Dark Magician Deck #757147 — Yu-Gi-Oh! TCG
60 Main, 15 Extra, incl. Dark Magician Girl the Magician's Apprentice x3, Dark Magician, the Pharaoh's Servant x3, Kashtira Fenrir x3. Created Sep 27, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/27/2026
Main Deck (60)
- Dark Magician Girl the Magician's Apprentice x3
- Dark Magician the Magician of Black Magic x1
- Dark Magician, the Pharaoh's Servant x3
- Droll & Lock Bird x2
- Gandora-G the Dragon of Destruction x1
- Kashtira Fenrir x3
- Kashtira Ogre x1
- Magician's Rod x3
- Magicians' Souls x2
- Mulcharmy Fuwalos x3
- Scareclaw Kashtira x1
- Tearlaments Kashtira x1
- Dark Magician x2
- Illusion of Chaos x3
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Called by the Grave x1
- Dark Magical Circle x2
- Dark Magical Curtain x3
- Forbidden Droplet x2
- Future Silence x2
- Magician's Salvation x1
- Preparation of Rites x3
- Shining Sarcophagus x1
- Soul Servant x3
- The Gaze of Timaeus x2
- Eternal Soul x1
- Infinite Impermanence x3
- Kashtira Preparations x1
Extra Deck (15)
- Dark Magician of Destruction x2
- Master of Chaos x1
- Red-Eyes Dark Dragoon x1
- Accesscode Talker x1
- Artemis, the Magistus Moon Maiden x1
- Charmer Quartet in Bloom x1
- Cyberse Contract Witch x1
- I:P Masquerena x1
- S:P Little Knight x1
- Selene, Queen of the Master Magicians x1
- Underworld Goddess of the Closed World x1
- W:P Fancy Ball x1
- Zenna's Deceiving Doll Maidens x1
- Kashtira Shangri-Ira x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (Confidence: Low)
- Primary strategy: Midrange
- Secondary strategies: Combo, Stun
- Format: tcg
Legality
Main 60 / Extra 15 / Side 0 — status: Illegal. 7 violation(s).
Identity & game plan
- Win condition: Dark Magician / Dark Magician Girl and Palladium-adjacent boards converted into 2500-3000 ATK beaters (Dark Magician of Destruction, Master of Chaos, Kashtira Ogre) and Link pressure; Link-based board development (Underworld Goddess, Accesscode Talker, Cyberse Contract Witch) with Kashtira support
- Turn 1 (going first): Open Soul Servant / Dark Magical Curtain / Magician's Rod / Preparation of Rites style starters to reach a Dark Magician or Illusion of Chaos search, then Ritual or Fusion into a boss; hold Ash Blossom or Infinite Impermanence for the first disruption
- Turn 2 (going second): Hand-trap first (Ash Blossom, Effect Veiler, Droll, Infinite Impermanence) to blank the opponent's starter, then rebuild from Dark Magical Curtain or Magicians' Souls-style recursion; the illegal Forbidden cards cannot be assumed to be present
- Recovery: Recursion through Dark Magical Circle, Soul Servant, Eternal Soul and Mulcharmy Fuwalos to refill a hand after an interruption
- After siding: No side deck is registered, so no post-side plan can be evaluated
Why it scores here
The deck reliably opens a functional starter because 24 archetype-core copies give a roughly 0.93 chance of at least one in a 5-card opening hand, and 25 searcher-text cards add redundancy. Its interaction layer is broad, with 11 hand traps, 16 negation-text cards and 20 removal-text cards, which earns credit on the endboard and going-second axes. Conversion is limited because no recorded boards exist, so ceiling and median are text-only inferences and the score does not rest on any combo evidence. The deck is capped low because it is Illegal: three Kashtira Fenrir, two Magicians' Souls, and single Called by the Grave, Charmer Quartet and Red-Eyes Dark Dragoon are Forbidden in TCG, and Ash Blossom and Droll are over their limits. Popularity was not rewarded, and the card-level power scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(>=1 archetype-core card in 5-card hand) ≈ 0.93; searcher-text group P ≈ 0.94; core copies computed from hypergeometric draws (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | Copy histogram 10/7/12 is mixed; 20 Spells and 11 hand traps raise dead-card risk, and the Forbidden copies would be bricks if they were legal (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards in combos_evidence; ceiling is a text-only read of Dark Magician and Ritual/Fusion lines (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so median and power distribution are unknown; floor is an inference from starter count and redundancy (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | 11 hand traps, Mulcharmy, Dark Magical Curtain and Dark Magical Circle give independent recovery routes after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | 25 searcher-text cards and recursion (Soul Servant, Eternal Soul, Mulcharmy) offset spending; no resource_signature available (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | 16 negation-text, 20 removal-text and 11 hand traps across layered interaction; semantic read from card text (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 68 | P(>=1 hand trap in 6-card going-second hand) ≈ 0.72; going-second board-breaking inferred from hand-trap density (Inferred) |
| D9 | Offensive Pressure & Closing Power | 68 | Boss ATK in the 2500-3000 range (Dark Magician, Master of Chaos, Underworld Goddess, Dark Magician of Destruction) (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 45 | Exact archetype-name purity is 25.3% with 56 off-archetype copies, so the 60-card main is diluted across Kashtira, Prophecy, Chaos, Mulcharmy and others (Observed composition) |
| D11 | Extra Deck Efficiency & Coverage | 50 | Extra Deck of 15 spans Fusion, Link and Xyz with 14 distinct cards, and includes 2 Forbidden/over-limit Extra cards (Verified composition) |
| D12 | Side Deck Adaptability | 15 | No side deck registered (side_count 0), so post-side adaptability cannot be scored beyond a gap (Verified gap) |
| D13 | Matchup Coverage & Format Fit | 30 | No tournament link or dated meta; format fit is unknown and the Illegal list lowers it (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-archetype engine with Ritual, Fusion and Link routes, many decision points and no combo steps to check repeatability (Inferred) |
How the score was computed
Strategy profile: Midrange only; Combo secondary noted but not blended. Modifiers: none.
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