Maliss Deck #756979 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Maliss Chessy Cat x3, Maliss March Hare x3, Nibiru, the Primal Being x3. Created Sep 27, 2026 by YGO Mod.

Deck Maliss TCG

Created by: YGO Mod (20517634)

Created On: 09/27/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 23, 2026
31± 6/ 100
Power Score
Structural 40
Reliability 35
Going First 38
Going Second 35

Deck — Deck Power Evaluation

Final Contextual Deck Power: 31/100 (±6 · Confidence: Low)

Overall score Value
Structural Deck Power 40
Going First 38
Going Second 35
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Combo
  • Secondary strategies: Stun, Tech/Hand-trap
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 7 violation(s).

Identity & game plan

  • Win condition: Link-summon Maliss Link Monsters (Red Ransom, Hearts Crypter) and attack or use their Maliss-related effects; Bystial/Dragon 2500-ATK boss monsters after banish-based Special Summons
  • Turn 1 (going first): Open on Maliss March Hare / Chessy Cat / Maliss Trap searchers, pressure with hand traps held for the opponent's first Link or Special Summon
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Effect Veiler and Infinite Impermanence to break the opponent's first summon, then rebuild from banished Maliss cards
  • Recovery: Banish-based recursion of Maliss cards from the GY and Deck via Maliss in Underground / Maliss MTP-07 / Maliss March Hare
  • After siding: Not evaluable: the deck has no side deck (0 cards)

Why it scores here

The list cannot be scored as a normal legal deck: it runs 7 over-limit or Forbidden copies (Called by the Grave, Dimension Shifter and Protectcode Talker are Forbidden), so this is a theoretical, structural-only read with the score capped low. Structurally the deck can open its Maliss core in about a quarter of 5-card hands for any single 3-copy card (Inferred), and its 16 hand traps give it strong going-second interaction, which is the main reason D7 is the strongest dimension. The engine is diffuse: only 15 of 55 Main cards are exact-name Maliss (21.4% purity), the Extra Deck spreads its 15 Link Monsters across at least nine sub-engines, and no side deck exists to adapt after game one. Popularity and archetype usage stats confirm the list is a real, recognisable build but earn no points by themselves, and no card scores were averaged into the deck score; the score comes from consistency, interaction and resilience on the system.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(>=1 3-copy card in 5-card opening hand) = 0.25; the archetype core group has 92% at least one in hand, but starters are spread thin (Inferred)
D2 Opening-Hand Quality & Brick Management 35 33 generic-archetype cards and 16 hand traps in 55 Main cards, with several conflicting Normal-Summon and Link paths; brick risk estimated high (Inferred)
D3 Combo Conversion & Ceiling 30 No parseable boards in combos_evidence; ceiling inferred from card text only (Inferred)
D4 Combo Floor & Median Output 30 No recorded boards, so median output is unknown; text-only inference puts typical output modest (Inferred)
D5 Interruption Resilience & Route Redundancy 40 Starter diversity is wide, but several lines end on one Link Monster or one Maliss Trap, so one interruption often stops the turn (Inferred)
D6 Resource Economy, Recovery & Grind 45 Banish-based recursion of Maliss cards from GY and Deck is present, but Dimension Shifter and Dimensional Fissure (floodgates) also punish the deck's own GY use (Inferred)
D7 End-Board & Interaction Quality 60 16 hand traps and 17 negation-text cards give high interaction density on the opponent's turn, but several are Semi-Limited or Limited to 1-2 copies (Inferred)
D8 Going-Second & Board-Breaking Power 50 Going-second plan relies on hand traps and 2500-ATK Bystial bosses; board-breaking is credible but unmeasured (Inferred)
D9 Offensive Pressure & Closing Power 45 Closing relies on Red Ransom (2300 ATK) and 2500-ATK Dragon bosses, which need the Bystial and Maliss pieces to line up; no end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 40 55 Main cards with 30 distinct names and 21.4% exact-archetype purity; many off-theme slots dilute consistency (Verified structure, Inferred effect)
D11 Extra Deck Efficiency & Coverage 35 15 Link Monsters across at least nine different sub-engines, only 2 of them Maliss; the Extra Deck is wide, not focused (Verified structure, Inferred effect)
D12 Side Deck Adaptability 10 No side deck (side_count 0); no post-side evidence (Provisional)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; archetype meta-share is absent (Provisional)
D14 Pilotability & Error Tolerance 35 Multiple sub-engines, several Quick Effects in response windows, and many decision points per turn (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 40, Going First ≈ 38, Going Second ≈ 35, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist_exposure (-5); engine_conflicts (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional), then context modifiers; Illegal deck, so theoretical/structural-only and capped low

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap suite (16 cards) gives strong interaction on the opponent's turn
  • Maliss recursion through banish and GY effects gives some resource regeneration
  • Several bosses at 2300-2500 ATK for closing

Weaknesses

  • Illegal list: three Forbidden cards and four over-limit cards
  • Low exact-archetype purity (21.4%) and split Extra Deck across sub-engines
  • No side deck, so no post-game adaptation
  • Usage stats show 12 of 25 core cards present; the Link core (Almiraj, Link Disciple, Accesscode Talker) is missing

Critical choke points

  • A single 3-copy Maliss starter in a 5-card opening hand (P about 0.25)
  • The Maliss Link Monsters need a specific Maliss monster or Trap in the GY/banished zone to start
Priority Remove Add Reason
1 Called by the Grave, Dimension Shifter, Protectcode Talker Legal replacements in the Maliss-core slots (e.g. a second Maliss Link or a 0-copy-limit-safe staple) Removes Forbidden cards so the list can be legal and receive a normal score
2 Allure of Darkness (3 to 1), Ash Blossom (3 to 2), Dominus Impulse (3 to 2), Droll & Lock Bird (2 to 1) Cut the excess copies to the legal limit and fill with Maliss or core cards Brings copy-limit violations to zero
3 Generic Link Monsters outside the Maliss engine (Firewall Dragon, Haggard Lizardose, Cyberse Wicckid, Link Spider) Maliss Link Monsters that point into the same engine Reduces engine conflicts and raises exact-archetype purity

Evidence & confidence

  • Verified: Illegal status: over-limit and Forbidden copies present; Main 55 / Extra 15 / Side 0 counts; Exact-archetype purity 21.4%; Archetype core present 12 of 25 (48%)
  • Inferred: P(>=1 3-copy starter in hand5) about 0.25 and core group 0.92; Interaction density from 16 hand traps and 17 negation texts; Going-first and going-second estimates
  • Provisional: Meta Power is null (no dated meta sample); Matchup and format fit (D13) from archetype data only
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry for this deck Meta Power provisional without a dated metagame sample No side deck, so D12 has no post-side evidence

More TCG Info

Maliss

Maliss Breakdown

 
 

 

 

 

 

 

 
 

 

 
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