Pendulum Magician Deck #757292 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Nervedo the Shadebeast Power Patron x3, Vidolium the Unstable Power Patron of Unity x3. Created Sep 28, 2026 by YGO Mod.

Deck Pendulum Magician TCG

Created by: YGO Mod (20517634)

Created On: 09/28/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 17, 2026
25± 10/ 100
Power Score
Structural 49
Reliability 35
Going First 44
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 44
Going Second 50
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: No single reliable win condition. Late-game Extra Deck bosses (Vidolium 5000 ATK via Pendulum/Power Patron, Jupiter, Nerva, Hyperinvoked Aeon, Junora) are reachable only when the Artmage or Power Patron fusion/synchro lines connect.; Artmage Fusion boards (Artmage Diactorus, Artmage Non-Finito, Artmage Graflare) built from Medius the Pure and Artmage Academic Acropolis.
  • Turn 1 (going first): Open Pendulum Treasure or a Power Patron searcher and try to reach an Artmage or Power Patron starter. Keep hand traps for the opponent's first activation. Starter access is only about 25% per triple-copy card in a 5-card hand.
  • Turn 2 (going second): Use Ash Blossom, Droll & Lock Bird, PSY-Framegear Gamma, Evenly Matched and Dominus Spark to disrupt the opponent's first board. Then rebuild with Mulcharmy and Junoldo draws.
  • Recovery: Mulcharmy Fuwalos and Purulia draw on summons. Medius recursion from the GY and Pot of Sloth refill the hand after an interruption.
  • After siding: Not assessable. The deck has no Side Deck, so there is no post-side plan.

Why it scores here

The deck is scored as a system. Its power rests on consistency (engine access and bricks), interaction (9 hand traps and several negates), and a high ceiling (Power Patron and Artmage bosses at 3000 to 5000 ATK). It is not a score averaged from its cards. Popularity did not earn points: the archetype core is present for only 4 of 25 standard cards (16%), and the deck mixes about 16 sub-archetypes (Artmage, Power Patron, PSY-Frame, Branded, DoomZ, Mulcharmy, Ecclesia, Predaplant, Invoked and others). That mix creates engine conflicts and lowers the floor. The list is illegal at three over-limit cards, so it is capped at 25 and scored as theoretical and structural only. No combos were supplied, so the floor, median and ceiling are text-based inferences. The deck has no Side Deck, which limits its best-of-3 score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 40 P(at least one copy of a 3-copy card in a 5-card opening hand) is 0.25 and the archetype core group is 0.51 (Inferred). Many single-copy engine pieces make the start fragile.
D2 Opening-Hand Quality & Brick Management 45 16 of 31 distinct main cards are single copies, and several bricks are sub-archetype-specific (Artmage, Power Patron, PSY-Frame). Hand-trap density helps the hand (Inferred).
D3 Combo Conversion & Ceiling 50 No parseable combo boards; ceiling inferred from text such as Vidolium, Nerva and Artmage Fusion lines (Inferred).
D4 Combo Floor & Median Output 35 No recorded boards; median output is unknown and set low because the engines conflict across sub-archetypes (Inferred).
D5 Interruption Resilience & Route Redundancy 55 Nine hand traps and Called by the Grave give several independent answers to a single starter (Inferred from card text).
D6 Resource Economy, Recovery & Grind 55 Mulcharmy draw effects, Pot of Sloth and Medius GY recursion give some refuelling (Inferred from card text).
D7 End-Board & Interaction Quality 60 16 negation-text cards and 33 removal-text cards provide breadth. Durability is limited by the illegal copy count (Inferred from card text).
D8 Going-Second & Board-Breaking Power 60 Hand traps Ash, Droll, PSY-Framegear Gamma and Dominus Spark answer an established opponent board when the deck goes second (Inferred).
D9 Offensive Pressure & Closing Power 70 Extra Deck top-end is strong: Vidolium 5000 ATK, Hyperinvoked Aeon 3800, Jupiter 3500, Nerva 3300 (Verified stats).
D10 Main Deck Efficiency & Flexibility 45 55 main cards with 31 distinct and 16 single-copy slots. Efficiency is reduced by 11 tech slots and off-archetype filler (70 off-archetype copies) (Verified counts).
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck cards across Fusion, Synchro, Xyz and Link, with the usual Artmage and Power Patron material dependencies (Verified breakdown, Inferred use).
D12 Side Deck Adaptability 10 The deck has no Side Deck (0 cards), so there is no post-side adaptability (Verified).
D13 Matchup Coverage & Format Fit 40 Tournament context is unavailable and no dated meta sample was supplied. Provisional only.
D14 Pilotability & Error Tolerance 35 Many sub-archetypes and fusion, synchro and pendulum timing create a high decision load and a high error rate (Inferred).

