forbidden Deck #757173 — Yu-Gi-Oh! TCG

Created by: YGO Mod (20517634)

Created On: 09/27/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
28± 8/ 100
Power Score
Structural 46
Reliability 38
Going First 42
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 28/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 46
Going First 42
Going Second 48
Meta Power provisional
Tournament Reliability 38
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: tcg

Legality

Main 60 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fallen of Albaz-based Branded Fusion and Albaz Dragon Fusion boards (Albion the Branded Dragon, The Dragon that Devours the Dogma, Rindbrumm) converting into 2500-3000 ATK pressure; Despia and Ecclesia Synchro or Fusion boards, plus hand-trap-supported interaction
  • Turn 1 (going first): Open a Branded or Dogmatika starter (Triple Tactics Talent, Called by the Grave, Fallen of the White Dragon, Guiding Quem) and fuse into an Albaz Dragon monster while holding Ash Blossom or Infinite Impermanence for the opponent's response (Inferred)
  • Turn 2 (going second): Use the six-card hand's hand traps (Ash Blossom, Droll & Lock Bird, Nibiru, Infinite Impermanence) to slow the opponent, then rebuild through the Extra Deck fusions (Inferred)
  • Recovery: Recover from the GY via Branded in High Spirits, Branded Retribution and Mulcharmy draw effects, then re-fuse from the Extra Deck (Inferred)
  • After siding: None: the deck has no Side Deck (side_count 0), so there is no post-side plan (Verified)

Why it scores here

The deck is scored as a system, not as an average of its cards. Its archetype core (14 copies, P(at least one in a 5-card opening hand) about 0.75) and its searcher density (16 copies, about 0.80 for at least one in a 5-card hand) give a plausible way to reach the Albaz Fusion route, so consistency is moderate. The list is split across Branded, Despia, Mulcharmy, Bystial, Swordsoul, Ecclesia and Tri-Brigade pieces with 21 tech-tagged slots and 33 distinct Main Deck cards, so the starter, hand-trap and tech cards compete for the same hand, which lowers brick management and median output. Interaction is broad (11 hand-trap-tagged cards, 16 negation-text cards) and gives the deck a real end-board defence, but the deck has no Side Deck and no recorded boards, so post-side and conversion claims stay low. The deck is Illegal because three cards are run past their Semi-Limited copy limit, so the score is capped at a theoretical structural read. Popularity and archetype share did not earn points; the score is driven by consistency, interaction and median-output inference on the system.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one core-group card in a 5-card opening hand) about 0.75; no single confirmed starter probability; 2-card bootstrap (Inferred)
D2 Opening-Hand Quality & Brick Management 40 21 tech-tagged and 11 hand-trap-tagged slots compete with 17 singletons and 33 distinct Main Deck cards; high brick and redundancy risk (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable combos; the best line is inferred from card text of the Albaz Fusion route and is not measured (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so median output is unknown; the floor is weak given the number of conflicting archetype pieces (Inferred)
D5 Interruption Resilience & Route Redundancy 50 16 searcher-text cards and 11 hand traps give some route redundancy, but there is no recorded disruption data (Inferred)
D6 Resource Economy, Recovery & Grind 45 GY recursion (Branded in High Spirits, Branded Retribution) and Mulcharmy draw effects exist, but the Mulcharmy hand-size conditions conflict with a full hand (Inferred)
D7 End-Board & Interaction Quality 60 11 hand-trap-tagged cards and 16 negation-text cards give layered interaction; end-board is moderate (Inferred semantic)
D8 Going-Second & Board-Breaking Power 50 Going-second is supported by Droll & Lock Bird, Ash Blossom and Infinite Impermanence; board-breaking depends on Lightning Storm and Harpie's Feather Duster (Inferred)
D9 Offensive Pressure & Closing Power 55 Albion the Branded Dragon (2500 ATK, 2 copies) and The Dragon that Devours the Dogma (3000 ATK, 2 copies) give pressure; no closing-power data (Inferred)
D10 Main Deck Efficiency & Flexibility 35 Mixed archetypes (exact-name purity 4%) and 60 Main Deck slots with 33 distinct cards are not compact (Verified structure, Inferred consequence)
D11 Extra Deck Efficiency & Coverage 50 12 Fusion and 3 Synchro monsters use all 15 Extra Deck slots, with several Albaz Fusions that are useful in the same routes (Verified count, Inferred use)
D12 Side Deck Adaptability 15 No Side Deck (side_count 0); no post-side plan is possible (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated metagame sample; format fit is Provisional
D14 Pilotability & Error Tolerance 30 Several overlapping engines and many decision points across hand traps, fusions and GY recursion; error tolerance is low (Inferred)

How the score was computed

Strategy profile: Midrange primary; Toolbox noted as secondary, not blended into the weights. Structural ≈ 46, Going First ≈ 42, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: Copy-limit violation (Illegal) (-8); No Side Deck (-4). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 44 before modifiers; Illegal cap applied to 28 (theoretical structural read only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Broad hand-trap and negation coverage (11 hand-trap-tagged cards, 16 negation-text cards)
  • Searcher density for the archetype core (16 searcher-text cards, about 0.80 for at least one in hand)
  • Two copies each of the top Albaz Dragon fusions with 2500-3000 ATK bodies

Weaknesses

  • Illegal copy-limit violations on three Semi-Limited cards
  • No Side Deck and no post-side plan
  • Low archetype purity (4% exact-name), so starters and tech cards compete for hand space
  • No recorded combos, so conversion and median output cannot be measured

Critical choke points

  • The Albaz Fusion route depends on a few Fallen of Albaz-mentioning monsters (1-2 copies each)
  • Hand traps and Super Polymerization compete for the same hand slots
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring, The Fallen & The Virtuous and Super Polymerization (one of each) Legal-limit replacements from the same role (hand trap or searcher) Restores legality; without it the deck cannot receive a normal Final score
2 One or two off-archetype tech cards (for example Lightning Storm or Harpie's Feather Duster) A Side Deck of 15 cards covering the most common opposing boards Adds post-side adaptation (D12) and reduces brick-prone tech slots in the Main Deck
3 One Mulcharmy copy set (Purulia or Fuwalos) A second searcher that fits the Branded or Despia core Mulcharmy's hand-size conditions conflict with the rest of the list; a core-aligned searcher improves consistency

Evidence & confidence

  • Verified: Deck is Illegal: Ash Blossom, The Fallen & The Virtuous and Super Polymerization each run 3 copies against a legal limit of 2; Main Deck 60 cards and Extra Deck 15 cards are within size rules; No Side Deck (side_count 0); Archetype core group copies in deck = 14 with P(open at least one in hand5) = 0.749
  • Inferred: Consistency estimates from hypergeometric draw odds; Interaction density from card text (negation and hand-trap tags); Going-first and going-second plan descriptions; Median output and conversion are inferred from text only, with no recorded boards
  • Provisional: Meta Power (null) and format fit (D13), since no dated metagame sample or tournament link is supplied
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry (going-first/second, matchup, brick and starter rates) no Side Deck, so post-side behaviour cannot be scored Meta Power is Provisional unless a dated metagame sample is supplied

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