Dracotail Deck #757377 — Yu-Gi-Oh! TCG

56 Main, 16 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Ash Blossom & Joyous Spring x3. Created Sep 28, 2026 by YGO Mod.

Deck Dracotail TCG

Created by: YGO Mod (20517634)

Created On: 09/28/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
40± 8/ 100
Power Score
Structural 54
Reliability 45
Going First 50
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 50
Going Second 56
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: tcg

Legality

Main 56 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 10 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Dracotail and Fallen of Albaz Fusion monsters (Arthalion, Lukias-led boards) for board pressure; Branded Fusion / Mirrorjade / Shaddoll Fusion lines for alternate boards
  • Turn 1 (going first): Open Mulcharmy or Dracotail starters, Ketu or Rahu Dracotail into Fusion Summon, keep Ash Blossom and Droll up as interaction
  • Turn 2 (going second): Hand traps (Ash Blossom, Droll & Lock Bird, Nibiru) to disrupt the opponent's first board, then Fusion through the surviving line
  • Recovery: Dracotail Faimena and Phryxul recursion from GY, Dracotail Urgula and Lukias place Dracotail Spell/Traps from Deck
  • After siding: No Side Deck is registered in the export, so no post-side plan can be scored

Why it scores here

The deck is Illegal as built: 9 cards exceed their TCG copy limits, three of them Forbidden (Albion the Branded Dragon, Called by the Grave, Triple Tactics Talent), and the Extra Deck holds 16 cards against a maximum of 15. The structural score therefore describes the list as a system, not a playable deck, and the final number is capped low and labelled theoretical. Starter access is reasonable: P(at least one archetype-core card in a 5-card opening) is about 0.93, so the Dracotail and Mulcharmy lines usually become live (Inferred). Output is strong on the ceiling (Fusion boards with Arthalion and Shekhinaga) but there is no recorded combo data, so median and floor are text-only estimates, and Albion's Forbidden status removes one of the Branded engine's main pieces. Interaction density is high (Ash Blossom, Droll & Lock Bird, Nibiru, Solemn Judgment) and the going-second hand-trap probability is about 0.57, while the empty-field Mulcharmy pieces and the 56-card main deck add brick risk. Popularity of the Dracotail archetype did not earn points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 Archetype-core P(>=1 in opening 5) = 0.93; starters are multi-route but the 3-copy Mulcharmy pieces need an empty field (Inferred)
D2 Opening-Hand Quality & Brick Management 42 Six Mulcharmy/Fusion-dependent slots and a 56-card main deck raise dead-hand risk; no measured brick rate (Inferred)
D3 Combo Conversion & Ceiling 66 Ceiling read from text only: Arthalion and Shekhinaga boards, reduced by Forbidden Albion; no recorded boards (Inferred)
D4 Combo Floor & Median Output 52 No combos_evidence rows, so median output is an unscored text estimate (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Recursion (Faimena, Phryxul, Urgula) and several hand traps give alternate lines after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Fusion-heavy lines spend the hand, partly recovered by GY recursion and search; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 68 Ash Blossom, Droll & Lock Bird, Nibiru, Solemn Judgment and Super Polymerization give layered negation (Inferred from text and flags)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap probability about 0.57, but board-breaking needs Fusion follow-up with Forbidden Albion removed (Inferred)
D9 Offensive Pressure & Closing Power 58 Arthalion (3000 ATK) and Shekhinaga provide closing pressure; no end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 48 Compactness is limited: 56 main cards with 8 copies of non-engine tech and Mulcharmy pieces that depend on board state (Inferred)
D11 Extra Deck Efficiency & Coverage 42 15 Fusion plus 1 Synchro gives coverage, but 16 Extra cards is over the limit and one core Extra card is Forbidden (Verified)
D12 Side Deck Adaptability 10 No Side Deck in the export, so post-side adaptability is effectively absent (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; Dracotail share is unknown (Provisional)
D14 Pilotability & Error Tolerance 30 Multi-step Fusion lines with many hand-trap timing decisions; high pilot load (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 54, Going First ≈ 50, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-8); weak_post_side_plan (-4). Final formula: Illegal list: 0.80*Structural(54) + 0.20*TournamentReliability(45) = 52, then modifiers -12 = 40 (Meta provisional; theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ 0.07 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Starter access is high (archetype-core group about 0.93 in opening 5)
  • Layered interaction: Ash Blossom, Droll & Lock Bird, Nibiru, Solemn Judgment, Super Polymerization
  • Strong Fusion ceiling through Arthalion and Shekhinaga

Weaknesses

  • Illegal as built: 9 copy-limit violations, including 3 Forbidden cards
  • Extra Deck 16 exceeds the maximum of 15
  • No Side Deck
  • Only 10 exact-name Dracotail copies; 62 off-archetype copies make engine coherence weak
  • Mulcharmy pieces are dead or conditional when the board is occupied

Critical choke points

  • Albion the Branded Dragon is Forbidden and is a core Branded Extra Deck piece
  • Lines that depend on Ash Blossom or Droll being live against a going-second board
Priority Remove Add Reason
1 2x Albion the Branded Dragon, 1x Called by the Grave, 1x Triple Tactics Talent Legal replacements inside the existing archetype (no Forbidden cards) Forbidden cards make the list unplayable in TCG; Albion removal also reduces the Extra Deck to 14, fixing the size violation
2 1x Ash Blossom & Joyous Spring, 1x The Fallen & The Virtuous, 1x Super Polymerization, 1x Branded in High Spirits, 1x Branded Opening, 1x Droll & Lock Bird Copies that bring each card to its Semi-Limited or Limited cap Copy-limit violations; the main deck drops from 56 to 48, which also improves compactness and brick rate
3 Two non-engine tech cards (e.g. one Mulcharmy copy) A small Side Deck of 10-15 cards Gives post-side adaptation, which the list currently lacks

Evidence & confidence

  • Verified: Illegal status: 9 copy-limit violations and Extra Deck 16 > 15 (legality block); Albion the Branded Dragon, Called by the Grave and Triple Tactics Talent are Forbidden; No Side Deck present (side_count 0); Archetype-core group P(open>=1 in 5) = 0.9272 (hypergeometric)
  • Inferred: Starter access and brick estimates from hypergeometric draws and card text; Interaction density from text flags (hand traps, negation, removal); Going-second strength from hand-trap probability (0.57)
  • Provisional: Meta Power (no dated sample); Matchup and format fit (no tournament link)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for going-first, going-second, matchup or brick/starter rates No Side Deck in the export, so D12 is effectively unscored Meta Power is Provisional without a dated metagame sample

More TCG Info

Dracotail

Dracotail Breakdown

 
 

 

 

 

 

 

 
 

 

 
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