Invoked Deck #757039 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Aiwass, Divine Spirit of the Law x3, Aleister the Invoker x3, Aleister the Reminiscent x3. Created Sep 27, 2026 by YGO Mod.

Deck Invoked TCG

Created by: YGO Mod (20517634)

Created On: 09/27/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 17, 2026
20± 10/ 100
Power Score
Structural 57
Reliability 45
Going First 58
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 58
Going Second 50
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Control, Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Invoked boss monsters (Hyperinvoked Aeon, Invoked Elysium, Invoked Oceanus) through Aleister and Aiwass starter lines, then close with ATK pressure; Hand-trap and negate-based interaction (Ash Blossom, Ghost Ogre, Ghost Belle, Effect Veiler, Infinite Impermanence) to keep the Fusion line alive
  • Turn 1 (going first): Open an Aleister or Aiwass starter, search the second Aleister, and extend into Invocation or Sacred Spirit Sword to Fusion Summon a boss
  • Turn 2 (going second): Hold 2-3 hand traps (Ash Blossom, Droll & Lock Bird, Ghost Belle) to answer the opponent's first summon chain, then convert the surviving Aleister or Aiwass into a Fusion
  • Recovery: Recurse Aleister monsters and Invocation spells from the GY and banish with Gamma Summon or Invocation to rebuild the Extra Deck line
  • After siding: Not available: the deck runs no Side Deck (side_count 0), so no post-side plan can be evaluated

Why it scores here

This deck is scored as a structural, theoretical read only because its legal status is Illegal: it runs 3 copies each of Ash Blossom & Joyous Spring and Super Polymerization against a limit of 2, so the final score is capped low. Its structure is a Fusion engine built on Aleister and Aiwass starters, with 33 archetype-core copies that give a 99% chance of at least one core card in a 5-card opening hand (Inferred). Interaction is dense, with 18 hand-trap-tagged cards and 19 negation-text cards, which supports the resilience and end-board scores. The deck has no recorded boards, so the combo ceiling and median are text-only inferences, and its consistency weakness is that many off-archetype copies (51 of 55) dilute the engine. Popularity and archetype usage stats were not used as evidence of power, and the score was not built by averaging individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 65 P(at least one archetype-core card in opening 5) ≈ 0.99; P(searcher text in opening 5) ≈ 0.86; starter density is high but Aleister/Aiwass lines are not verified by boards (Inferred)
D2 Opening-Hand Quality & Brick Management 55 18 hand-trap and 17 searcher-text cards suggest many hands are functional, but 51 off-archetype copies raise brick risk; no brick rate measured (Inferred)
D3 Combo Conversion & Ceiling 60 Ceiling read from card text only: Fusion Summon into Hyperinvoked Aeon or Invoked Elysium with banish and negate follow-ups; no recorded boards (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards to aggregate; median output is a text-only estimate and likely below the ceiling because of the extra Fusion requirements (Inferred)
D5 Interruption Resilience & Route Redundancy 65 18 hand-trap and 19 negation-text cards give multiple independent answers, and Aleister recursion adds route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion from GY via Invocation, Aleister, and Gamma Summon exists, but the Extra Deck is consumed per Fusion, so grind is only moderate (Inferred)
D7 End-Board & Interaction Quality 65 Breadth of negates and removal text (negation_text 19, removal_text 27) across hand traps and backrow, with Solemn Judgment and Solemn Accusation (Inferred)
D8 Going-Second & Board-Breaking Power 55 Going-second access depends on Ash Blossom, Droll & Lock Bird, and Ghost Belle as hand traps; board breaking through Effect Veiler and Solemn cards is text-only (Inferred)
D9 Offensive Pressure & Closing Power 60 Boss Fusions with 3000+ ATK (Hyperinvoked Aeon 3800, Invoked Elysium 3200, Invoked Oceanus 3000) provide closing power, but no recorded end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 50 55 main-deck slots in a 40-60 range with 25 distinct cards and only 27.1% exact-name archetype purity; tech and staple slots are numerous (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck slots filled by 12 Fusion and 3 Link monsters over 13 distinct cards, with mostly Invoked-aligned bosses (Verified composition, Inferred efficiency)
D12 Side Deck Adaptability 10 No Side Deck is present (side_count 0), so there is no post-side adaptation to evaluate (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link, no dated meta sample and no matchup telemetry in the export; Meta Power is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Fusion lines with several activation and material choices and a long chain of decision points; error tolerance is moderate (Inferred)

How the score was computed

Strategy profile: Combo primary with Control as the secondary read; weights taken from the Combo profile only, no blend applied. Structural ≈ 57, Going First ≈ 58, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: none. Final formula: Illegal cap: Structural 57 (Combo weights) is theoretical only; Final is capped at 20 because the list exceeds copy limits. No normal 0.80*Structural + 0.20*TournamentReliability formula is applied.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 18 hand traps and 19 negation-text cards give several independent answers
  • Archetype-core access is near-certain in the opening hand (99%)
  • Strong Fusion boss options with 3000+ ATK in the Extra Deck

Weaknesses

  • Illegal copy limits on Ash Blossom and Super Polymerization
  • 51 off-archetype copies lower engine coherence and purity (27.1%)
  • No Side Deck, so no post-side plan

Critical choke points

  • Aleister the Invoker and Aleister the Reminiscent are needed for most Fusion lines
  • Extra Deck Fusion materials depend on a small set of Aleister and Invocation pieces
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring and Super Polymerization Off-archetype slots (any legal card) Restores legality so the deck can receive a normal Final score
2 Some off-archetype tech copies Side Deck (up to 15 cards) with Aleister-compatible answers Adds post-side adaptability (D12 is 10 with no side)

Evidence & confidence

  • Verified: Illegal status: Ash Blossom & Joyous Spring 3 copies (limit 2) and Super Polymerization 3 copies (limit 2); Main 55, Extra 15, Side 0 counts; Archetype-core group: 33 copies, P(≥1 in 5-card hand) = 0.9924; Exact-name archetype purity 27.1%
  • Observed: Usage stats show the Invoked core as present in this list (core present 56%)
  • Inferred: Consistency and brick estimates from text and probability; Interaction density read from card text; Fusion ceiling and median from text only, no boards
  • Provisional: Meta Power and matchup fit: no dated metagame sample or tournament link
  • Data gaps: No recorded combo boards (total_combos 0), so ceiling and median are text-only No tournament link: archetype meta-share and per-pilot record absent No win-rate, going-first/second, or brick telemetry Meta Power is provisional without a dated metagame sample No Side Deck present, so post-side performance cannot be assessed

More TCG Info

Invoked

Invoked Breakdown

 
 

 

 

 

 

 

 
 

 

 
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