Cyber Dragon Deck #757261 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Cyber Dragon Core x3, Cyber Dragon Nachster x3, Cyber Dragon, the Luminous Mech Dragon x3. Created Sep 28, 2026 by YGO Mod.

Deck Cyber Dragon Master Duel

Created by: YGO Mod (20517634)

Created On: 09/28/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 17, 2026
52± 7/ 100
Power Score
Structural 57
Reliability 50
Going First 55
Going Second 54

Deck — Deck Power Evaluation

Final Contextual Deck Power: 52/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 57
Going First 55
Going Second 54
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Tempo
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Link/Xyz/Fusion boards (Cyber End Dragon, Cyberdark End Dragon, Cyber Dragon Infinity) built off Cyber Dragon summons, with OTK pressure from Power Bond and Fusion-based 4000+ ATK bosses.; Cyber Dragon Nachster and Cyber Dragon Core recursion chains into Cyber Dragon Sieger and Cyber Dragon Nova.
  • Turn 1 (going first): Open a Cyber Dragon starter (Nachster, Core, Herz) with Cyber Emergency or Cyber Repair Plant, then extend into a Link or Xyz Summon while holding Ash Blossom or Effect Veiler for the opponent's first interaction.
  • Turn 2 (going second): Use a hand trap (Ash Blossom, Droll & Lock Bird, Ghost Ogre, Effect Veiler) to stop the opponent's first search or summon, then rebuild a Cyber Dragon board with Cyber Dragon Core or Nachster from the GY.
  • Recovery: Recover through Cyber Repair Plant and Cyberdark Claw or Cyberdark Cannon, which return Cyber Dragons or Cyberdark monsters from the GY to hand, and through Ghost Belle or Cybernetic Overflow to keep the board alive.
  • After siding: Not applicable: Master Duel has no side deck, so the post-side plan does not exist in this format.

Why it scores here

The deck is a Combo-profile system. Its consistency comes from the Cyber Dragon core (29 archetype-core copies give about 0.97 probability of at least one core card in a 5-card opening hand, Inferred), and several searchers (26 searcher-text cards, about 0.95 at least one in hand) keep it reliably live on turns 1 and 2. Its interaction is strong: 14 hand traps and 19 negation-text cards give about 0.81 chance of a hand trap in a 6-card going-second hand (Inferred), and this is the main reason the structural score holds. The ceiling is an OTK line through Power Bond and Fusion/Link/Xyz bosses, but no recorded boards exist, so the median output is Inferred and lower. Popularity and archetype usage did not earn points, and card scores were not averaged; the score reflects the system's consistency, interaction, and conversion. Off-archetype copies (about 27% exact-name purity) and a 0-card side deck limit the score; the guides describe the deck as not meta-strong.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one of 12 starters in 5-card hand) ≈ 0.23 each, core group 0.97; starter density high but Cyber Dragon bootstrap is 2-card dependent (Inferred)
D2 Opening-Hand Quality & Brick Management 50 15 singleton cards and about 14 hand traps create frequent dead-in-hand situations; guides say one hand trap can leave the hand dead (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable recorded boards; ceiling read from text for Power Bond, Cyber End Dragon, and Cyber Dragon Infinity OTK lines (Inferred)
D4 Combo Floor & Median Output 52 No recorded boards; median output estimated from guide descriptions of an OTK-capable but inconsistent deck (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple hand traps (Ash, Effect Veiler, Droll, Ghost Ogre) and recursion (Cyber Repair Plant, Claw, Cannon) give more than one independent line (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion and searchers (Cyber Repair Plant, Cyberdark Claw/Cannon, Clockwork Night) offset resource spend, but the Extra Deck is heavy at 15 (Inferred)
D7 End-Board & Interaction Quality 60 14 hand traps and 19 negation-text cards provide broad interaction; removal text from Cybernetic Overflow and Crossout Designator is limited by the 1-copy Limited cap (Inferred from text, verified legality)
D8 Going-Second & Board-Breaking Power 52 Going-second hand-trap probability about 0.81, but few hard board-breakers; Cybernetic Overflow and Crossout Designator are one-copy each (Inferred)
D9 Offensive Pressure & Closing Power 62 Extra Deck bosses include Cyber End Dragon (4000 ATK) and Cyberdark End Dragon (5000 ATK) with Power Bond damage; no closing data (Inferred)
D10 Main Deck Efficiency & Flexibility 58 60 Main Deck cards with 31 distinct, 26.7% exact-name purity and 55 off-archetype copies; compactness is limited by Cyberdark and Machine support (Inferred)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck of 15 with 13 distinct across Fusion, Link, and Xyz; several listed core Extra cards (Nova, Sieger, Infinity) are present, but four core cards are missing (Inferred)
D12 Side Deck Adaptability 35 No side deck exists in Master Duel; score is a neutral provisional placeholder (Provisional)
D13 Matchup Coverage & Format Fit 45 No tournament or meta-share data; guides say the deck is not meta-viable (Provisional)
D14 Pilotability & Error Tolerance 45 Link and Xyz chains with Power Bond sequencing and multiple decision points raise pilot skill requirements (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 57, Going First ≈ 55, Going Second ≈ 54, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: engine conflicts (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural 56.8, TR 50, minus 3 modifier = 52.4, rounded to 52

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.23 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is almost always present in the opening hand (about 0.97, Inferred)
  • Heavy hand-trap and negation density gives strong going-second interaction (about 0.81, Inferred)
  • Searchers and recursion give several independent lines (Inferred)

Weaknesses

  • No recorded boards, so the ceiling and median are text-only estimates (Inferred)
  • Single hand traps can leave a hand dead (Inferred)
  • Large off-archetype count (about 27% purity) weakens engine coherence (verified from composition)

Critical choke points

  • The opening Cyber Dragon starter (Nachster, Core, Herz) is the bootstrap; without it the Link and Xyz plan does not start (Inferred)
  • Power Bond and Fusion/Link bosses depend on Extra Deck access, so Extra Deck disruption is a single choke point (Inferred)
Priority Remove Add Reason
1 Off-archetype Cyberdark or Machine support copies that do not feed the Cyber Dragon engine More Cyber Dragon or Cyber-named support to raise purity Raises engine coherence and reduces dead cards; purity is about 27% (Inferred)
2 Single-copy Crossout Designator or Maxx C if they conflict with the hand-trap count A second Cyber Repair Plant or Cyber Emergency copy Adds recursion and bootstrap consistency (Inferred)

Evidence & confidence

  • Verified: Legal in master-duel: 60 Main, 15 Extra, 0 Side, no violations; Crossout Designator and Maxx C are Limited with 1 copy each; Droll & Lock Bird is Semi-Limited with 2 copies; Archetype purity 26.7% from composition
  • Observed: Core Cyber Dragon group is present in 29 Main Deck copies (usage stat available)
  • Inferred: At least one starter in 5-card hand ≈ 0.23 per copy-group; core group ≈ 0.97; Going-second hand-trap probability ≈ 0.81; Floor, median, and ceiling estimates from text only; Interaction and recursion breadth
  • Provisional: Meta Power is null; the guides say the deck is not meta-strong; D13 matchup and format fit are provisional
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, brick and OTK rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Master Duel has no side deck, so D12 is not measurable

More Master Duel Info

Cyber Dragon

Cyber Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top