Dark Magician Deck #757147 — Yu-Gi-Oh! TCG

60 Main, 15 Extra, incl. Dark Magician Girl the Magician's Apprentice x3, Dark Magician, the Pharaoh's Servant x3, Kashtira Fenrir x3. Created Sep 27, 2026 by YGO Mod.

Deck Dark Magician TCG

Created by: YGO Mod (20517634)

Created On: 09/27/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
25± 10/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (Confidence: Low)

  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: tcg

Legality

Main 60 / Extra 15 / Side 0 — status: Illegal. 7 violation(s).

Identity & game plan

  • Win condition: Dark Magician / Dark Magician Girl and Palladium-adjacent boards converted into 2500-3000 ATK beaters (Dark Magician of Destruction, Master of Chaos, Kashtira Ogre) and Link pressure; Link-based board development (Underworld Goddess, Accesscode Talker, Cyberse Contract Witch) with Kashtira support
  • Turn 1 (going first): Open Soul Servant / Dark Magical Curtain / Magician's Rod / Preparation of Rites style starters to reach a Dark Magician or Illusion of Chaos search, then Ritual or Fusion into a boss; hold Ash Blossom or Infinite Impermanence for the first disruption
  • Turn 2 (going second): Hand-trap first (Ash Blossom, Effect Veiler, Droll, Infinite Impermanence) to blank the opponent's starter, then rebuild from Dark Magical Curtain or Magicians' Souls-style recursion; the illegal Forbidden cards cannot be assumed to be present
  • Recovery: Recursion through Dark Magical Circle, Soul Servant, Eternal Soul and Mulcharmy Fuwalos to refill a hand after an interruption
  • After siding: No side deck is registered, so no post-side plan can be evaluated

Why it scores here

The deck reliably opens a functional starter because 24 archetype-core copies give a roughly 0.93 chance of at least one in a 5-card opening hand, and 25 searcher-text cards add redundancy. Its interaction layer is broad, with 11 hand traps, 16 negation-text cards and 20 removal-text cards, which earns credit on the endboard and going-second axes. Conversion is limited because no recorded boards exist, so ceiling and median are text-only inferences and the score does not rest on any combo evidence. The deck is capped low because it is Illegal: three Kashtira Fenrir, two Magicians' Souls, and single Called by the Grave, Charmer Quartet and Red-Eyes Dark Dragoon are Forbidden in TCG, and Ash Blossom and Droll are over their limits. Popularity was not rewarded, and the card-level power scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(>=1 archetype-core card in 5-card hand) ≈ 0.93; searcher-text group P ≈ 0.94; core copies computed from hypergeometric draws (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Copy histogram 10/7/12 is mixed; 20 Spells and 11 hand traps raise dead-card risk, and the Forbidden copies would be bricks if they were legal (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards in combos_evidence; ceiling is a text-only read of Dark Magician and Ritual/Fusion lines (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median and power distribution are unknown; floor is an inference from starter count and redundancy (Inferred)
D5 Interruption Resilience & Route Redundancy 62 11 hand traps, Mulcharmy, Dark Magical Curtain and Dark Magical Circle give independent recovery routes after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 25 searcher-text cards and recursion (Soul Servant, Eternal Soul, Mulcharmy) offset spending; no resource_signature available (Inferred)
D7 End-Board & Interaction Quality 72 16 negation-text, 20 removal-text and 11 hand traps across layered interaction; semantic read from card text (Inferred)
D8 Going-Second & Board-Breaking Power 68 P(>=1 hand trap in 6-card going-second hand) ≈ 0.72; going-second board-breaking inferred from hand-trap density (Inferred)
D9 Offensive Pressure & Closing Power 68 Boss ATK in the 2500-3000 range (Dark Magician, Master of Chaos, Underworld Goddess, Dark Magician of Destruction) (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 Exact archetype-name purity is 25.3% with 56 off-archetype copies, so the 60-card main is diluted across Kashtira, Prophecy, Chaos, Mulcharmy and others (Observed composition)
D11 Extra Deck Efficiency & Coverage 50 Extra Deck of 15 spans Fusion, Link and Xyz with 14 distinct cards, and includes 2 Forbidden/over-limit Extra cards (Verified composition)
D12 Side Deck Adaptability 15 No side deck registered (side_count 0), so post-side adaptability cannot be scored beyond a gap (Verified gap)
D13 Matchup Coverage & Format Fit 30 No tournament link or dated meta; format fit is unknown and the Illegal list lowers it (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-archetype engine with Ritual, Fusion and Link routes, many decision points and no combo steps to check repeatability (Inferred)

How the score was computed

Strategy profile: Midrange only; Combo secondary noted but not blended. Modifiers: none.


More TCG Info

Dark Magician

Dark Magician Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top