How the score was computed

Strategy profile: Toolbox primary, Midrange secondary (structural weights from Toolbox profile). Structural ≈ 49, Going First ≈ 44, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist_exposure (-8); engine_conflicts (-4). Final formula: Illegal cap applied. Unscaled: 0.80*Structural(49) + 0.20*TournamentReliability(35) + modifiers(-12) = 34; capped to 25 as theoretical/structural-only (Meta provisional, null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Nine hand traps plus Called by the Grave give multiple answers to the opponent's first activation.
  • Extra Deck top-end (Vidolium, Hyperinvoked Aeon, Jupiter, Nerva) gives a high offensive ceiling.
  • Draw and recursion engines (Mulcharmy, Pot of Sloth, Medius) help refill after interruption.
  • Extra Deck covers Fusion, Synchro, Xyz and Link, so the deck has several summon routes.

Weaknesses

  • Illegal list: three cards exceed their copy limits.
  • Sixteen sub-archetypes create engine conflicts and weaken the starter.
  • 16 of 31 distinct main cards are single copies, which raises the brick rate.
  • No Side Deck, so there is no post-side adaptation.
  • The archetype core is present for only 4 of 25 standard cards.

Critical choke points

  • Starter access depends on a few single-copy Power Patron and Artmage pieces (Artmage Academic Acropolis, Artmage Power Patron, Medius).
  • The Extra Deck boss lines depend on Fusion material that a single interruption can remove.
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring, 2 Prohibited Power Patron Portal - Terminus, 1 The Fallen & The Virtuous Nothing yet; these four removals bring the main deck to 51 cards and make the list legal Legality. The deck is Illegal and cannot receive a normal score until the over-limit copies are removed.
2 Off-archetype single-copy tech cards that duplicate a hand trap A consistent 15-card Side Deck that targets the archetype's expected opponent boards The deck has no Side Deck, so there is no best-of-3 plan.
3 Some of the 16 sub-archetype cards outside the main engine Additional copies of the one Artmage or Power Patron line the deck chooses to run Fewer engines raise starter access and reduce conflicts.

Evidence & confidence

  • Verified: Legality: three over-limit cards (Ash Blossom 3 vs 2, Terminus 3 vs 1, Fallen & Virtuous 3 vs 2); status Illegal.; Main 55 and Extra 15 are within the TCG size rules; Side 0.; Archetype spread: 16 sub-archetypes; exact-name purity 0%.; Core archetype present for 4 of 25 standard cards (16%).; Extra Deck ATK values: Vidolium 5000, Hyperinvoked Aeon 3800, Jupiter 3500, Nerva 3300.
  • Inferred: Consistency and brick estimates from hypergeometric probabilities and copy histogram.; Interaction density and going-second value from hand-trap and negation card text.; Engine-conflict penalty from sub-archetype spread.
  • Provisional: Matchup and format fit (D13); no dated meta sample.; Meta Power (null).
  • Data gaps: No combos supplied; floor, median and ceiling are text-only inference. No tournament link; archetype meta-share and per-pilot match record are absent. No win-rate telemetry; going-first, going-second, matchup and brick rates are Inferred or Unknown. Meta Power is Provisional unless a dated metagame sample is supplied. No guides attached to the archetype.

More TCG Info

Pendulum Magician

Pendulum Magician Breakdown

 
 

 

 

 

 

 

 
 

 

 
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