Performapal Deck #757462 — Yu-Gi-Oh! OCG
58 Main, 15 Extra, incl. Nibiru, the Primal Being x3, Double Iris Magician x3, Performapal Skullcrobat Joker x3. Created Sep 29, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/29/2026
Main Deck (58)
- Droll & Lock Bird x2
- Mitsurugi no Mikoto, Aramasa x1
- Mitsurugi no Mikoto, Kusanagi x1
- Mitsurugi no Mikoto, Saji x1
- Nibiru, the Primal Being x3
- Night Sword Serpent x1
- Astrograph Sorcerer x1
- Double Iris Magician x3
- Oafdragon Magician x1
- Performapal Skullcrobat Joker x3
- Supreme King Dragon Darkwurm x2
- Supreme King Gate Magician x3
- Supreme King Gate Zero x1
- Wisdom-Eye Magician x3
- Odd-Eyes Arc Pendulum Dragon x1
- Harmonizing Magician x3
- Supreme King Dragon Lightwurm x1
- Ame no Habakiri no Mitsurugi x1
- Ame no Murakumo no Mitsurugi x1
- Futsu no Mitama no Mitsurugi x1
- Ash Blossom & Joyous Spring x3
- Called by the Grave x1
- Crossout Designator x1
- Dark Ruler No More x3
- Dragon Shrine x1
- Foolish Burial x1
- Harpie's Feather Duster x1
- Lightning Storm x2
- Mitsurugi Prayers x2
- Mitsurugi Ritual x1
- Star Pendulumgraph x1
- Triple Tactics Talent x1
- Wings of Light x1
- Evenly Matched x2
- Mitsurugi Great Purification x1
- Soul of the Supreme Celestial King x1
- Time Pendulumgraph x1
Extra Deck (15)
- Odd-Eyes Vortex Dragon x1
- Starving Venom Fusion Dragon x1
- Accesscode Talker x1
- Beyond the Pendulum x2
- Exceed the Pendulum x1
- I:P Masquerena x1
- Odd-Eyes Override Dragon x1
- S:P Little Knight x1
- Supreme King Z-ARC x1
- Clear Wing Synchro Dragon x1
- Ignister Prominence, the Blasting Dracoslayer x1
- Scarlight Red Dragon Archfiend x1
- Odd-Eyes Absolute Dragon x1
- Odd-Eyes Rebellion Xyz Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 32/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 45 |
| Going First | 42 |
| Going Second | 44 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 58 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).
Identity & game plan
- Win condition: Supreme King Z-ARC (Extra Deck Fusion, 4000 ATK) backed by Odd-Eyes and Link beatsticks, with Mitsurugi Ritual as a secondary beatstick route; Odd-Eyes Rebellion / Odd-Eyes Absolute Dragon board pressure through Pendulum Summons
- Turn 1 (going first): Normal Summon Performapal Skullcrobat Joker or a Magician Pendulum to search, set Pendulum Zones with Supreme King Gate and Magician Pendulums, then Pendulum Summon into Link or Xyz beatsticks
- Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird and Ash-style interaction for the opponent's first activation, then rebuild through Pendulum searches and Special Summons
- Recovery: Searchers (Double Iris, Oafdragon Magician, Mitsurugi Saji/Aramasa/Kusanagi, Astrograph Sorcerer) rebuild the Pendulum Zones from Deck, Star Pendulumgraph and Time Pendulumgraph recur Magicians
- After siding: Not evaluable: the deck has no Side Deck (0 cards), so there is no post-side plan
Why it scores here
The deck reaches its Pendulum engine reliably, since search text covers about 95% of 5-card openers and Pendulum searchers make the starter accessible, but this does not earn a high score on its own. Conversion is weak: no recorded boards exist, so the ceiling and median are text-only inference, and the archetype core (Odd-Eyes and Exceed the Pendulum) has only about 31% of its usage-standard core present. Interaction is dense (10 hand traps, 18 negation-text cards), which supports the Midrange/Toolbox read, but the Side Deck is empty and no tournament or matchup data exists, so going-second and format fit stay low. The deck is Illegal: three Forbidden cards and three copy-limit overflows cap the final score at 32; this is a structural read only, not a power score. Popularity did not earn points, and no card scores were averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(>=1 of 3-copy starter in opening 5) ~0.24 per card; searcher-text group P(>=1 in hand 5) ~0.95; Supreme King Gate and Magician Pendulum searchers give redundancy (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Hypergeometric estimate of 10 hand traps and 25 searchers, but Reptile, Magician and Supreme King pieces can conflict with Normal Summon limits and several copy-3 Pendulums can clog the hand (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable boards (total_combos 0); best-line ceiling cannot be measured, so text-only estimate from Link and Fusion beatsticks (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards; median