Yummy Deck #757264 — Yu-Gi-Oh! Master Duel

42 Main, 15 Extra, incl. Elfnote Lucina x3, Elfnote Tinia x3, Mulcharmy Fuwalos x3. Created Sep 28, 2026 by YGO Mod.

Deck Yummy Master Duel

Created by: YGO Mod (20517634)

Created On: 09/28/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 29, 2026
50± 7/ 100
Power Score
Structural 57
Reliability 52
Going First 59
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 50/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 57
Going First 59
Going Second 56
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Synchro/Link
  • Format: master-duel

Legality

Main 42 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro and Link beatdown into 3000-ATK bosses (Elfnote Seraphim Strelitzia, Adamancipator Risen - Dragite, Borreload Savage Dragon, Baronne de Fleur), with Yummy Way Synchros converting Level-1 Yummy pressure.; Elfnote Lucina/Tinia/Fortuna field-based Special Summon chains that refill the board after hand traps.
  • Turn 1 (going first): Open on an Elfnote or Mulcharmy starter, reach a Link-1 or Level-2 Synchro so Yummy monsters can be Special Summoned from hand, then Synchro into a boss while holding hand traps (Inferred from card text).
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Ghost Belle, Effect Veiler or Droll to answer the opponent's first engine, then rebuild through Elfnote and Yummy recursion (Inferred from card text).
  • Recovery: Recover through Witchcrafter Creation, Yummy and Elfnote GY recursion, Mulcharmy draw triggers and Maxx C (Inferred from card text).
  • After siding: No side deck (side 0). Master Duel ladder is single-game, so no post-side plan exists (Provisional).

Why it scores here

The deck opens a functional plan reasonably often: the archetype core group has an estimated 95% chance of at least one card in a 5-card opening hand, and the three-copy Elfnote and Mulcharmy starters each reach about 32% individually (Inferred hypergeometric). Interaction is the strongest system trait, with nine hand traps (Ash Blossom, Ghost Ogre, Ghost Belle, Effect Veiler, Droll and Maxx C) and about 79% odds of at least one hand trap in a going-second 6-card hand. Conversion is inferred from card text rather than recorded boards, since no combos were supplied, so the ceiling and median stay wide and the median is pulled down. The Yummy Special Summon engine depends on a Link-1 or Level-2 Synchro, which are only a few singletons in the Extra Deck, so that gate is the main fragility. Popularity and archetype usage did not earn points, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one 3-copy starter in hand of 5) ≈ 0.32; archetype core group ≈ 0.95 in hand of 5; Link-1/Level-2 Synchro gate is thin (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Nine hand traps and several Normal-summon-dependent starters compete for hand space; copy histogram 22 singletons, 8 multi-copy (Inferred)
D3 Combo Conversion & Ceiling 58 No recorded boards; ceiling inferred from Elfnote Seraphim, Dragite and Borreload 3000-ATK bosses and Yummy Way Synchro text (Inferred)
D4 Combo Floor & Median Output 48 No median output data; floor inferred from text only, with tuner count of 7 main-deck tuners as a support signal (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Ash, Ghost Ogre, Ghost Belle, Effect Veiler, Droll and Maxx C provide multiple independent interruptions and recursion routes (Inferred)
D6 Resource Economy, Recovery & Grind 55 Witchcrafter Creation, Yummy and Elfnote GY recovery, Mulcharmy draw triggers and Maxx C give some resource regeneration (Inferred from card text)
D7 End-Board & Interaction Quality 68 Nine hand traps plus Baronne de Fleur, Herald of the Arc Light, Elfnotes: Rhapsodia and Ghost Belle removal/negation text (Inferred semantic; flags verified)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap density ≈ 0.79 and Baronne/Dragite board-breaking text give a fair going-second plan (Inferred)
D9 Offensive Pressure & Closing Power 62 Several 3000-ATK synchro bosses and Elfnote Lucina 2500 ATK; no end-board data (Inferred from stats)
D10 Main Deck Efficiency & Flexibility 62 42 main with 22 singletons inside the 40-60 MD range; compact but carries 9 hand traps and 11 tech slots (Inferred)
D11 Extra Deck Efficiency & Coverage 66 Full 15-card Extra Deck of Synchro and Link monsters with several Yummy Way routes; several Extra slots are off-archetype splash (Verified composition)
D12 Side Deck Adaptability 45 No side deck, so no post-side plan is scored; Master Duel ladder is single-game, Provisional
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Synchro and Link chains with hand-trap timing are demanding for a new pilot (Inferred)

How the score was computed

Strategy profile: Midrange primary; Stun weights not blended (secondary disclosed only, hand-trap density 9). Structural ≈ 57, Going First ≈ 59, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Banlist exposure (-2); Unrecoverable choke point (-2); Engine conflicts (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; no dated meta sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ 0.05 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Nine hand traps give broad, layered interaction on both turns
  • High archetype core presence (95% at least one in hand of 5)
  • Multiple 3000-ATK synchro bosses give closing power
  • Extra Deck fully used with several independent Synchro and Link routes

Weaknesses

  • No recorded boards or combo evidence to confirm conversion
  • Yummy engine gated by very few Link-1 or Level-2 Synchro enablers
  • Low exact-name archetype purity suggests engine conflicts across sub-archetypes
  • Heavy reliance on one-copy Limited cards

Critical choke points

  • Link-1 or Level-2 Synchro on field to enable Yummy hand Special Summons
  • Maxx C and Herald of the Arc Light as single-copy Limited cards
Priority Remove Add Reason
1 Sky Striker Mecha - Hornet Drones second Cooky Yummy (typical 3 copies, deck runs 1) Drops an off-archetype Limited card for a core Yummy Level-1 starter; usage stats show Cooky Yummy at 85% inclusion with typical 3 copies
2 Triple Tactics Talent third Lollipo Yummy (typical 3 copies, deck runs 2) Replaces a situational spell that needs an opponent monster effect in the Main Phase with a core Link-1 gate starter (Inferred from usage stats)

Evidence & confidence

  • Verified: Legal status, 42 main / 15 extra / 0 side, all copy limits respected; Card text for Elfnote, Yummy, Witchcrafter and interaction cards; Archetype usage stats: core cards and typical copies
  • Inferred: Starter probabilities from hypergeometric draws; Consistency and brick estimates; Interaction and resilience reads from card text; Going-first and going-second plans
  • Provisional: Meta Power null; Matchup coverage and format fit (no dated meta); Side-deck adaptability (Bo1 ladder)
  • Data gaps: no combos supplied; floor, median and ceiling are text-only inference no tournament link; archetype meta-share and pilot record absent no win-rate telemetry; going-first, going-second and matchup rates unknown no guides attached for the archetype Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Yummy

Yummy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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