Despia Deck #757408 — Yu-Gi-Oh! TCG

60 Main, 15 Extra, incl. Aluber the Jester of Despia x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Sep 28, 2026 by YGO Mod.

Deck Despia TCG

Created by: YGO Mod (20517634)

Created On: 09/28/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 17, 2026
39± 8/ 100
Power Score
Structural 53
Reliability 45
Going First 50
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 39/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 50
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 60 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Branded Fusion / Albion the Branded Dragon and Fallen of Albaz-material Fusion boards (2500-3000 ATK bosses) if the list were legal; Fusion/Synchro bosses from the Extra Deck with a Blazing Cartesia or Guiding Quem Synchro/Fusion route
  • Turn 1 (going first): T1 Fallen of the White Dragon or Aluber / Nadir Servant to find Branded or Despia pieces, then Branded Fusion or Blazing Cartesia Fusion into a 2500+ ATK boss (Inferred from text)
  • Turn 2 (going second): Hand traps (Ash Blossom, Infinite Impermanence, Nibiru, Droll & Lock Bird) to stop the opponent's first board, then a Fusion boss off the surviving hand (Inferred)
  • Recovery: Branded in High Spirits and Branded Retribution recur Fusion pieces; Albion and Fallen-of-Albaz graveyard effects give a second Fusion route (Inferred)
  • After siding: No Side Deck is registered (side_count 0), so there is no post-side plan; scored as structural-only

Why it scores here

The list has a real Fusion engine (Branded Fusion, Blazing Cartesia, Fallen of Albaz, Albion the Branded Dragon) that can reach 2500-3000 ATK bosses, and 11 hand traps plus 16 negation-text cards give it a credible going-second plan. Its consistency is moderate rather than strong: archetype purity is only 8% exact-name, with 69 off-archetype copies spread across Branded, Mulcharmy, Albaz Dragon, Forbidden, Bystial, Swordsoul, Tri-Brigade, Harpie and Cyclone cards, so several slots are tech or pieces of a second engine that does not connect to the first. There are no recorded boards, no tournament link and no Side Deck, so floor, median and matchup scores rest on card text and probability estimates. The Structural score of 53 comes from weighting the Combo profile over the system, not from averaging card powers or from Despia's popularity. Three copy-limit violations make the list illegal, so the Final score is capped and labelled structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one searcher-text card in 5) ~ 0.80, core-archetype group opens ~0.98; but starters are split across several archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 45 17 singleton slots and 22 spells/traps with several conflicting Fusion and Synchro pieces raise brick risk; no hand-level data (Inferred)
D3 Combo Conversion & Ceiling 58 Best realistic line is Branded Fusion or Blazing Cartesia Fusion into a 2500-3000 ATK Fusion boss; no recorded boards to confirm (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output is unknown; floor is lower because the second-engine cards often do not connect (Inferred)
D5 Interruption Resilience & Route Redundancy 60 11 hand traps and 16 negation-text cards give several interruption answers and recursion (Inferred)
D6 Resource Economy, Recovery & Grind 50 Branded in High Spirits, Branded Retribution and Albion GY effects recover some resources, but there is no netCardAdvantage data (Inferred)
D7 End-Board & Interaction Quality 62 Negation and removal text across Ash Blossom, Infinite Impermanence, Called by the Grave, Bystial Magnamhut, Droll & Lock Bird and Triple Tactics Talent (Inferred)
D8 Going-Second & Board-Breaking Power 60 Going-second pressure rests on the 0.72 P(at least one hand trap in 6) estimate and boss removal text (Inferred)
D9 Offensive Pressure & Closing Power 55 Several 2500-3000 ATK Fusion and Synchro bosses (Mirrorjade, Titaniklad, Granguignol, Mixousia) give closing power when reached (Inferred from card stats)
D10 Main Deck Efficiency & Flexibility 38 60 main slots with 33 distinct cards, 17 singletons and 69 off-archetype copies make the main deck loose and hard to keep coherent (Verified structure, Inferred cost)
D11 Extra Deck Efficiency & Coverage 55 15 Extra slots across 13 distinct cards, mostly Fusion with 3 Synchro; good coverage of the Fusion lines (Verified composition)
D12 Side Deck Adaptability 5 Side Deck is empty (side_count 0), so no adaptability can be credited (Verified)
D13 Matchup Coverage & Format Fit 40 No dated metagame or tournament link; Despia archetype share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 35 Many staples and tech cards with multiple Fusion routes and hand-trap timing decisions make it demanding to pilot (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 53, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy-limit violations (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 51.4, then illegal-copy modifier -12 = 39; structural-only label because the list is illegal

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Real Fusion engine with 2500-3000 ATK bosses in the Extra Deck
  • 11 hand traps and 16 negation-text cards for going-second interaction
  • Strong searcher density (16 searcher-text cards) for opening-hand access

Weaknesses

  • Three copy-limit violations make the list illegal
  • Very low archetype purity (8% exact-name) spreads the engine across several unconnected archetypes
  • No Side Deck and no post-side plan
  • Heavy tech and staple count (21 tech cards) dilutes the main deck

Critical choke points

  • Fallen of Albaz or Blazing Cartesia must be live for most Fusion lines; each is limited to 1-3 copies
  • Branded Fusion is a single copy, so the main Fusion route has no redundancy
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring, The Fallen & The Virtuous and Super Polymerization (the three over-limit violations) Legal reprints or a second copy of an in-format card, if a legal build is wanted Removes the illegal status so the deck can receive a normal Final score
2 Off-archetype tech slots (Lightning Storm, Harpie's Feather Duster, Triple Tactics Talent, Gold Sarcophagus) that do not connect to the Branded or Albaz engine More Branded or Fallen of Albaz pieces to raise archetype purity Raises engine coherence and reduces brick risk (Inferred)

Evidence & confidence

  • Verified: Legality: Illegal, with three over-limit copy violations (Ash Blossom, The Fallen & The Virtuous, Super Polymerization); Main 60 and Extra 15 are inside the tcg size rules (0-15 Extra, 40-60 Main); Archetype purity: 8% exact-name, 69 off-archetype copies; Extra Deck: 12 Fusion and 3 Synchro; no Side Deck
  • Inferred: Engine access, brick risk and hand-trap timing from hypergeometric and text reads; Fusion boss closing power from printed ATK and card text
  • Provisional: Meta Power (no dated metagame sample); Matchup and format-fit scores (no tournament or matchup data)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record are absent No win-rate telemetry (going-first/second, matchup, brick or starter rates) Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck; post-side scoring has no data

More TCG Info

Despia

Despia Breakdown

 
 

 

 

 

 

 

 
 

 

 
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