Prophecy Deck #757142 — Yu-Gi-Oh! TCG
Created by: YGO Mod (20517634)
Created On: 09/27/2026
Main Deck (60)
- Dark Magician Girl the Magician's Apprentice x3
- Dark Magician the Magician of Black Magic x1
- Dark Magician, the Pharaoh's Servant x3
- Droll & Lock Bird x2
- Gandora-G the Dragon of Destruction x1
- Kuriboh - Multiply! x3
- Magician's Rod x3
- Magicians' Souls x3
- Mulcharmy Fuwalos x3
- Dark Magician x2
- Illusion of Chaos x3
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Ghost Ogre & Snow Rabbit x2
- Called by the Grave x1
- Chaos Form x1
- Dark Magical Circle x2
- Dark Magical Curtain x3
- Future Silence x2
- Magician's Salvation x1
- Preparation of Rites x3
- Ragged Records of Rites x2
- Shining Sarcophagus x1
- Soul Servant x3
- The Gaze of Timaeus x2
- Eternal Soul x1
- Infinite Impermanence x3
Extra Deck (15)
- Dark Magician of Destruction x2
- Master of Chaos x1
- Red-Eyes Dark Dragoon x1
- Timaeus the United Magical Dragon x1
- Accesscode Talker x1
- Artemis, the Magistus Moon Maiden x1
- Charmer Quartet in Bloom x1
- Cyberse Contract Witch x1
- I:P Masquerena x1
- S:P Little Knight x1
- Selene, Queen of the Master Magicians x1
- Underworld Goddess of the Closed World x1
- W:P Fancy Ball x1
- Zenna's Deceiving Doll Maidens x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57.2 |
| Going First | 58 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Combo
- Format: tcg
Legality
Main 60 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Extra Deck boss monsters (Master of Chaos, Timaeus, Underworld Goddess, Red-Eyes Dark Dragoon, Dark Magician of Destruction) reached through Dark Magician searches and Fusion or Link Summons; Recursive Dark Magician board presence via Magician's Rod, Eternal Soul and Magicians' Souls
- Turn 1 (going first): Search a Dark Magician or Prophecy engine card with Magician's Rod, Dark Magical Circle or Shining Sarcophagus, then Summon a boss through Magician's Souls, Soul Servant or the Timaeus and Gaze Fusion line
- Turn 2 (going second): Hold Ash Blossom, Droll and Lock Bird, Effect Veiler or Ghost Ogre to answer the opponent's first Summon or search, then rebuild through the same searchers
- Recovery: Ash Blossom and Magician's Rod recursion from the GY, Magicians' Souls draws and Mulcharmy Fuwalos draws refill the hand after an interruption
- After siding: No Side Deck is registered, so no post-side plan can be evaluated
Why it scores here
The deck reliably opens a functional engine: about 95% of opening hands hold at least one of its 26 searcher-text cards, and the archetype-core group is almost always present, which supports the D1 and D6 reads. Its resilience comes from 13 hand traps, 13 negation-text cards and recursion from the GY, so it can keep going after a first interruption. Conversion is the weak point, because no recorded boards exist, so the combo ceiling and median are text-only inferences and are scored lower for that reason. Its closing power comes from Extra Deck bosses with 2800 to 3000 ATK, but the deck is Illegal (three copies of Ash Blossom against a limit of two) and has no Side Deck, so the score is capped at 30 and read as structural only. Popularity and archetype-usage stats confirm the list is real and accessible, but they did not earn any points, and no card scores were averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 66 | P(at least one searcher-text card in opening 5) = 0.949 and archetype-core presence 0.990; starter-specific 3-copy cards reach 0.233 in hand (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 13 hand traps and 14 tech cards compete for the same hand slots; going-second hand-trap presence 0.786 (Inferred) |
| D3 | Combo Conversion & Ceiling | 48 | No parseable recorded boards; ceiling read from card text only, through Dark Magician and Timaeus lines (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combos supplied, so no median or power distribution exists; scored low for lack of evidence (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Multiple hand-trap and GY recursion routes (Ash Blossom, Magician's Rod, Eternal Soul) give independent lines after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 68 | 26 searcher-text cards plus draw effects from Magicians' Souls, Soul Servant and Mulcharmy Fuwalos give strong refuel (Inferred from text) |
| D7 | End-Board & Interaction Quality | 66 | 16 removal-text and 13 negation-text cards form a broad interaction layer, but no interaction-density data was recorded (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 62 | Going-second hand-trap coverage of 0.786 with Droll and Lock Bird and Ash Blossom; no going-second win data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Extra Deck bosses at 2800 to 3000 ATK and Master of Chaos board-clearing text; no end-board measurement (Verified stat plus Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 52 | 60 Main Deck slots include 25 level-0 spells and traps and a 13-card hand-trap block, so compactness is moderate (Verified count plus Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra Deck slots spread across 5 Fusion and 10 Link monsters with 2 Dark Magician of Destruction; several one-ofs (Verified count) |
| D12 | Side Deck Adaptability | 20 | No Side Deck registered (0 cards), so no post-side adaptation is possible (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; archetype meta-share absent (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Several multi-step Fusion, Link and Ritual lines plus timing-sensitive hand-trap choices raise decision load (Inferred) |
How the score was computed
Strategy profile: Midrange primary with Toolbox secondary; not blended numerically (see dimension_weights). Structural ≈ 57.2, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Banlist and copy-limit exposure (-10); No Side Deck (-5); Illegal deck cap (-10.36). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); then illegal-deck cap applied: 0.80*57.2 + 0.20*48 = 55.4, less modifiers = 30
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Very high searcher density (26 searcher-text cards) gives reliable access to engine cards
- Layered interaction: 13 hand traps, 13 negation-text cards and GY recursion
- Strong Extra Deck closers at 2800 to 3000 ATK
Weaknesses
- Illegal list: three copies of Ash Blossom against a limit of two
- No Side Deck, so no post-side plan
- Low exact-name archetype purity (6.7%) suggests a loosely built engine
- No recorded boards, so the combo floor and median cannot be measured
Critical choke points
- Ash Blossom & Joyous Spring copy count, which makes the list illegal as built
- Magician's Rod and Dark Magician search lines for the going-first engine
- Fusion and Link summon requirements for the Extra Deck boss routes
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | 1 legal Main Deck card with a clear role (for example a second copy of a searcher already in the list, if it stays within the copy limit) | Brings the deck to a legal copy count so it can receive a normal Final Contextual score instead of the structural-only cap |
| 2 | 1 low-impact hand trap or tech card | 1 Side Deck card | Gives the deck a post-side plan and some best-of-3 flexibility |
Evidence & confidence
- Verified: Main 60, Extra 15, Side 0 within size rules; Ash Blossom & Joyous Spring: 3 copies against a legal limit of 2 (Illegal); Called by the Grave and S:P Little Knight at their Limited limit of 1 copy; 26 searcher-text cards, 13 hand traps, 13 negation-text cards in the deck
- Observed: Usage stats: 15 of 24 core archetype cards present (62.5%)
- Inferred: Starter and archetype-core hypergeometric estimates (0.949 and 0.990); Interaction, recursion and resource estimates from card text; Going-first and going-second power estimates
- Provisional: Meta Power (null without a dated metagame sample); Matchup and format fit (D13); Median and floor combo output (no recorded boards)
- Data gaps: No recorded combos or boards; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry for going-first, going-second, matchups or brick rate No Side Deck; post-side performance unmeasurable Meta Power is provisional without a dated metagame sample
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