and floor unknown; only the text read of Pendulum-to-Link lines supports a middling estimate (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Starter diversity is text-based: Searchers, Pendulumgraphs and Mitsurugi recursion give some independent routes after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | No resource_signature or net card advantage data; recursion from Pendulumgraphs and searchers offsets a 58-card main with heavy off-archetype spread (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | Interaction breadth: 10 hand traps, 18 negation-text cards and 25 removal-text cards (Verified text flags, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 45 | Going-second split not recorded; Droll & Lock Bird, Ash Blossom and Called by the Grave (Forbidden) inform the going-second read (Inferred) |
| D9 | Offensive Pressure & Closing Power | 40 | End-board ATK is strong at the top (Supreme King Z-ARC 4000, Odd-Eyes Absolute 2800) but closing relies on unverified Link and Xyz lines (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 58 main and 15 extra are within size rules, but archetype_purity is 0% exact-name with 73 off-archetype copies and 20 tech cards, reducing coherence (Verified composition, Inferred coherence) |
| D11 | Extra Deck Efficiency & Coverage | 55 | Extra Deck: 3 Fusion, 2 Xyz, 3 Synchro, 7 Link; a mix of Supreme King, Odd-Eyes and Link pieces with no mandatory single-card dependency (Verified composition) |
| D12 | Side Deck Adaptability | 20 | Side Deck is empty (0 cards); no post-side plan can be assessed (Verified, scored low) |
| D13 | Matchup Coverage & Format Fit | 25 | tournament_context unavailable; no dated metagame sample supplied, so format fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Pendulum and Link sequencing with many decision points across 58 main cards; error tolerance is moderate (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 45, Going First ≈ 42, Going Second ≈ 44, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (Forbidden cards in main) (-6); copy-limit overflow (-6). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 44, then illegal-deck modifiers (-12) = 32
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Searchers and Pendulum recursion make the engine reliably reachable from the opening hand
- Dense interaction: 10 hand traps and 18 negation-text cards
- Strong top-end beatsticks in the Extra Deck (Supreme King Z-ARC, Odd-Eyes Absolute, Odd-Eyes Vortex)
Weaknesses
- Illegal list: three Forbidden cards and three copy-limit overflows
- No Side Deck, so no best-of-3 adaptation
- Low archetype purity (0% exact-name) and 73 off-archetype copies weaken engine coherence
- Only about 31% of the archetype's usage-standard core is present
Critical choke points
- Supreme King Z-ARC is the main win condition and depends on Supreme King Gate Zero plus Pendulum setup
- Forbidden and over-limit cards must be removed before the list can be played; the current list cannot be played as built
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Ame no Habakiri no Mitsurugi, Called by the Grave, Triple Tactics Talent | Legal replacements from the Performapal/Magician core (e.g. a second Pendulum searcher) | Forbidden cards make the list illegal in the current format |
| 2 | 1 copy each of Ash Blossom, Mitsurugi Prayers, Droll & Lock Bird | Legal-copy substitutes | Reduce copies to the Semi-Limited or Limited legal count |
| 3 | Off-archetype tech cards (e.g. Dragon Shrine, Wings of Light) | Side Deck of 5-15 cards | Adds post-side adaptability, which is currently absent |
Evidence & confidence
- Verified: Legality status Illegal with six violations (three Forbidden, three over copy limit); Main 58 and Extra 15 are within OCG size rules; Side is 0; Extra Deck breakdown: 7 Link, 3 Fusion, 2 Xyz, 3 Synchro; Archetype usage: 4 of 13 standard core cards present (30.8%)
- Inferred: Opening-hand starter access about 0.24 (3-copy card, going first); Interaction density from role-hint text counts; Going-second hand-trap coverage about 0.70 (hand 6, 10 hand traps); Brick and conflict risk from Pendulum and Reptile mix
- Provisional: Meta Power (no dated metagame sample); Format fit (tournament_context unavailable)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta Power is provisional unless a dated metagame sample is supplied No Side Deck supplied, so post-side plan is unknown
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