forbidden Deck #756996 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Lava Golem x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Sep 27, 2026 by YGO Mod.

Deck forbidden TCG

Created by: YGO Mod (20517634)

Created On: 09/27/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 20, 2026
25± 10/ 100
Power Score
Structural 58
Reliability 45
Going First 60
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 58
Going First 60
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Stun, Toolbox
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Radiant Typhoon engine: quick-play spell chains that Special Summon Radiant Typhoon monsters and recurse via Mystical Space Typhoon, converting into 3000-ATK Fonix or Varuroon boards (Inferred from card text).; Link and Xyz beaters (Hraesvelgr, Enterblathnir, Zeus) once interaction has been cleared (Inferred).
  • Turn 1 (going first): Open with Radiant Typhoon searchers and an MST line; hold Ash Blossom and Droll for the opponent's first search or summon (Inferred).
  • Turn 2 (going second): Use Forbidden Droplet and Dominus Purge to break the opponent's board, then rebuild with Radiant Typhoon Chant or Ascendance (Inferred).
  • Recovery: Radiant Typhoon Chant and Ascendance return MST and Radiant Typhoon monsters from the Deck or GY after a single interruption (Inferred from text).
  • After siding: Not evaluable: the deck has no Side Deck (0 cards), so no post-side plan exists.

Why it scores here

The deck's core engine is a Radiant Typhoon quick-play chain: searchers (17 searcher-text cards, P(at least one in a 5-card hand) ≈ 0.86) and MST recursion make the starter reasonably accessible on the first turns, which is why D1 is the strongest engine score. Interaction density is high (5 hand traps, Forbidden Droplet, Dominus Purge, Varuroon, and Totem Bird), so D7 is credited on the system. Combo output is unmeasured (no recorded boards), so D3 and D4 rest on card-text inference and are kept near the middle. The archetype purity is only 4.3% exact-name, with 67 off-archetype copies spread across Mulcharmy, Greed, Dominus, and Noble Knight, which is why D10 is penalised for engine dilution. The list is Illegal: four copy-limit violations (including two Forbidden cards) cap the deck, so the number reflects a theoretical structural read only. No archetype popularity or meta share was used to raise the score, and card scores were not averaged into it.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(≥1 Radiant Typhoon starter in 5 cards) ≈ 0.25 per 3-copy card; P(≥1 searcher in 5 cards) ≈ 0.86; MST recursion gives a 2-card bootstrap (Inferred)
D2 Opening-Hand Quality & Brick Management 55 5 hand traps and several situational Quick-Play spells (Droplet, Called by the Grave, Triple Tactics) create dead-card risk; 3-copy histogram on 13 cards (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable boards; ceiling reads from text of Fonix (3000 ATK), Varuroon (3000 DEF), and Zeus (3000 ATK) boards after MST chains (Inferred)
D4 Combo Floor & Median Output 45 No combos supplied, so floor and median are unmeasured and held near the middle (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Chant and Ascendance recover MST and Radiant Typhoon monsters; two independent recursion routes via Ash and Droll (Inferred from text)
D6 Resource Economy, Recovery & Grind 62 Multiple searchers and two Pot draw effects (Sloth, Extravagance) offset spend; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 72 Droplet, Dominus Purge, Varuroon, Totem Bird, Enterblathnir, and Ash/Droll layer breadth of interaction, but the lineup is partly dead without an opposing board (Inferred)
D8 Going-Second & Board-Breaking Power 60 Droplet and Purge challenge a board on going second, and Varuroon removal text adds coverage; no going-second split data exists (Inferred)
D9 Offensive Pressure & Closing Power 62 End-board of 3000-ATK Fonix, Zeus, and Varuroon DEF with Hraesvelgr and Enterblathnir closes games once a board exists (Inferred)
D10 Main Deck Efficiency & Flexibility 45 55 Main cards across 24 distinct names, 13 three-copy cards; only 4.3% exact-name archetype purity and 67 off-archetype copies (Verified, composition)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck has 9 Links and 6 Xyz; coverage of boards is broad but mixes unrelated engines (Verified composition, Inferred use)
D12 Side Deck Adaptability 10 No Side Deck (0 cards); post-side adaptability cannot be scored (Verified)
D13 Matchup Coverage & Format Fit 45 No dated metagame sample or tournament link; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Many decision points (Quick Effects, chain timing, hand-trap timing) and a chain-based engine; hard to pilot (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 58, Going First ≈ 60, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-6); engine conflicts (-4); no side deck (-2). Final formula: Illegal cap: computed 0.80*58 + 0.20*45 - 12 (modifiers) = 43, capped at 25 (theoretical/structural-only). Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Radiant Typhoon searchers give strong starter access (P≥1 searcher in hand ≈ 0.86)
  • Dense interaction: 5 hand traps plus Droplet, Dominus Purge, and Varuroon
  • Multiple recursion routes via MST and Chant/Ascendance

Weaknesses

  • Illegal list: four copy-limit violations including two Forbidden cards
  • Low archetype purity (4.3%) with engine dilution across four sub-archetypes
  • No Side Deck

Critical choke points

  • MST in the GY gates most Radiant Typhoon Special Summons and recursion
  • Forbidden cards must be removed before the list is playable in TCG
Priority Remove Add Reason
1 Called by the Grave; Triple Tactics Talent Legal in-format replacements (e.g. a second Radiant Typhoon Chant or a legal backrow answer) Forbidden cards make the list illegal; removing them is required before any real score applies
2 1 Ash Blossom & Joyous Spring; 1 Droll & Lock Bird Legal-limit-compliant copies of tech or Radiant Typhoon engine cards Copy limits: Ash max 2, Droll max 1
3 Off-archetype Greed/Mulcharmy slots More Radiant Typhoon engine cards Raises archetype purity and reduces dead cards

Evidence & confidence

  • Verified: Legality: 4 copy-limit violations (Ash x3 vs 2, Droll x2 vs 1, Called x1 vs 0, Triple Tactics x1 vs 0); Main 55 and Extra 15 are within TCG size rules; Side is 0; Archetype purity 4.3% exact-name; 67 off-archetype copies; Searcher-text count 17; hand-trap count 5
  • Inferred: Primary strategy Combo from Radiant Typhoon quick-play engine text; Going-first and going-second plans from card text; Consistency estimates from hypergeometric probabilities
  • Provisional: Meta power and matchup fit (no dated meta sample); Floor and median output (no recorded boards)
  • Data gaps: No combos supplied; combo floor, median, and ceiling are text-only inference No tournament link; archetype meta-share and pilot record absent No win-rate telemetry; going-first/second split and matchup data absent Meta Power is Provisional without a dated metagame sample No Side Deck supplied, so post-side plan is unevaluable Deck title is null

More TCG Info

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