Performapal Deck #757462 — Yu-Gi-Oh! OCG

58 Main, 15 Extra, incl. Nibiru, the Primal Being x3, Double Iris Magician x3, Performapal Skullcrobat Joker x3. Created Sep 29, 2026 by YGO Mod.

Deck Performapal OCG

Created by: YGO Mod (20517634)

Created On: 09/29/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 31, 2026
32± 8/ 100
Power Score
Structural 45
Reliability 40
Going First 42
Going Second 44

Deck — Deck Power Evaluation

Final Contextual Deck Power: 32/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 45
Going First 42
Going Second 44
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 58 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Supreme King Z-ARC (Extra Deck Fusion, 4000 ATK) backed by Odd-Eyes and Link beatsticks, with Mitsurugi Ritual as a secondary beatstick route; Odd-Eyes Rebellion / Odd-Eyes Absolute Dragon board pressure through Pendulum Summons
  • Turn 1 (going first): Normal Summon Performapal Skullcrobat Joker or a Magician Pendulum to search, set Pendulum Zones with Supreme King Gate and Magician Pendulums, then Pendulum Summon into Link or Xyz beatsticks
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird and Ash-style interaction for the opponent's first activation, then rebuild through Pendulum searches and Special Summons
  • Recovery: Searchers (Double Iris, Oafdragon Magician, Mitsurugi Saji/Aramasa/Kusanagi, Astrograph Sorcerer) rebuild the Pendulum Zones from Deck, Star Pendulumgraph and Time Pendulumgraph recur Magicians
  • After siding: Not evaluable: the deck has no Side Deck (0 cards), so there is no post-side plan

Why it scores here

The deck reaches its Pendulum engine reliably, since search text covers about 95% of 5-card openers and Pendulum searchers make the starter accessible, but this does not earn a high score on its own. Conversion is weak: no recorded boards exist, so the ceiling and median are text-only inference, and the archetype core (Odd-Eyes and Exceed the Pendulum) has only about 31% of its usage-standard core present. Interaction is dense (10 hand traps, 18 negation-text cards), which supports the Midrange/Toolbox read, but the Side Deck is empty and no tournament or matchup data exists, so going-second and format fit stay low. The deck is Illegal: three Forbidden cards and three copy-limit overflows cap the final score at 32; this is a structural read only, not a power score. Popularity did not earn points, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(>=1 of 3-copy starter in opening 5) ~0.24 per card; searcher-text group P(>=1 in hand 5) ~0.95; Supreme King Gate and Magician Pendulum searchers give redundancy (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Hypergeometric estimate of 10 hand traps and 25 searchers, but Reptile, Magician and Supreme King pieces can conflict with Normal Summon limits and several copy-3 Pendulums can clog the hand (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards (total_combos 0); best-line ceiling cannot be measured, so text-only estimate from Link and Fusion beatsticks (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards; median and floor unknown; only the text read of Pendulum-to-Link lines supports a middling estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Starter diversity is text-based: Searchers, Pendulumgraphs and Mitsurugi recursion give some independent routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 45 No resource_signature or net card advantage data; recursion from Pendulumgraphs and searchers offsets a 58-card main with heavy off-archetype spread (Inferred)
D7 End-Board & Interaction Quality 55 Interaction breadth: 10 hand traps, 18 negation-text cards and 25 removal-text cards (Verified text flags, Inferred quality)
D8 Going-Second & Board-Breaking Power 45 Going-second split not recorded; Droll & Lock Bird, Ash Blossom and Called by the Grave (Forbidden) inform the going-second read (Inferred)
D9 Offensive Pressure & Closing Power 40 End-board ATK is strong at the top (Supreme King Z-ARC 4000, Odd-Eyes Absolute 2800) but closing relies on unverified Link and Xyz lines (Inferred)
D10 Main Deck Efficiency & Flexibility 50 58 main and 15 extra are within size rules, but archetype_purity is 0% exact-name with 73 off-archetype copies and 20 tech cards, reducing coherence (Verified composition, Inferred coherence)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck: 3 Fusion, 2 Xyz, 3 Synchro, 7 Link; a mix of Supreme King, Odd-Eyes and Link pieces with no mandatory single-card dependency (Verified composition)
D12 Side Deck Adaptability 20 Side Deck is empty (0 cards); no post-side plan can be assessed (Verified, scored low)
D13 Matchup Coverage & Format Fit 25 tournament_context unavailable; no dated metagame sample supplied, so format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Pendulum and Link sequencing with many decision points across 58 main cards; error tolerance is moderate (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 45, Going First ≈ 42, Going Second ≈ 44, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (Forbidden cards in main) (-6); copy-limit overflow (-6). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 44, then illegal-deck modifiers (-12) = 32

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searchers and Pendulum recursion make the engine reliably reachable from the opening hand
  • Dense interaction: 10 hand traps and 18 negation-text cards
  • Strong top-end beatsticks in the Extra Deck (Supreme King Z-ARC, Odd-Eyes Absolute, Odd-Eyes Vortex)

Weaknesses

  • Illegal list: three Forbidden cards and three copy-limit overflows
  • No Side Deck, so no best-of-3 adaptation
  • Low archetype purity (0% exact-name) and 73 off-archetype copies weaken engine coherence
  • Only about 31% of the archetype's usage-standard core is present

Critical choke points

  • Supreme King Z-ARC is the main win condition and depends on Supreme King Gate Zero plus Pendulum setup
  • Forbidden and over-limit cards must be removed before the list can be played; the current list cannot be played as built
Priority Remove Add Reason
1 Ame no Habakiri no Mitsurugi, Called by the Grave, Triple Tactics Talent Legal replacements from the Performapal/Magician core (e.g. a second Pendulum searcher) Forbidden cards make the list illegal in the current format
2 1 copy each of Ash Blossom, Mitsurugi Prayers, Droll & Lock Bird Legal-copy substitutes Reduce copies to the Semi-Limited or Limited legal count
3 Off-archetype tech cards (e.g. Dragon Shrine, Wings of Light) Side Deck of 5-15 cards Adds post-side adaptability, which is currently absent

Evidence & confidence

  • Verified: Legality status Illegal with six violations (three Forbidden, three over copy limit); Main 58 and Extra 15 are within OCG size rules; Side is 0; Extra Deck breakdown: 7 Link, 3 Fusion, 2 Xyz, 3 Synchro; Archetype usage: 4 of 13 standard core cards present (30.8%)
  • Inferred: Opening-hand starter access about 0.24 (3-copy card, going first); Interaction density from role-hint text counts; Going-second hand-trap coverage about 0.70 (hand 6, 10 hand traps); Brick and conflict risk from Pendulum and Reptile mix
  • Provisional: Meta Power (no dated metagame sample); Format fit (tournament_context unavailable)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta Power is provisional unless a dated metagame sample is supplied No Side Deck supplied, so post-side plan is unknown

More OCG Info

Performapal

Performapal Breakdown

 
 

 

 

 

 

 

 
 

 

 
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