse, Songs of the Dominators, Infinite Impermanence) and hope the six-card hand contains a monster to convert it.
  • Recovery: Pot of Extravagance and Heat Wave refill the hand; Fish Sonar and Primite Drillbeam add search or negation. Recovery depends on drawing a monster first.
  • After siding: No side deck (0 cards). No post-side plan is available.

Why it scores here

The deck does not reliably open a live engine: only 6 of 40 Main Deck cards are monsters, so P(at least one monster in a 5-card opening hand) is about 0.58 and about 0.65 in a 6-card hand (Inferred). Only 3 Normal-frame monsters are present, while several Phantasm Spiral traps require every monster you control to be a Normal Monster, which conflicts with the rest of the list. Interaction is dense (16 negation-text and 16 removal-text cards) and draw/search support is good (14 searcher-text cards), which lifts the resilience and resource dimensions. There are no recorded boards, so ceiling and median are text-only inference. The list is over the copy limit for Dominus Impulse, so this is a structural-only read capped low rather than a normal contextual score. Archetype popularity and usage stats were not used to earn points: none of the 11 core usage cards are present (0 of 11). The score was derived from the system's consistency, engine conflicts and interaction, not from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 35 P(at least one monster in opening 5) ≈ 0.58 and in 6 (going second) ≈ 0.65 with only 6 monsters in 40; the Phantasm Spiral engine needs Normal Monsters, and only 3 are present (Inferred).
D2 Opening-Hand Quality & Brick Management 25 34 of 40 Main Deck cards are Spells/Traps, many conditional on a monster or an all-Normal board, so a hand with no monster is frequently dead (Inferred).
D3 Combo Conversion & Ceiling 40 No parseable boards exist; ceiling is inferred from text only, with the Extra Deck's Synchro/Link lines needing monsters and tuners that are scarce in the Main Deck (Inferred).
D4 Combo Floor & Median Output 35 No combo data; median output is inferred to be low because most lines need a monster that is often absent from the opening hand (Inferred).
D5 Interruption Resilience & Route Redundancy 45 Three-copy traps (Infinite Impermanence, Songs of the Dominators, Dominus Purge) and Dominus Impulse give some redundant interaction after one disruption, but the monster count limits follow-up (Inferred).
D6 Resource Economy, Recovery & Grind 55 Searchers (14 copies, P≥1 in hand ≈ 0.90), Pot of Extravagance and Heat Wave give card flow and refill (Verified card text, Inferred impact).
D7 End-Board & Interaction Quality 55 16 negation-text and 16 removal-text cards provide layered end-board interaction, but several need a Normal-only board or a trap in the GY (Inferred semantic read).
D8 Going-Second & Board-Breaking Power 40 Three hand-activated traps (hand_trap role count 3) cover going second, but there is no clear board-breaker beyond conditional removal (Inferred).
D9 Offensive Pressure & Closing Power 25 Six monsters, with only Phantasm Spiral Dragon (2900) and Primite Dragon Ether Beryl (1600) as attackers in the Main Deck; closing relies on Extra Deck summons (Verified stat, Inferred).
D10 Main Deck Efficiency & Flexibility 40 19 distinct Main Deck cards with 3-copy staples, but 8 singletons and 34 non-monster slots reduce compactness of purpose (Verified counts, Inferred).
D11 Extra Deck Efficiency & Coverage 35 15 Extra Deck cards across Fusion, Synchro, Xyz and Link with 14 distinct names; many enablers are singletons, so access is uneven (Verified breakdown, Inferred).
D12 Side Deck Adaptability 10 No side deck (0 cards), so there is no post-side adaptation (Verified).
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated meta sample; archetype usage data shows no core cards present (Provisional).
D14 Pilotability & Error Tolerance 35 Many conditional triggers (monster-count and all-Normal checks, one-activation-per-turn limits, Umi-field conditions) raise decision load (Inferred).

How the score was computed

Strategy profile: Control. Structural ≈ 41, Going First ≈ 35, Going Second ≈ 33, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: Illegal: copy-limit violation (-10); Engine conflict: all-Normal condition vs monster count (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 0.80*41 + 0.20*30 = 38.8; Illegal list: copy-limit cap -10 and engine-conflict -2 → 26.8, rounded 27

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.58 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction suite: 16 negation-text and 16 removal-text cards across traps and spells
  • Searchers: 14 copies, P(≥1 searcher in opening 5) ≈ 0.90, giving the list reach
  • Pot of Extravagance and Heat Wave provide card flow and a Summon-lock reset

Weaknesses

  • Only 6 monsters in the Main Deck, causing a high brick rate
  • Only 3 Normal-frame monsters while the trap engine requires an all-Normal board
  • Illegal list: Dominus Impulse at 3 copies against a limit of 2
  • No recorded boards, no side deck, and 0 of 11 usage-stat core cards present

Critical choke points

  • A hand with no monster cannot start the Phantasm Spiral or Primite line; this is about a 42% risk in the opening 5 (Inferred).
  • Dominus Impulse copy count is over the legal limit; the list cannot be played as built.
  • The all-Normal condition on the Phantasm Spiral traps cannot be met reliably with 3 Normal-frame monsters.
Priority Remove Add Reason
1 One copy of Dominus Impulse (3 → 2) None required for legality Makes the list legal under the OCG Semi-Limited limit so it can receive a normal contextual score.
2 A low-impact non-monster slot (singleton tech or a third copy of a non-essential trap) 2-4 additional monsters that satisfy the Normal-Monster condition or act as Tuners for the Synchro Extra Deck Raises the monster count from 6 so the opening-hand starter probability and the Synchro/Link engine become more reliable.

Evidence & confidence

  • Verified: Legality: Dominus Impulse at 3 copies vs a legal limit of 2 (Semi-Limited); Deck composition: 40 Main (6 monsters, 14 spells, 20 traps), 15 Extra (Fusion 4, Synchro 5, Xyz 2, Link 4); Usage stats: 0 of 11 core cards present; no side deck; no tournament link
  • Inferred: P(≥1 monster in opening 5) ≈ 0.58 and in 6 ≈ 0.65 (hypergeometric); Brick rate is high because most of the 34 non-monster slots need a monster or a Normal-only board; Interaction density (16 negation, 16 removal) is strong on paper but conditional in practice
  • Provisional: Meta power and matchup fit: no dated metagame sample supplied
  • Data gaps: No combos supplied: ceiling, median and board-per-starter are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for going-first, going-second, matchup, brick or starter rates Meta Power is Provisional without a dated metagame sample No side deck, so post-side performance cannot be assessed

More OCG Info

Phantasm Spiral

Phantasm Spiral Breakdown

 
 

 

 

 

 

 

 
 

 

 
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