Mitsurugi Deck #756985 — Yu-Gi-Oh! TCG

56 Main, 15 Extra, incl. Mitsurugi no Mikoto, Aramasa x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Sep 27, 2026 by YGO Mod.

Deck Mitsurugi TCG

Created by: YGO Mod (20517634)

Created On: 09/27/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 27, 2026
30± 8/ 100
Power Score
Structural 51
Reliability 42
Going First 46
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 46
Going Second 50
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: tcg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 11 violation(s).

Identity & game plan

  • Win condition: Ritual-summoned Reptile boss monsters (Ruler of the End of the World, Ame no Murakumo no Mitsurugi) attacking for 3000+ ATK, enabled by Mitsurugi Ritual and Mitsurugi Mirror; Fusion, Link and Xyz extra-deck boss monsters
  • Turn 1 (going first): Search a Reptile or Mitsurugi engine piece with Aramasa, Saji, Kusanagi or Mitsurugi Prayers, then Ritual Summon a Mitsurugi monster with Mitsurugi Ritual; the line is not verified against recorded boards
  • Turn 2 (going second): Hold Ash Blossom, Droll and Solemn Accusation as interaction, then rebuild a Reptile Ritual board through the Mitsurugi searchers; hand-trap density is the main going-second asset
  • Recovery: Recur Ritual monsters through Ragged Records of Rites and the Mitsurugi Ritual/Mirror GY effects; Inferred from card text only
  • After siding: Not evaluable: the deck runs zero side-deck cards

Why it scores here

The deck reliably opens a Reptile/Mitsurugi engine: the archetype-core group has about a 97% chance of at least one copy in a 5-card opening hand, and 20 searcher-text cards help find the engine pieces. Conversion depends on Ritual Summoning 3000+ ATK Reptiles, and the deck's Mitsurugi Ritual and Mirror give it a real end-board. Interaction is dense, with 8 hand traps and 13 negation-text cards, and hand-trap density raises its going-second value (about 62% to hold one in a 6-card hand). The score is capped low because the list is illegal: it runs 5 Forbidden copies and 6 cards over their copy limits, and there is no side deck or recorded combo data. Popularity and archetype usage were not counted as power, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one archetype-core card in hand of 5) ≈ 0.97; engine starts through searchers and Ritual spells (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Reptile-heavy engine with 29 generic copies and 16 tech cards raises brick risk; no hand data (Inferred)
D3 Combo Conversion & Ceiling 55 Ritual boss ceiling of 3000+ ATK via Mitsurugi Ritual; no recorded boards to confirm the line (Inferred)
D4 Combo Floor & Median Output 45 Median output not measurable: zero combos supplied; estimated from text only (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Ash, Droll and Solemn give layered interruption, but the engine has few independent starters (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searchers and Ragged Records recur Ritual monsters; resource spend is not measured (Inferred)
D7 End-Board & Interaction Quality 60 8 hand traps and 13 negation-text cards plus Mitsurugi Great Purification (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 50 Hand-trap density suits going second; board-breaking is from the Ritual boss, not measured (Inferred)
D9 Offensive Pressure & Closing Power 55 Ruler 3000 ATK and Murakumo 3200 ATK bosses; no end-board sample to confirm closing power (Inferred)
D10 Main Deck Efficiency & Flexibility 40 56 main-deck cards is above the 40-card minimum with 26 Level-0 spells and 16 tech cards, which dilutes consistency (Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra slots split 6 Fusion, 6 Link and 3 Xyz; limited off-archetype overlap for the Mitsurugi engine (Verified structure)
D12 Side Deck Adaptability 15 Zero side-deck cards, so no post-side plan can be evaluated (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament or meta sample supplied; format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Ritual and tribute sequencing with many decision points raises pilot error risk (Inferred)

How the score was computed

Strategy profile: Midrange profile; Combo used only for the secondary-strategy read, not for weights. Structural ≈ 51, Going First ≈ 46, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist_exposure (-8); copy_limit_overage (-4); illegal_cap (-7). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); raw ≈ 37 after modifiers, capped to 30 because the deck is Illegal

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype-core engine is almost always accessible from the opening hand
  • Dense hand-trap and negation suite supports going second
  • Extra Deck covers Fusion, Link and Xyz routes

Weaknesses

  • Illegal list: Forbidden cards and copy-limit overages make it unplayable as built
  • No side deck, so no post-side adaptation
  • Heavy generic and tech load (29 generic copies, 16 tech) dilutes engine consistency

Critical choke points

  • Mitsurugi Ritual and Mitsurugi Mirror: the main Ritual route depends on them
  • Reptile tributes: several lines need Reptile monsters in hand or on field
Priority Remove Add Reason
1 Forbidden cards (Ame no Habakiri no Mitsurugi, Called by the Grave, Dimension Shifter, Dugares, Bagooska) Legal replacements within the same engine or the Mitsurugi archetype The deck cannot be played in its current form; removing them is required before any real power read
2 Excess copies of Limited/Semi-Limited cards (Pre-Preparation of Rites, Mitsurugi Prayers, Droll & Lock Bird, Ash Blossom, Dominus Impulse, Super Polymerization) Single or double copies of the same cards, or other staples Brings the list to legal copy caps; the current overage causes hard-garnet and brick risk
3 Two or three off-archetype tech cards A side deck of 15 cards A side deck is needed for any post-side score (D12 is currently 15)

Evidence & confidence

  • Verified: Illegal status: Forbidden and over-limit cards are present; Main 56 / Extra 15 / Side 0 counts; Archetype-core P(>=1 in hand of 5) ≈ 0.97; Extra Deck composition: 6 Fusion, 6 Link, 3 Xyz
  • Inferred: Engine accessibility and brick estimates from card text and hypergeometric draws; Going-first and going-second splits from hand-trap density; Interaction quality from negation and hand-trap text
  • Provisional: Meta and format fit (D13) with no dated sample or tournament link
  • Data gaps: no combos supplied, so floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot records absent no win-rate telemetry; going-first/second and matchup results are Unknown Meta Power is Provisional without a dated metagame sample Deck has no side deck, so post-side is not evaluable Deck title is null in the export

More TCG Info

Mitsurugi

Mitsurugi Breakdown

 
 

 

 

 

 

 

 
 

 

 
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