Blue-Eyes Deck #757126 — Yu-Gi-Oh! TCG
60 Main, 15 Extra, incl. Deep-Eyes White Dragon, the Blue Abyss x3, Nibiru, the Primal Being x3, Blue-Eyes White Dragon x3. Created Sep 27, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/27/2026
Main Deck (60)
- Blue-Eyes Abyss Dragon x1
- Blue-Eyes Alternative White Dragon x1
- Blue-Eyes Jet Dragon x1
- Blue-Eyes White Dragon, the White Phantom Beast x2
- Deep-Eyes White Dragon, the Blue Abyss x3
- Dictator of D. x2
- Dragon Spirit of White x1
- Droll & Lock Bird x2
- Nibiru, the Primal Being x3
- Blue-Eyes White Dragon x3
- Blue-Eyes Chaos MAX Dragon x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Fydraulis Harmonia x3
- Kaibaman the Legend x2
- Maiden of White x3
- Sage with Eyes of Blue x3
- The White Stone of Legend x2
- Bingo Machine, Go!!! x2
- Burst Stream of Destruction x1
- Chaos Form x1
- Mausoleum of White x1
- Subspace Battle x3
- The Guiding Flute of Summoning Dragons x2
- The Melody of Awakening Dragon x3
- Ultimate Fusion x1
- Wishes for Eyes of Blue x3
- Infinite Impermanence x3
- True Light x1
Extra Deck (15)
- Blue-Eyes Tyrant Dragon x1
- Blue-Eyes Ultimate Dragon x1
- Blue-Eyes Ultimate Dragon, the God-Surpassing Servant x1
- Dragon Master Magia x1
- Hieratic Seal of the Heavenly Spheres x1
- Spirit with Eyes of Blue x2
- Blue-Eyes Spirit Dragon x3
- Blue-Eyes Ultimate Spirit Dragon x1
- Crimson Dragon x1
- Crimson Dragon Quetzalcoatl x1
- Indigo-Eyes Silver Dragon x2
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 59 |
| Going First | 60 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: tcg
Legality
Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Blue-Eyes White Dragon and Blue-Eyes extenders (Ultimate Dragon, Tyrant Dragon, Chaos MAX via Chaos Form) converting a searched BEWD engine into 3000 to 4500 ATK boards; Blue-Eyes Ultimate Spirit Dragon and Blue-Eyes Spirit Dragon as Synchro pressure with negation support
- Turn 1 (going first): Normal Summon Sage or Maiden of White, search a Tuner or BEWD via The White Stone of Legend, Wishes, or Melody, then extend into Blue-Eyes Alternative or Ultimate Dragon (Inferred from text; no recorded boards)
- Turn 2 (going second): Open hand traps (Ash, Droll, Effect Veiler, Infinite Impermanence, Nibiru) to blank the opponent's starter, then rebuild through the searchers (Inferred)
- Recovery: Searchers and GY-based extenders (Kaibaman, Dragon Spirit of White, Deep-Eyes) rebuild BEWD after a broken opening (Inferred)
- After siding: Not assessable: the export has zero side-deck cards, so no post-side plan exists
Why it scores here
This deck is illegal in TCG as built (Ash Blossom at 3 copies and Droll and Lock Bird at 2 copies exceed their limits), so the normal Final formula is suspended and the 35 is a capped structural-only read; the pre-cap value of about 45 is shown in the modifiers and is not the published score. Structurally it opens functional Blue-Eyes lines through several 3-copy searchers and a large Blue-Eyes core, which earns the engine accessibility and closing-power dimensions. Interaction density (hand traps, negation text, and Blue-Eyes Spirit and Ultimate Spirit negation) earns the endboard score, while the 14 hand traps and 14 tech cards also add brick and dead-card risk to D2. No recorded boards exist, so combo ceiling and floor are text-only Inferred estimates, and no popularity or meta-share was counted toward the score. The deck has no Side Deck, which caps side adaptability at a very low score and reduces tournament reliability.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(at least one 3-copy starter in a 5-card opener) is about 0.23 per copy, but about 92% of opens hit at least one archetype-core card; 20 searcher-text cards carry the engine (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 14 hand traps and 14 tech cards, 42 of 86 off-archetype copies (44% exact-name purity), and conflicting Normal Summon cards raise brick and dead-card risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 65 | Ceiling read from card text: Chaos Form into Blue-Eyes Chaos MAX (4000 ATK), Ultimate Dragon at 4500 ATK, and Ultimate Fusion routes; no recorded boards (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No parseable combo boards, so the median and floor are unmeasured and estimated only from starter diversity and hand-trap support (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Redundant starters (3-copy Sage and Maiden) and recursion (Kaibaman, Dragon Spirit, Deep-Eyes) help after one disruption, but the extenders depend on BEWD staying alive (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | Searchers and draw effects (Melody, Wishes, Bingo, Guiding Flute) give card advantage, but most cost a discard or a GY resource (Inferred) |
