Kewl Tune Deck #757128 — Yu-Gi-Oh! TCG

43 Main, 16 Extra, incl. Elfnote Lucina x3, Elfnote Tinia x3, Ash Blossom & Joyous Spring x3.

Created by: YGO Mod (20517634)

Created On: 09/27/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 17, 2026
20± 5/ 100
Power Score
Structural 53
Reliability 45
Going First 50
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±5 · Confidence: Medium)

Overall score Value
Structural Deck Power 53
Going First 50
Going Second 45
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: tcg

Legality

Main 43 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 9 violation(s).

Identity & game plan

  • Win condition: Synchro Summon through Kewl Tune Tuner chains into high-ATK boss monsters such as Kewl Tune B2B, Junora and Elfnote June Pride; Elfnote Seraphim Strelitzia and Accel Synchro Stardust Dragon as additional Extra Deck boards
  • Turn 1 (going first): Normal Summon a Tuner (Kewl Tune Cue or Reco) and use its search or Special Summon to set up a Synchro Summon with a second Tuner; the Kewl Tune Synchro spell is the main searcher for the Synchro Tuner
  • Turn 2 (going second): Open with Ash Blossom, Ghost Ogre, Effect Veiler or Droll & Lock Bird as interaction, then rebuild a board through Synchro Summons from the 6-card hand
  • Recovery: Duelist Genesis and Synchro Overtake re-fetch a Synchro Tuner or Synchro Monster; Kewl Tune Mix and Reco recur Kewl Tune monsters from the GY
  • After siding: No Side Deck is registered, so there is no post-side plan

Why it scores here

The deck's Synchro engine is built around the Kewl Tune chain: a Tuner-heavy Main Deck (about 88% of the core archetype group present in at least one opening hand of five, Inferred) feeds 16 Synchro Extra Deck monsters, so the list reliably finds a Tuner and reaches a Synchro Summon. The conversion ceiling comes from the Synchro bosses, while the median is lower because many of the Main Deck pieces are Tuners and searchers that need a second Tuner before they do anything. Interaction is real but thin, with about 13 hand traps and negation effects (Inferred from text), and there is no board breaker or floodgate. It has no Side Deck and runs two Forbidden cards plus several over-limit Limited and Semi-Limited copies, so it cannot be played as listed. Popularity and archetype usage were not counted toward the score, and card scores were not averaged; the score comes from the system's consistency and output, then is capped low because the list is illegal.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one archetype core card in a 5-card opening hand) ≈ 0.88; 14 core copies; 2-card bootstrap via Tuner search (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Searcher text in 20 Main Deck copies gives P ≥ 0.97 for a search hand; brick risk comes from Tuner-only hands with no second Tuner (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; ceiling is inferred from Synchro boss text such as Kewl Tune B2B and Junora (Inferred)
D4 Combo Floor & Median Output 45 Median output is inferred to be lower than the ceiling because most Synchro lines need two Tuners and a specific boss; no power distribution exists (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Ash Blossom, Effect Veiler, Ghost Belle and Ghost Ogre give several independent answers, and Kewl Tune Mix and Reco recur Tuners (Inferred from text)
D6 Resource Economy, Recovery & Grind 50 Duelist Genesis, Synchro Overtake and Kewl Tune Mix/Reco provide some recursion; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 50 13 hand traps and 8 negation texts, plus Kewl Tune Loudness War and Zalen for removal and negation; no faceDownST or boss-protection data (Inferred)
D8 Going-Second & Board-Breaking Power 40 Going-second plan relies on hand-trap interaction before a Synchro board; no board breaker in the Main Deck (Inferred)
D9 Offensive Pressure & Closing Power 45 Boss ATK reaches 3100–3200 (Junora, June Pride, B2B) but the lines are single-boss and no recorded attacks exist (Inferred)
D10 Main Deck Efficiency & Flexibility 55 43 Main Deck cards with 21 distinct names, about 33 Tuners and only a few dead slots; size is legal (Verified)
D11 Extra Deck Efficiency & Coverage 45 16 Extra Deck cards exceed the 15-card cap; the extra Synchro is a flex slot (Verified)
D12 Side Deck Adaptability 20 No Side Deck was registered; post-side adaptability cannot be assessed (Provisional)
D13 Matchup Coverage & Format Fit 50 Archetype meta-share and tournament data are absent; no dated meta sample (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Synchro lines with Tuner chains and several search effects require careful sequencing; this is a high decision burden (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 53, Going First ≈ 50, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8); extra_deck_over_cap (-2); side_deck_absent (-2). Final formula: Illegal cap applied: uncapped 0.80*53 + 0.20*45 = 51.4, then modifiers (-12 total) give 39, which is capped to 20 because the list runs Forbidden cards and 16 Extra Deck cards. Theoretical/structural only.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Tuner and searcher package gives a high chance of a live opening hand (Inferred)
  • Large Synchro Extra Deck gives several boss options (Verified)
  • Multiple hand traps and negation texts give layered interaction (Inferred)

Weaknesses

  • Illegal as listed: two Forbidden cards and several over-limit copies (Verified)
  • Extra Deck is one card over the limit (Verified)
  • No Side Deck, so no adaptability (Verified)
  • No recorded boards, so the combo ceiling and median are text-only (Verified)

Critical choke points

  • Kewl Tune Synchro and the Tuner search chain: losing it or its Tuner leaves the Synchro plan stalled (Inferred)
  • Reliance on Kewl Tune Cue and Reco as Tuners, which become scarce after the legal copy limits are applied (Inferred)
Priority Remove Add Reason
1 Kewl Tune Rotary (1) and PSY-Framelord Omega (1) Legal replacement Tuner and Synchro cards, or leave empty Forbidden cards make the list illegal in TCG
2 Copies over the limit: Elfnote Lucina 3→1, Elfnote Tinia 3→1, Kewl Tune Synchro 3→1, Kewl Tune Cue 2→1, Kewl Tune Reco 2→1, Ash Blossom 3→2 Replacement non-limited cards Brings each card within its legal copy limit
3 One Extra Deck card None Extra Deck 16 is over the 15-card limit
4 A Side Deck of 0 to 15 cards Adds post-side adaptability, which is currently absent

Evidence & confidence

  • Verified: Legality: Illegal, with Forbidden, Limited and Semi-Limited violations; Main Deck 43 cards in the legal 40–60 range; Archetype core group present at 14 copies
  • Inferred: Opening-hand consistency probabilities; Ceiling and median from card text alone; Interaction density from text; Going-first and going-second estimates
  • Provisional: Meta Power is null because no dated metagame sample exists; Matchup and format fit cannot be assessed
  • Data gaps: no combos supplied; combo floor/median/ceiling is text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry; going-first/second, matchup and brick rates are Inferred or Unknown no Side Deck registered Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Kewl Tune

Kewl Tune Breakdown

 
 

 

 

 

 

 

 
 

 

 
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