Magistus Deck #757029 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Aiwass, Divine Spirit of the Law x3, Aleister the Invoker x3, Aleister the Reminiscent x3. Created Sep 27, 2026 by YGO Mod.

Deck Magistus TCG

Created by: YGO Mod (20517634)

Created On: 09/27/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 17, 2026
25± 12/ 100
Power Score
Structural 55
Reliability 42
Going First 52
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±12 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 52
Going Second 60
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Fusion Summon a large Invoked or Magistus Fusion Monster (Hyperinvoked Aeon, Invoked Elysium, Invoked Oceanus) through the Aleister/Invocation engine and close with its ATK.; Link and Fusion pressure from Endymion, Artemis and Aleister the Invoker of Madness once the board is established.
  • Turn 1 (going first): Open a starter from the Aleister/Invocation/Aiwass searchers, Normal Summon Aleister the Invoker or Reminiscent, and fuse toward an Invoked boss while holding Ash Blossom or Ghost Belle for the opponent's response.
  • Turn 2 (going second): Hold Droll & Lock Bird, Ash Blossom, Infinite Impermanence and Ghost Ogre to break the opponent's first summon or fusion, then rebuild the Invoked line from the hand and GY.
  • Recovery: Recover through the GY-activated Invocation and Aleister effects and the Mulcharmy draw engine, which needs the deck to be emptier than the opponent's hand.
  • After siding: Not evaluable: the deck runs no Side Deck (side_count 0), so there is no post-side plan.

Why it scores here

This deck is scored as a system: it reliably opens a searcher-driven starter about two times in three (archetype-core group P(at least one in a 5-card hand) = 0.65, Inferred), and its fusion-based Invoked and Magistus engine converts that into large fusion boards (Hyperinvoked Aeon, Invoked Elysium) with real endboard potential. Its strongest scoring areas are interaction density and going-second answers, carried by 15 hand traps and a wide set of negation and removal text, which together give a 0.87 chance of at least one in a 6-card going-second hand (Inferred). Its weaknesses are a fragmented engine (only 4.3% exact-name Magistus purity, with the rest spread over Invoked, Mulcharmy, Bystial, Solemn, Harpie and Cyclone) and a list that is not legal as submitted. It has no side deck and no recorded combos, so the floor and median are text-inferred only. Popularity and archetype usage did not earn points, and card scores were not averaged. The illegal list (three copies over the Semi-Limited limit plus a Forbidden card) caps the final score at 25 as a theoretical, structural-only read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(at least one archetype-core card in 5-card hand) = 0.65; 19 searcher-text cards, but the engine splits across several sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 48 19 searchers and 15 hand traps against 24 tech/removal non-engine slots create a moderate brick and dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 62 No recorded boards; ceiling inferred from Invoked fusion text reaching 3800 ATK Hyperinvoked Aeon and Elysium with negation support (Inferred)
D4 Combo Floor & Median Output 50 No combos supplied, so median output cannot be measured; text-only estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Multiple independent hand-trap and searcher routes (Ash, Ghost Belle, Ghost Ogre, Droll, Infinite Impermanence) allow recovery from one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mulcharmy draw effects and GY-activated Invocation/Aleister recursion add grind, offset by 3-of fusion-material costs (Inferred)
D7 End-Board & Interaction Quality 70 Ash Blossom, Solemn Warning, Droll, Ghost Belle, Infinite Impermanence, Nibiru and Lightning Storm give high interaction density across layers (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 68 Going-second hand-trap coverage of 0.87 with Droll, Ash and Solemn for the first summon (Inferred)
D9 Offensive Pressure & Closing Power 62 Large fusion boss ATK (3800, 3200, 3000) and piercing text give closing power once a board exists (Verified stat; Inferred conversion)
D10 Main Deck Efficiency & Flexibility 55 55 main cards across 27 distinct names with 26 tech slots and 24 level-0 spells and traps; compact-ish but low archetype purity (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra slots: 11 Fusion and 4 Link, with Hyperinvoked Aeon at 3-of and most others at 1-of, giving broad access (Verified composition)
D12 Side Deck Adaptability 10 No Side Deck (side_count 0); no post-side plan can be scored (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype usage is context only (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step fusion lines with several branch decisions and response timing make the deck demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 52, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Illegal list cap (-20); Banlist exposure (-7). Final formula: No reliable metagame: 0.80*Structural(55) + 0.20*TournamentReliability(42) = 52.4; Illegal list caps the result via modifiers to 25 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.65 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 15 hand traps and about 24 removal or negation text cards
  • Strong going-second answer density for the first summon
  • Broad Extra Deck access with multiple large fusion bosses

Weaknesses

  • List is Illegal as submitted (copy-limit and Forbidden violations)
  • Engine fragmented across several sub-archetypes (4.3% exact-name purity)
  • No Side Deck, so no post-side adaptation
  • No recorded combos or tournament data to verify the floor

Critical choke points

  • Aleister monsters and Invocation cards as the only real fusion-material source
  • Fusion Summon of a Hyperinvoked/Invoked boss needs the Aleister starter to survive interaction
  • Dependence on Ash Blossom, Droll and Solemn Warning, all of which are copy-limited in this list
Priority Remove Add Reason
1 Dimension Shifter (1), 1 copy each of Ash Blossom & Joyous Spring, Solemn Warning and Super Polymerization Nothing required for legality; the Main Deck goes from 55 to 51 cards, inside the 40-60 range Removes the Forbidden card and brings the three Semi-Limited cards to their legal 2-copy limit, so the list becomes legal
2 None A Side Deck of up to 15 cards aimed at the most common opposing engine The deck currently has no side deck, so it cannot adapt in best-of-3 formats

Evidence & confidence

  • Verified: Legality: 4 copy-limit/forbidden violations; size 55/15 within limits; Banlist statuses and legal copy counts from the export; Card stats and text from the export; Extra Deck breakdown: 11 Fusion, 4 Link
  • Observed: Archetype usage: 25 core cards listed, 5 present in this deck
  • Inferred: Starter and brick probabilities from hypergeometric estimates; Interaction density and going-second read from card text; Closing power from boss ATK and fusion-text reads; Engine coherence from archetype spread
  • Provisional: Meta and format-fit score (D13); no dated meta sample; Tournament reliability
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for this deck Meta Power is provisional without a dated metagame sample Deck title is null in the export

More TCG Info

Magistus

Magistus Breakdown

 
 

 

 

 

 

 

 
 

 

 
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