Blue-Eyes Deck #757126 — Yu-Gi-Oh! TCG

60 Main, 15 Extra, incl. Deep-Eyes White Dragon, the Blue Abyss x3, Nibiru, the Primal Being x3, Blue-Eyes White Dragon x3. Created Sep 27, 2026 by YGO Mod.

Deck Blue-Eyes TCG

Created by: YGO Mod (20517634)

Created On: 09/27/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
35± 10/ 100
Power Score
Structural 59
Reliability 48
Going First 60
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 59
Going First 60
Going Second 55
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: tcg

Legality

Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Blue-Eyes White Dragon and Blue-Eyes extenders (Ultimate Dragon, Tyrant Dragon, Chaos MAX via Chaos Form) converting a searched BEWD engine into 3000 to 4500 ATK boards; Blue-Eyes Ultimate Spirit Dragon and Blue-Eyes Spirit Dragon as Synchro pressure with negation support
  • Turn 1 (going first): Normal Summon Sage or Maiden of White, search a Tuner or BEWD via The White Stone of Legend, Wishes, or Melody, then extend into Blue-Eyes Alternative or Ultimate Dragon (Inferred from text; no recorded boards)
  • Turn 2 (going second): Open hand traps (Ash, Droll, Effect Veiler, Infinite Impermanence, Nibiru) to blank the opponent's starter, then rebuild through the searchers (Inferred)
  • Recovery: Searchers and GY-based extenders (Kaibaman, Dragon Spirit of White, Deep-Eyes) rebuild BEWD after a broken opening (Inferred)
  • After siding: Not assessable: the export has zero side-deck cards, so no post-side plan exists

Why it scores here

This deck is illegal in TCG as built (Ash Blossom at 3 copies and Droll and Lock Bird at 2 copies exceed their limits), so the normal Final formula is suspended and the 35 is a capped structural-only read; the pre-cap value of about 45 is shown in the modifiers and is not the published score. Structurally it opens functional Blue-Eyes lines through several 3-copy searchers and a large Blue-Eyes core, which earns the engine accessibility and closing-power dimensions. Interaction density (hand traps, negation text, and Blue-Eyes Spirit and Ultimate Spirit negation) earns the endboard score, while the 14 hand traps and 14 tech cards also add brick and dead-card risk to D2. No recorded boards exist, so combo ceiling and floor are text-only Inferred estimates, and no popularity or meta-share was counted toward the score. The deck has no Side Deck, which caps side adaptability at a very low score and reduces tournament reliability.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one 3-copy starter in a 5-card opener) is about 0.23 per copy, but about 92% of opens hit at least one archetype-core card; 20 searcher-text cards carry the engine (Inferred)
D2 Opening-Hand Quality & Brick Management 55 14 hand traps and 14 tech cards, 42 of 86 off-archetype copies (44% exact-name purity), and conflicting Normal Summon cards raise brick and dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 65 Ceiling read from card text: Chaos Form into Blue-Eyes Chaos MAX (4000 ATK), Ultimate Dragon at 4500 ATK, and Ultimate Fusion routes; no recorded boards (Inferred)
D4 Combo Floor & Median Output 45 No parseable combo boards, so the median and floor are unmeasured and estimated only from starter diversity and hand-trap support (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Redundant starters (3-copy Sage and Maiden) and recursion (Kaibaman, Dragon Spirit, Deep-Eyes) help after one disruption, but the extenders depend on BEWD staying alive (Inferred)
D6 Resource Economy, Recovery & Grind 58 Searchers and draw effects (Melody, Wishes, Bingo, Guiding Flute) give card advantage, but most cost a discard or a GY resource (Inferred)
D7 End-Board & Interaction Quality 74 Negation text on 11 cards, removal text on 26 cards, and Blue-Eyes Spirit and Ultimate Spirit negation support a layered endboard (Inferred semantic read of card text)
D8 Going-Second & Board-Breaking Power 62 Burst Stream (1 copy), Subspace Battle, Nibiru and Ultimate Fusion offer board-breaking after a going-second opponent develops, but Burst Stream needs BEWD on field (Inferred)
D9 Offensive Pressure & Closing Power 72 Several boards reach 3000 to 4500 ATK with direct and double-piercing text (Chaos MAX, Ultimate Dragon, Tyrant Dragon), so closing power is strong (Inferred from card text)
D10 Main Deck Efficiency & Flexibility 52 60 Main slots for 29 distinct cards with 14 tech cards and 42 off-archetype copies, so compactness is moderate and the flex slots are heavy (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots split across Synchro, Link, Xyz and Fusion with a mix of mandatory and flexible Dragon extenders (Verified structure; Inferred flexibility)
D12 Side Deck Adaptability 15 The export has zero side-deck cards, so there is no post-side coverage and no post-side plan (Verified gap)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample exists, so format fit is Provisional and the illegal copy count is a fit penalty (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Fusion, Ritual and Synchro lines with many decision points and branching hand-trap timing (Inferred)

How the score was computed

Strategy profile: Midrange primary with Combo ratio applied to D1 and D5 only, not a formal blend. Structural ≈ 59, Going First ≈ 60, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Banlist exposure (-8); No side deck (-4). Final formula: Illegal list: normal Final formula suspended; Structural 59 and TR 48 give 0.80*59 + 0.20*48 = 57, with modifiers total -12 to about 45, then capped at 35 as a structural-only result for an illegal list

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.23 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Large Blue-Eyes core (23 copies) with redundant searchers gives high opening access to the engine
  • Layered interaction: 14 hand traps plus negation and removal text across the Main and Extra decks
  • High closing ceiling through 4000 to 4500 ATK extenders and double-piercing or multi-attack text

Weaknesses

  • Illegal as built: copy limits exceeded on two cards
  • No side deck at all, so no post-side plan
  • 44% exact-name purity and 14 tech cards dilute the engine and raise brick risk
  • No recorded boards, so the combo ceiling and median are unverified

Critical choke points

  • Blue-Eyes White Dragon on the field or in the hand is the central choke point for most extenders
  • Hand-trap timing for Ash and Droll is a single-turn dependency that does not recover if the hand is broken
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring Nothing; reduce to the legal limit of 2 Legal-copy limit for Semi-Limited is 2; without this change the deck cannot be scored as a normal legal list
2 One copy of Droll & Lock Bird Nothing; reduce to the legal limit of 1 Legal-copy limit for Limited is 1; the second copy is an illegal copy
3 Nothing A 15-card Side Deck (for example, extra hand traps or matchup cards) Side deck is empty; D12 cannot be assessed and post-side plan is missing for best-of-3

Evidence & confidence

  • Verified: Legality: Ash Blossom 3 copies vs legal 2 (Semi-Limited); Droll and Lock Bird 2 copies vs legal 1 (Limited); Main 60 and Extra 15 meet TCG size rules; Side is 0; Archetype purity 44% exact-name; 42 off-archetype copies; Copy histogram 1x10, 2x7, 3x12 matches the list
  • Inferred: Starter reliability and brick estimates from hypergeometric probabilities and card text; Ceiling read from card text (Chaos MAX, Ultimate Dragon); Interaction density from negation and removal text; Going-first and going-second plans from card text
  • Provisional: Meta power and format fit (no dated meta sample); Tournament reliability
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first, going-second, matchup, brick and OTK rates are Inferred or Unknown Side Deck is empty, so side adaptability cannot be scored Illegal copy counts make the probability table an upper bound

More TCG Info

Blue-Eyes

Blue-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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