Pendulum Magician Deck #756993 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Nervedo the Shadebeast Power Patron x3, Vidolium the Unstable Power Patron of Unity x3. Created Sep 27, 2026 by YGO Mod.

Deck Pendulum Magician TCG

Created by: YGO Mod (20517634)

Created On: 09/27/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 17, 2026
37± 12/ 100
Power Score
Structural 49
Reliability 40
Going First 45
Going Second 35

Deck — Deck Power Evaluation

Final Contextual Deck Power: 37/100 (±12 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 45
Going Second 35
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Extra Deck threats (Hyperinvoked Aeon, Jupiter the Power Patron of Destruction, Nerva the Power Patron of Creation, Varudras) reached through Artmage and Power Patron Fusion/Xyz/Synchro lines; Synchro and Link pressure (Junora, Ecclesia and the Dark Dragon, Underworld Goddess) once the board is established
  • Turn 1 (going first): Pendulum Treasure and Pendulum Monster searches plus Artmage Academic Acropolis / Artmage Finmel line into a Fusion boss; hand traps held for the opponent's first activation
  • Turn 2 (going second): Hand traps (Ash Blossom, Droll & Lock Bird, Evenly Matched, PSY-Framegear Gamma) to slow the opponent's first board, then rebuild through Artmage searchers
  • Recovery: Artmage and Power Patron searchers (Medius the Pure, Artmage Litera, Purification Power Patron) re-fuel the hand from the GY
  • After siding: Not evaluable: the deck has 0 side cards

Why it scores here

This evaluation is theoretical and structural only, because the list is Illegal: three cards exceed their TCG copy limits. Structural scoring is built on the deck as a system. Access is reasonable, with searchers in 18 cards (P(at least one in a 5-card opening hand) about 0.87) but only about a 0.51 chance of opening an archetype core card, so the engine is not reliably live on turn 1. Interaction is the deck's strongest area, with 9 hand traps and about 16 negation-text cards, and Extra Deck closers reach 3000 to 3800 ATK. Consistency and conversion are held back by the spread across Artmage, Power Patron, Mulcharmy, PSY-Frame, DoomZ, Branded and Invoked lines (only 0% exact-name archetype purity), 16 singletons, and no side deck. No combo boards exist to measure floor or ceiling, and no tournament or win-rate data exists, so popularity earned no points and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 Searcher text P(at least one in hand of 5) = 0.87, but archetype core P(open at least one) = 0.51 and 3-copy starters are 0.25 in hand of 5 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 16 singletons and 9 hand traps compete for hand slots; 70 of 70 off-archetype copies create conflicting starters (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards; conversion ceiling inferred only from Extra Deck boss stats and Fusion/Xyz/Synchro access text (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so the median output is unknown; the spread across sub-archetypes suggests a low median (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Multiple independent lines through Artmage and Power Patron searchers, but single-engine lines can be broken by 2 or more interruptions (Inferred)
D6 Resource Economy, Recovery & Grind 45 Recovery through Medius the Pure, Litera and Purification Power Patron; resources spent on Pendulum/Fusion costs (Inferred from card text)
D7 End-Board & Interaction Quality 65 9 hand traps plus about 16 negation-text cards and removal text give layered interaction (Inferred semantic read, with flags observed)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap probability 0.68 for 9 hand traps; no going-second combo split exists (Inferred)
D9 Offensive Pressure & Closing Power 60 Extra Deck bosses at 3000 to 3800 ATK (Hyperinvoked Aeon 3800, Nerva 3300, Jupiter 3500) with piercing and direct-attack text as stated (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 55 main-deck cards with 31 distinct names and 70 off-archetype copies; low compactness and high copy-limit burden (Verified count, Inferred read)
D11 Extra Deck Efficiency & Coverage 60 14 distinct Extra Deck cards spanning Fusion, Synchro, Xyz and Link with several strong bosses, but dependence on specific Fusion inputs (Verified breakdown)
D12 Side Deck Adaptability 10 Side deck is empty (0 cards), so no post-side adaptation exists (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated metagame sample; Meta Power is Provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-archetype engine with several decision points and conditional once-per-turn text across many cards (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 49, Going First ≈ 45, Going Second ≈ 35, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-8); engine_conflicts (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); Illegal list capped low, theoretical/structural only: 0.80*49 + 0.20*40 = 47.2, then -10 modifiers = 37

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Extra Deck closers with high ATK and multiple negate and removal effects
  • Layered interaction: 9 hand traps and about 16 negation-text cards
  • Searcher density gives a high chance of a searcher in the opening hand

Weaknesses

  • Illegal: three cards exceed their copy limits
  • Low archetype purity: 70 off-archetype copies across 16 sub-archetypes
  • No side deck, so no best-of-3 adaptation
  • High singleton count (16) and no combo evidence to confirm the engine works

Critical choke points

  • Artmage core (7 copies, 0.51 chance to open one) gates the Fusion boss lines
  • Power Patron Extra Deck monsters depend on specific Power Patron material
Priority Remove Add Reason
1 2 copies of Prohibited Power Patron Portal - Terminus none (cut to the 1-copy Limited limit) Clears the Limited copy-limit violation that makes the deck Illegal
2 1 copy of Ash Blossom & Joyous Spring none (cut to the 2-copy Semi-Limited limit) Clears a Semi-Limited copy-limit violation
3 1 copy of The Fallen & The Virtuous none (cut to the 2-copy Semi-Limited limit) Clears the last Semi-Limited copy-limit violation; re-run the evaluation after the fix, since the deck would then be legal at 51 main cards
4 off-archetype singletons with low text value a 3-15 card side deck Side count is 0, so post-side plan and D12 are unevaluable

Evidence & confidence

  • Verified: Three over-limit copy violations and their banlist statuses; Main 55 and Extra 15 counts within size rules; Card stats and Extra Deck boss ATK values; Archetype spread (16 sub-archetypes, 0% exact-name purity); Side count 0
  • Inferred: Opening-hand probabilities (0.87 searcher, 0.51 archetype core, 0.25 per 3-copy starter); Hand-trap probability going second (0.68); Consistency, brick, interaction and closing reads from card text; Structural weights and dimension scores
  • Provisional: Meta Power (null, no dated metagame sample); Matchup fit (D13); Tournament reliability (no tournament link)
  • Data gaps: Illegal list: scores are theoretical and structural only No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry exists in YGOVN (going-first/second, matchup, brick and starter rates) Side deck is empty: post-side adaptation cannot be assessed Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Pendulum Magician

Pendulum Magician Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top