Melffy Deck #757547 — Yu-Gi-Oh! OCG

Created by: YGO Mod (20517634)

Created On: 09/29/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 8/ 100
Power Score
Structural 50
Reliability 45
Going First 50
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 50
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Fusion/Synchro/Xyz
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Melffy Beast recursion into Fusion, Synchro and Xyz boards (Melffys' Joyful Surprise, Merry Melffys, Joyous Melffys, Melffy Mommy); Hand-trap and tech-driven disruption (Ash Blossom, Ghost Ogre, Solemn cards, Nibiru, Maxx C) that keeps the Melffy engine online
  • Turn 1 (going first): Open Melffy starters (Puppy, Wally, Rabbys, Catty) and use Footsteps to search Melffy monsters; build a Synchro or Xyz board while keeping Solemn cards for the opponent's first activation
  • Turn 2 (going second): Use a hand trap (Ash Blossom, Ghost Ogre, Infinite Impermanence, Droll and Lock Bird) on the opponent's first summon or search, then rebuild through the Melffy recursion loop
  • Recovery: Return Beast monsters to hand (Melffy Puppy, Wally, Catty, Pinny) and Special Summon again from the Deck; Footsteps recovers two Melffy cards from the GY
  • After siding: Not evaluable: the deck runs no side cards, so there is no post-side plan. Structural only (Inferred)

Why it scores here

This list is Illegal because Baronne de Fleur is a Forbidden card in the Extra Deck, so the score is capped and is theoretical and structural only. Structurally the deck is a Midrange Melffy shell: 20 archetype-core copies give about a 90 percent chance of at least one archetype card in a 5-card opening hand (Inferred), and multiple Beast starters with recursion (Puppy, Wally, Catty, Rabbys, Pinny) keep the engine redundant after a single interruption. Interaction is dense (21 negation-text and 24 removal-text cards, 12 hand traps, about 78 percent chance of a hand trap in a going-second 6-card hand), which is what earns the going-second and endboard scores. The deck has no recorded boards, no guides and no tournament link, so no combo ceiling, median or meta read was possible and those dimensions sit near the midpoint with low confidence. Archetype popularity and usage statistics confirm the list is real, but they did not add points, and no card scores were averaged into the deck score. The zero-card side deck and the 47 off-archetype copies (only 33.8 percent exact-name purity) drag down side adaptability and main-deck efficiency.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one archetype core card in 5-card hand) about 0.90 across 20 core copies; recursion starters give redundancy (Inferred)
D2 Opening-Hand Quality & Brick Management 52 Proxy brick rate about 0.10 for the core group; 17 tech and 12 hand-trap copies add dead-card risk outside the engine (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable recorded boards; ceiling is text-only inference from Fusion, Synchro and Xyz summon chains (Inferred)
D4 Combo Floor & Median Output 35 No combos supplied, so no median or power distribution exists; floor is text-only (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Several Beast starters and two Melffy recursion effects (Footsteps, Puppy) give a second line after a single interruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion from GY via Footsteps and Puppy regenerates resources, but no netCardAdvantage data exists (Inferred)
D7 End-Board & Interaction Quality 68 21 negation-text, 24 removal-text and 12 hand-trap cards give layered interaction (Inferred semantic read plus role flags)
D8 Going-Second & Board-Breaking Power 62 Going-second hand trap probability about 0.78 for at least one of 12 hand traps in a 6-card hand (Inferred)
D9 Offensive Pressure & Closing Power 50 Few boss monsters in the Melffy core; Joyous Melffys and Mommy give 2000 and 1000 ATK, and the Synchro and Xyz bosses are 2500 to 3000 ATK (Inferred)
D10 Main Deck Efficiency & Flexibility 40 56 main with 47 off-archetype copies, 33.8 percent exact-name purity, and 17 tech cards; size is within range but coherence is low (Verified composition, Inferred scoring)
D11 Extra Deck Efficiency & Coverage 45 15 Extra cards (7 Synchro, 6 Xyz, 2 Fusion) cover Melffy and generic boss options; Baronne is Forbidden (Verified legality)
D12 Side Deck Adaptability 10 Side deck is empty (0 cards), so no post-side adaptability exists (Verified composition)
D13 Matchup Coverage & Format Fit 40 No tournament link, no archetype meta-share and no dated metagame sample; placeholder only (Provisional)
D14 Pilotability & Error Tolerance 50 Many activation timings and conditional summons (Puppy, Wally, Catty), with a 56-card main deck to manage; moderate complexity (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 50, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional): 0.80*50 + 0.20*45 = 49; minus 12 banlist-exposure modifier = 37; capped to 30 because legality is Illegal (theoretical and structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ 0.1 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation coverage for going second (12 hand traps, 21 negation-text cards)
  • Redundant Beast recursion starters that keep the engine alive after one interruption
  • Mixed Synchro, Xyz and Fusion Extra Deck gives several board routes

Weaknesses

  • Illegal list: Forbidden Baronne de Fleur in the Extra Deck
  • Empty side deck, so no post-side adaptation
  • Low exact-name purity (33.8 percent) with 47 off-archetype copies
  • No recorded combos, so ceiling and median are unmeasured

Critical choke points

  • Baronne de Fleur must leave the list before the deck is legal
  • The core Melffy engine depends on Beast monsters being on the field or in hand; a single Beast removal or backrow reset cuts the recursion loop
Priority Remove Add Reason
1 Baronne de Fleur (Forbidden) A legal Melffy Extra Deck monster from the usage core, such as Melffy Mommy or Melffy Godmommy (both listed in the archetype usage statistics but absent from this list) Restores legality; the deck is otherwise Illegal and cannot receive a normal score
2 One or two off-archetype tech cards with the lowest role value (for example, Mind Mirror Force or Dominus Purge) A second copy of a core Melffy starter (Melffy Catty or Melffy Pinny) Raises archetype purity and starter density without losing interaction
3 None A 15-card side deck (currently 0 cards) with targeted answers to the deck's likely opposing archetypes Side deck is empty; post-side adaptability cannot score above floor without it

Evidence & confidence

  • Verified: Legality status Illegal: Baronne de Fleur is Forbidden and run at 1 copy; Main 56, Extra 15, Side 0 counts against the OCG size rules; Archetype purity 33.8 percent (24 exact, 47 off-archetype); Usage stats: 20 core cards, 9 present, 45 percent core presence
  • Inferred: Starter probability about 0.90 for the archetype core in a 5-card hand; Brick proxy about 0.10 and hand-trap going-second probability about 0.78; Interaction density from card text and role flags; Going-first and going-second estimates from text, not measured data
  • Provisional: Meta Power (null) and matchup fit (D13) because no dated metagame sample or tournament link exists
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred Meta Power is Provisional unless a dated metagame sample is supplied Side deck is empty, so post-side scoring is structural only No guides attached for the archetype

More OCG Info

Melffy

Melffy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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