Clown Crew Deck #757135 — Yu-Gi-Oh! TCG

55 Main, 12 Extra, incl. Clown Crew Biancaviso x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Sep 27, 2026 by YGO Mod.

Deck Clown Crew TCG

Created by: YGO Mod (20517634)

Created On: 09/27/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 17, 2026
35± 10/ 100
Power Score
Structural 58
Reliability 52
Going First 62
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 58
Going First 62
Going Second 60
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: tcg

Legality

Main 55 / Extra 12 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Clown Crew Extra Deck pressure ending in 2500-ATK monsters (Clown Crew Biancaviso, Bystial Druiswurm / Magnamhut / Baldrake, The Great Gallant Bandit); Ritual and Tribute Summon recursion through Clown Crew Rehearsal, Malabarisme and Soiree Operations
  • Turn 1 (going first): Open a Clown Crew starter (Rehearsal, Malabarisme, Matinee Operatics) and extend into a Tribute or Extra Deck summon while holding a hand trap for the opponent's first interruption
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Effect Veiler or Droll & Lock Bird for the opponent's board, then rebuild through Clown Crew Biancaviso and Bystial monsters
  • Recovery: Recur Clown Crew cards from GY and banishment (New Face, Rehearsal banish effect, Flair and Biancaviso Tribute effects) and rebuild the Extra Deck from the GY
  • After siding: Not evaluable: side_count is 0, so there is no post-side plan in this list

Why it scores here

The list reliably opens a Clown Crew starter: the archetype core (34 copies) gives about 0.99 chance of at least one core card in a 5-card opening hand, a hypergeometric estimate labelled Inferred. The engine then converts into 2500-ATK Extra Deck pressure, and its 14 hand traps plus 16 negation-text cards give it real interaction density, which is where most of the score comes from. Its weakness is the system itself: there are no recorded boards, so the ceiling and median are text-only inference, and the list has no side deck. Popularity was not credited, and card scores were not averaged into the deck score. The list is Illegal (Ash Blossom & Joyous Spring is run 3 times against a limit of 2), so the score is capped at 35 and labelled structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least one Clown Crew core card in a 5-card opening hand) is about 0.99; 3-copy starters at about 0.25 each; core-set estimate (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Archetype core is dense with a 0.6% proxy brick rate, but 16 tech and 14 hand-trap slots compete for hand space (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards exist, so ceiling is inferred from Biancaviso, Gallant Bandit and Bystial 2500-ATK bodies (Inferred)
D4 Combo Floor & Median Output 45 combos_evidence has no boards, so the median is text-only inference with low confidence (Inferred)
D5 Interruption Resilience & Route Redundancy 70 14 hand traps plus recursive Clown Crew GY effects give multiple independent answers to one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Rehearsal banish, New Face shuffle-and-draw and Mulcharmy draws recover resources, but the engine spends Extra Deck material heavily (Inferred)
D7 End-Board & Interaction Quality 72 16 negation-text cards and 24 removal-text cards, including 14 hand traps and Called by the Grave (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 60 Hand-trap group gives about 0.84 chance of one going second; Biancaviso and Gallant Bandit negate boards (Inferred)
D9 Offensive Pressure & Closing Power 62 Three 2500-ATK monsters and Bystial piercing or Biancaviso draws close games, with no board data to confirm (Inferred)
D10 Main Deck Efficiency & Flexibility 55 55 Main Deck cards, 28 distinct, 44.8% exact-name Clown Crew purity, with 37 off-archetype copies (Verified composition)
D11 Extra Deck Efficiency & Coverage 62 12 Extra Deck cards across Xyz, Synchro, Link and Fusion, all Clown Crew or support; the usage stats disagree with the card list on 3 Extra Deck cards (Verified composition)
D12 Side Deck Adaptability 15 Side deck is empty, so there is no post-side adaptation at all (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share is absent, so this is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Ritual, Tribute and Extra Deck lines with several once-per-turn and recursion clauses need careful sequencing (Inferred)

How the score was computed

Strategy profile: Midrange primary with Stun secondary; Midrange profile used for Structural. Structural ≈ 58, Going First ≈ 62, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Banlist exposure (-3); No side deck (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 0.80*58 + 0.20*52 = 57, plus context modifiers -5 = 52, then Illegal cap applied: 35 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense archetype core with about 0.99 chance of a live starter in a 5-card hand (Inferred)
  • 14 hand traps and 16 negation-text cards give broad interaction (Inferred)
  • Multiple 2500-ATK finishers in the Extra Deck and Main Deck (Verified text)

Weaknesses

  • Illegal list: Ash Blossom & Joyous Spring is run 3 times against a limit of 2 (Verified)
  • No side deck, so no post-side adaptation (Verified)
  • Only 44.8% exact-name Clown Crew purity, with 37 off-archetype copies (Verified)
  • No recorded boards, so combo ceiling and floor are unmeasured (Verified gap)

Critical choke points

  • Clown Crew Rehearsal and Malabarisme as the main starter route
  • Limited Called by the Grave and Triple Tactics Talent, each at 1 copy, are the only out-of-archetype answers
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring Any legal card, to bring the list within copy limits Required to make the list legal; the copy limit for Semi-Limited is 2
2 None A 15-card side deck, from the existing hand traps and the Clown Crew engine A side deck gives post-side adaptation, which is the largest gap in D12 (Inferred)

Evidence & confidence

  • Verified: Illegal status: Ash Blossom & Joyous Spring 3 copies vs legal limit 2; Main 55, Extra 12, Side 0; all counts within size rules; Extra Deck breakdown: Xyz 3, Synchro 4, Link 2, Fusion 3; Exact-name purity 44.8%; Clown Crew Biancaviso ATK 2500 and Bystial ATK 2500 printed text
  • Inferred: P(at least one archetype core card in a 5-card hand) about 0.99; Hand-trap group gives about 0.84 chance of one going second; Engine conversion, resilience and interaction quality scores
  • Provisional: Meta power (no dated meta sample); D13 matchup and format fit
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent Usage statistics disagree with the card list on Clown Crew Fiends, Diabolo and Dristy (listed as not in deck, but present in the Extra zone), so usage-based core claims may be mis-keyed No win-rate telemetry: going-first/second, matchup, brick and starter rates are Inferred or unknown Meta power is Provisional unless a dated metagame sample is supplied

More TCG Info

Clown Crew

Clown Crew Breakdown

 
 

 

 

 

 

 

 
 

 

 
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