| D7 | End-Board & Interaction Quality | 74 | Negation text on 11 cards, removal text on 26 cards, and Blue-Eyes Spirit and Ultimate Spirit negation support a layered endboard (Inferred semantic read of card text) |
| D8 | Going-Second & Board-Breaking Power | 62 | Burst Stream (1 copy), Subspace Battle, Nibiru and Ultimate Fusion offer board-breaking after a going-second opponent develops, but Burst Stream needs BEWD on field (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | Several boards reach 3000 to 4500 ATK with direct and double-piercing text (Chaos MAX, Ultimate Dragon, Tyrant Dragon), so closing power is strong (Inferred from card text) |
| D10 | Main Deck Efficiency & Flexibility | 52 | 60 Main slots for 29 distinct cards with 14 tech cards and 42 off-archetype copies, so compactness is moderate and the flex slots are heavy (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra Deck slots split across Synchro, Link, Xyz and Fusion with a mix of mandatory and flexible Dragon extenders (Verified structure; Inferred flexibility) |
| D12 | Side Deck Adaptability | 15 | The export has zero side-deck cards, so there is no post-side coverage and no post-side plan (Verified gap) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample exists, so format fit is Provisional and the illegal copy count is a fit penalty (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Fusion, Ritual and Synchro lines with many decision points and branching hand-trap timing (Inferred) |
How the score was computed
Strategy profile: Midrange primary with Combo ratio applied to D1 and D5 only, not a formal blend. Structural ≈ 59, Going First ≈ 60, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Banlist exposure (-8); No side deck (-4). Final formula: Illegal list: normal Final formula suspended; Structural 59 and TR 48 give 0.80*59 + 0.20*48 = 57, with modifiers total -12 to about 45, then capped at 35 as a structural-only result for an illegal list
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.23 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Large Blue-Eyes core (23 copies) with redundant searchers gives high opening access to the engine
- Layered interaction: 14 hand traps plus negation and removal text across the Main and Extra decks
- High closing ceiling through 4000 to 4500 ATK extenders and double-piercing or multi-attack text
Weaknesses
- Illegal as built: copy limits exceeded on two cards
- No side deck at all, so no post-side plan
- 44% exact-name purity and 14 tech cards dilute the engine and raise brick risk
- No recorded boards, so the combo ceiling and median are unverified
Critical choke points
- Blue-Eyes White Dragon on the field or in the hand is the central choke point for most extenders
- Hand-trap timing for Ash and Droll is a single-turn dependency that does not recover if the hand is broken
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Ash Blossom & Joyous Spring | Nothing; reduce to the legal limit of 2 | Legal-copy limit for Semi-Limited is 2; without this change the deck cannot be scored as a normal legal list |
| 2 | One copy of Droll & Lock Bird | Nothing; reduce to the legal limit of 1 | Legal-copy limit for Limited is 1; the second copy is an illegal copy |
| 3 | Nothing | A 15-card Side Deck (for example, extra hand traps or matchup cards) | Side deck is empty; D12 cannot be assessed and post-side plan is missing for best-of-3 |
Evidence & confidence
- Verified: Legality: Ash Blossom 3 copies vs legal 2 (Semi-Limited); Droll and Lock Bird 2 copies vs legal 1 (Limited); Main 60 and Extra 15 meet TCG size rules; Side is 0; Archetype purity 44% exact-name; 42 off-archetype copies; Copy histogram 1x10, 2x7, 3x12 matches the list
- Inferred: Starter reliability and brick estimates from hypergeometric probabilities and card text; Ceiling read from card text (Chaos MAX, Ultimate Dragon); Interaction density from negation and removal text; Going-first and going-second plans from card text
- Provisional: Meta power and format fit (no dated meta sample); Tournament reliability
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first, going-second, matchup, brick and OTK rates are Inferred or Unknown Side Deck is empty, so side adaptability cannot be scored Illegal copy counts make the probability table an upper bound
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