Prophecy Deck #757149 — Yu-Gi-Oh! TCG

60 Main, 15 Extra, incl. Dark Magician Girl the Magician's Apprentice x3, Dark Magician, the Pharaoh's Servant x3, Kashtira Fenrir x3. Created Sep 27, 2026 by YGO Mod.

Deck Prophecy TCG

Created by: YGO Mod (20517634)

Created On: 09/27/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 17, 2026
30± 10/ 100
Power Score
Structural 57
Reliability 48
Going First 58
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 57.2
Going First 58
Going Second 56
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Combo
  • Secondary strategies: Stun, Toolbox
  • Format: tcg

Legality

Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Dark Magician / Dark Magician Girl engine into Dark Magician of Destruction or Master of Chaos Fusion Summons, backed by Shining Sarcophagus and Magicians' Souls recursion; Link beatdown with Charmer Quartet, Accesscode Talker and Underworld Goddess, plus Kashtira Ogre and Tearlaments Kashtira pressure (Kashtira Fenrir is illegal and cannot be counted)
  • Turn 1 (going first): Open a Dark Magician or Magician's Souls starter, search via Dark Magical Circle / Dark Magical Curtain / Shining Sarcophagus, and go to a Fusion or Link summon while holding Ash Blossom or Infinite Impermanence for interaction
  • Turn 2 (going second): Hold Droll & Lock Bird, Effect Veiler and Ash Blossom in the six-card hand to disrupt the opponent's first board, then rebuild through Magician's Souls and the Dark Magician Girl engine
  • Recovery: Recover from the Graveyard with Magicians' Souls, Soul Servant placement and Dark Magician returns, and continue through Shining Sarcophagus searches
  • After siding: Not assessable: the list runs no Side Deck (side_count 0), so no post-side plan exists in the evidence

Why it scores here

The deck was scored as a connected system, not as an average of card scores. Its engine is reliable on paper: the Dark Magician core (34 copies) has about a 0.988 chance of at least one copy in a 5-card opening hand, and the 25 searcher-text cards give about a 0.94 chance of at least one searcher. Interaction is dense, with 11 hand traps and 16 negation-text cards, which lifts the endboard and going-second readings. Closing power comes from Dark Magician of Destruction, Master of Chaos and link beaters. Popularity was not used as evidence: the archetype usage stats only show that a list like this is real. There are no recorded boards, no tournament link and no side deck, so the combo floor, median and matchup readings are weak. The list is Illegal (Kashtira Fenrir is Forbidden and run 3 times, and Ash Blossom is over its Semi-Limited limit), so the structural score was capped at 30 instead of receiving a normal Final score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one core Dark Magician card in opening hand) = 0.988 and P(at least one searcher text card) = 0.94; hypergeometric estimate (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Hand-trap and searcher density keeps most hands functional, but 11 hand traps and mixed Link/Fusion requirements create some dead hands; estimated from composition (Inferred)
D3 Combo Conversion & Ceiling 45 Ceiling read from card text only: Dark Magician of Destruction and Master of Chaos fusion lines and Shining Sarcophagus recursion; no recorded boards (Inferred)
D4 Combo Floor & Median Output 40 No combos_evidence (total_combos 0), so the median is a text-only guess with low confidence (Inferred)
D5 Interruption Resilience & Route Redundancy 62 11 hand traps, Magician's Souls recursion and multiple engine starters give alternate routes after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Magician's Souls, Soul Servant and Magician's Rod recover resources from the Graveyard; no resource_signature data (Inferred)
D7 End-Board & Interaction Quality 66 Ash Blossom, Infinite Impermanence, Effect Veiler, Droll & Lock Bird, Called by the Grave and Forbidden Droplet give layered interaction; semantic read of card text (Inferred)
D8 Going-Second & Board-Breaking Power 60 Going-second hand traps (72 percent chance of at least one hand trap in a 6-card hand) and Called by the Grave help challenge a board; no going-second data (Inferred)
D9 Offensive Pressure & Closing Power 68 Closing bodies include Dark Magician of Destruction (2800 ATK), Master of Chaos (3000 ATK), Underworld Goddess (3000 ATK) and Kashtira Ogre (2800 ATK); card stats only (Verified)
D10 Main Deck Efficiency & Flexibility 60 Main Deck is 60 cards with 29 distinct cards, 10 single copies and 12 triple copies; 25 zero-level spells and traps add some flexibility (Verified)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck is 15 cards: 4 Fusion, 10 Link and 1 Xyz; mixed requirements and several Extra cards with no usage support (Verified)
D12 Side Deck Adaptability 15 No Side Deck is run, so there is no post-side plan to score; a low score is applied and flagged as provisional (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament_context or dated metagame sample exists, so matchup and format fit cannot be scored beyond archetype context (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Link and Fusion lines with many decision points and interaction timing; error tolerance is moderate (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 57.2, Going First ≈ 58, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Illegal list cap (-25). Final formula: Uncapped 0.80*Structural(57.2) + 0.20*TournamentReliability(48) = 55.4 (Meta provisional); then capped to 30 by the Illegal-list modifier

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dark Magician core is dense (34 copies) with near-certain opening access
  • Layered hand traps and negation text give strong interaction on the endboard
  • Strong closing bodies in the Extra Deck (Dark Magician of Destruction, Master of Chaos, Underworld Goddess)

Weaknesses

  • Illegal list: Kashtira Fenrir is Forbidden and run 3 times; Ash Blossom is over its Semi-Limited limit
  • Low exact-name archetype purity (6.7 percent), with many off-archetype support cards
  • No Side Deck, so no post-side adaptability
  • No recorded combo boards, so the floor and median are unknown

Critical choke points

  • Ash Blossom and Infinite Impermanence overlap as the main interaction; losing them to hand disruption leaves few answers
  • Fusion and Link lines depend on specific Extra Deck cards (Dark Magician of Destruction, Master of Chaos)
Priority Remove Add Reason
1 Kashtira Fenrir (3 copies) Legal replacement (non-Forbidden) or 0 copies Forbidden card run in the Main Deck makes the list Illegal
2 1 copy of Ash Blossom & Joyous Spring Any non-restricted interaction card Ash Blossom is Semi-Limited with 2 legal copies and 3 are run
3 Off-archetype filler A Side Deck of 15 with targeted answers The deck currently runs no Side Deck, so post-side adaptability is 0

Evidence & confidence

  • Verified: Legality: Illegal (Kashtira Fenrir Forbidden, 3 copies; Ash Blossom Semi-Limited, 3 copies vs 2 legal); Main 60 and Extra 15 counts within size rules; Copy histogram and card stats from the evidence pack; Usage stat: 34-copy Dark Magician core and 25 searchers in the deck
  • Observed: Usage statistics show archetype-standard core cards are present (15 of 24 core cards)
  • Inferred: Opening-hand consistency (P core 0.988, P searcher 0.94) from hypergeometric estimates; Interaction density and going-second hand-trap read from card text; Closing power from card stats and text
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament_context); Side-deck adaptability (no Side Deck)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry: going-first, going-second, matchup and brick/starter rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample No Side Deck (side_count 0): post-side plan cannot be assessed deck_name is null

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