Fairy Tail Deck #757339 — Yu-Gi-Oh! TCG

58 Main, 15 Extra, incl. Aleister the Reminiscent x3, Fairy Tail - Luna x3, Mulcharmy Fuwalos x3. Created Sep 28, 2026 by YGO Mod.

Deck Fairy Tail TCG

Created by: YGO Mod (20517634)

Created On: 09/28/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 17, 2026
35± 8/ 100
Power Score
Structural 53
Reliability 50
Going First 52
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 52
Going Second 55
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 58 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Fairy Tail and Magistus Spellcaster 1850-ATK engine producing Fusion, Link and Xyz boards that attack through hand-trap-protected lines (Inferred from card text; no recorded boards); Invoked and Endymion Extra Deck follow-ups via Fusion and Link summons (Inferred)
  • Turn 1 (going first): Normal Summon a 1850-ATK Spellcaster (Luna, Matchgiru or Genia) to search or Special Summon the next engine piece, then convert with Extra Deck Fusion or Link material (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Droll and Lock Bird or Ghost Ogre to interrupt the opponent's first summon or search, then rebuild the engine from the hand and graveyard (Inferred)
  • Recovery: Recover through Fairy Tail Ball, Once Upon a Fairy Tail and Matchgiru recursion from the graveyard and banishment, plus Mulcharmy draw effects (Inferred)
  • After siding: Not applicable: the deck has no Side Deck, so no post-side plan exists in the evidence

Why it scores here

The deck reliably opens its Fairy Tail core: the archetype-core group shows about 95.6% chance of at least one core card in a 5-card opening hand, so the engine is accessible on the first turns (Inferred from the hypergeometric estimate). Its strength comes from system-level redundancy, with 10 hand traps and several self-searching starters so that one interruption can be routed around, not from any single card's score. The conversion ceiling and median output could not be measured because no combo boards were recorded, so those scores rest on text-based inference and carry low confidence. Popularity and archetype usage stats confirm the list is a real, accessible build, but they did not add points. The deck runs Ash Blossom & Joyous Spring three times against a limit of two, so the list is Illegal and receives a capped score rather than a normal Final Contextual score. The score was not computed by averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one core card in 5-card opening hand) about 0.96; 26 archetype-core copies; starter density is high (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Hand quality depends on 9 Fairy Tail and Magistus self-searchers against Mulcharmy and Magistus cards that can conflict; 58 main cards produce some dead draws (Inferred)
D3 Combo Conversion & Ceiling 55 Ceiling is inferred from Extra Deck options such as Magistus Chorozo, Hyperinvoked Aeon and Zoroa Verethragna; no combo boards were recorded (Inferred)
D4 Combo Floor & Median Output 45 Median output is unmeasured; the list has no recorded combo boards, so this reflects text inference only (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Ten hand traps, Droll and Lock Bird and Ghost Ogre give several independent answers and recursion routes (Inferred from card text)
D6 Resource Economy, Recovery & Grind 55 Graveyard and banish recursion (Matchgiru, Fairy Tail Ball, Once Upon a Fairy Tail) supports rebuilding after spending resources (Inferred)
D7 End-Board & Interaction Quality 50 Interaction includes Solemn Judgment, Called by the Grave, Harpie's Feather Duster and Forbidden Crown; several of these are Limited and one copy each (Verified banlist, Inferred quality)
D8 Going-Second & Board-Breaking Power 55 Going-second value rests on six-card hands with about 0.70 chance of a hand trap; no going-second win data exists (Inferred)
D9 Offensive Pressure & Closing Power 45 Closing power is moderate: 1850 to 3800 ATK Extra Deck threats and Hyperinvoked Aeon, but no recorded attack or win data exists (Inferred)
D10 Main Deck Efficiency & Flexibility 50 58 main cards is at the top of the 40-60 range, with 3-copy cards and tech spread across many slots, so the list is not compact (Verified count, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 65 Extra Deck has 15 cards across 14 distinct names covering Fusion, Link and Xyz options with flexible material routes (Verified composition, Inferred use)
D12 Side Deck Adaptability 15 No Side Deck exists (0 side cards), so post-side adaptability is effectively absent (Verified)
D13 Matchup Coverage & Format Fit 45 No dated meta sample or tournament link is supplied; matchup and format fit are Provisional
D14 Pilotability & Error Tolerance 40 Many multi-step Fusion, Link and Xyz lines with conditional targets make the deck hard to pilot without error (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 53, Going First ≈ 52, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_exposure (-8); engine_conflicts (-4); illegal_deck_cap (-5). Final formula: No reliable metagame: 0.80*Structural(53) + 0.20*TournamentReliability(50) = 52.4; context modifiers -12 gives 40.4; Illegal-deck cap applied, final 35

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0.04 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is highly accessible (Inferred)
  • Ten hand traps and several self-searchers give multiple routes through interruption (Inferred)
  • Extra Deck offers many Fusion, Link and Xyz options (Verified composition)

Weaknesses

  • Illegal in TCG: Ash Blossom & Joyous Spring over copy limit (Verified)
  • No Side Deck (Verified)
  • Low consistency of the 58-card main with many off-archetype and tech slots (Inferred)
  • No recorded combos or win data, so ceiling and median are unmeasured (Verified gap)

Critical choke points

  • Fairy Tail and Magistus 1850-ATK Spellcaster starters are required for most engine lines (Inferred)
  • Single-copy key interaction (Called by the Grave, Solemn Judgment, Harpie's Feather Duster) is vulnerable to one Limited-slot misjudgment (Inferred)
Priority Remove Add Reason
1 one copy of Ash Blossom & Joyous Spring none required, only to become legal Restores legality: the list runs 3 copies against a Semi-Limited limit of 2
2 two to four off-archetype tech cards Fairy Tail or Magistus core copies Raises archetype purity and reduces brick risk without changing the engine plan (Inferred)

Evidence & confidence

  • Verified: Illegal status: Ash Blossom & Joyous Spring 3 copies vs legal limit 2; Main 58 and Extra 15 are within size rules; Side Deck is empty; Banlist statuses for Limited and Semi-Limited cards
  • Inferred: Engine accessibility from the hypergeometric estimate (0.96 core presence); Hand-trap and self-search resilience from card text; Going-first and going-second plans from card text
  • Provisional: Meta Power and matchup fit: no dated metagame sample
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and match record absent No win-rate telemetry for going-first, going-second, matchup or brick rates Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Fairy Tail

Fairy Tail Breakdown

 
 

 

 

 

 

 

 
 

 

 
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