Prophecy Deck #757142 — Yu-Gi-Oh! TCG

Created by: YGO Mod (20517634)

Created On: 09/27/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 8/ 100
Power Score
Structural 57
Reliability 48
Going First 58
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 57.2
Going First 58
Going Second 60
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: tcg

Legality

Main 60 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (Master of Chaos, Timaeus, Underworld Goddess, Red-Eyes Dark Dragoon, Dark Magician of Destruction) reached through Dark Magician searches and Fusion or Link Summons; Recursive Dark Magician board presence via Magician's Rod, Eternal Soul and Magicians' Souls
  • Turn 1 (going first): Search a Dark Magician or Prophecy engine card with Magician's Rod, Dark Magical Circle or Shining Sarcophagus, then Summon a boss through Magician's Souls, Soul Servant or the Timaeus and Gaze Fusion line
  • Turn 2 (going second): Hold Ash Blossom, Droll and Lock Bird, Effect Veiler or Ghost Ogre to answer the opponent's first Summon or search, then rebuild through the same searchers
  • Recovery: Ash Blossom and Magician's Rod recursion from the GY, Magicians' Souls draws and Mulcharmy Fuwalos draws refill the hand after an interruption
  • After siding: No Side Deck is registered, so no post-side plan can be evaluated

Why it scores here

The deck reliably opens a functional engine: about 95% of opening hands hold at least one of its 26 searcher-text cards, and the archetype-core group is almost always present, which supports the D1 and D6 reads. Its resilience comes from 13 hand traps, 13 negation-text cards and recursion from the GY, so it can keep going after a first interruption. Conversion is the weak point, because no recorded boards exist, so the combo ceiling and median are text-only inferences and are scored lower for that reason. Its closing power comes from Extra Deck bosses with 2800 to 3000 ATK, but the deck is Illegal (three copies of Ash Blossom against a limit of two) and has no Side Deck, so the score is capped at 30 and read as structural only. Popularity and archetype-usage stats confirm the list is real and accessible, but they did not earn any points, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least one searcher-text card in opening 5) = 0.949 and archetype-core presence 0.990; starter-specific 3-copy cards reach 0.233 in hand (Inferred)
D2 Opening-Hand Quality & Brick Management 55 13 hand traps and 14 tech cards compete for the same hand slots; going-second hand-trap presence 0.786 (Inferred)
D3 Combo Conversion & Ceiling 48 No parseable recorded boards; ceiling read from card text only, through Dark Magician and Timaeus lines (Inferred)
D4 Combo Floor & Median Output 40 No combos supplied, so no median or power distribution exists; scored low for lack of evidence (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Multiple hand-trap and GY recursion routes (Ash Blossom, Magician's Rod, Eternal Soul) give independent lines after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 68 26 searcher-text cards plus draw effects from Magicians' Souls, Soul Servant and Mulcharmy Fuwalos give strong refuel (Inferred from text)
D7 End-Board & Interaction Quality 66 16 removal-text and 13 negation-text cards form a broad interaction layer, but no interaction-density data was recorded (Inferred)
D8 Going-Second & Board-Breaking Power 62 Going-second hand-trap coverage of 0.786 with Droll and Lock Bird and Ash Blossom; no going-second win data (Inferred)
D9 Offensive Pressure & Closing Power 70 Extra Deck bosses at 2800 to 3000 ATK and Master of Chaos board-clearing text; no end-board measurement (Verified stat plus Inferred)
D10 Main Deck Efficiency & Flexibility 52 60 Main Deck slots include 25 level-0 spells and traps and a 13-card hand-trap block, so compactness is moderate (Verified count plus Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots spread across 5 Fusion and 10 Link monsters with 2 Dark Magician of Destruction; several one-ofs (Verified count)
D12 Side Deck Adaptability 20 No Side Deck registered (0 cards), so no post-side adaptation is possible (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype meta-share absent (Provisional)
D14 Pilotability & Error Tolerance 45 Several multi-step Fusion, Link and Ritual lines plus timing-sensitive hand-trap choices raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange primary with Toolbox secondary; not blended numerically (see dimension_weights). Structural ≈ 57.2, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Banlist and copy-limit exposure (-10); No Side Deck (-5); Illegal deck cap (-10.36). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); then illegal-deck cap applied: 0.80*57.2 + 0.20*48 = 55.4, less modifiers = 30

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very high searcher density (26 searcher-text cards) gives reliable access to engine cards
  • Layered interaction: 13 hand traps, 13 negation-text cards and GY recursion
  • Strong Extra Deck closers at 2800 to 3000 ATK

Weaknesses

  • Illegal list: three copies of Ash Blossom against a limit of two
  • No Side Deck, so no post-side plan
  • Low exact-name archetype purity (6.7%) suggests a loosely built engine
  • No recorded boards, so the combo floor and median cannot be measured

Critical choke points

  • Ash Blossom & Joyous Spring copy count, which makes the list illegal as built
  • Magician's Rod and Dark Magician search lines for the going-first engine
  • Fusion and Link summon requirements for the Extra Deck boss routes
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring 1 legal Main Deck card with a clear role (for example a second copy of a searcher already in the list, if it stays within the copy limit) Brings the deck to a legal copy count so it can receive a normal Final Contextual score instead of the structural-only cap
2 1 low-impact hand trap or tech card 1 Side Deck card Gives the deck a post-side plan and some best-of-3 flexibility

Evidence & confidence

  • Verified: Main 60, Extra 15, Side 0 within size rules; Ash Blossom & Joyous Spring: 3 copies against a legal limit of 2 (Illegal); Called by the Grave and S:P Little Knight at their Limited limit of 1 copy; 26 searcher-text cards, 13 hand traps, 13 negation-text cards in the deck
  • Observed: Usage stats: 15 of 24 core archetype cards present (62.5%)
  • Inferred: Starter and archetype-core hypergeometric estimates (0.949 and 0.990); Interaction, recursion and resource estimates from card text; Going-first and going-second power estimates
  • Provisional: Meta Power (null without a dated metagame sample); Matchup and format fit (D13); Median and floor combo output (no recorded boards)
  • Data gaps: No recorded combos or boards; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry for going-first, going-second, matchups or brick rate No Side Deck; post-side performance unmeasurable Meta Power is provisional without a dated metagame sample

More TCG Info

Prophecy

Prophecy Breakdown

 
 

 

 

 

 

 

 
 

 

 
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