Elemental HERO: Rush! Deck #756932 — Yu-Gi-Oh! Rush Duel Sevens

38 Main, incl. Elemental HERO Avian x3, Elemental HERO Burstinatrix x3, Elemental HERO Sparkman x3 - Skill: Hero Rush Rising. Created Sep 27, 2026 by YGO Mod.

Deck Elemental HERO: Rush! Rush Duel Sevens

Created by: YGO Mod (20517634)

Created On: 09/27/2026

Hero Rush Rising
 
 


Official AI Deck Power Analysis
UnclearConfidence: LowEvaluated Oct 17, 2026
40± 12/ 100
Power Score
Structural 40
Reliability 40
Going First 38
Going Second 36

Deck — Deck Power Evaluation

Final Contextual Deck Power: 40/100 (±12 · Confidence: Low)

Overall score Value
Structural Deck Power 40.5
Going First 38
Going Second 36
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Unclear
  • Secondary strategies: none
  • Format: rush-duel-sevens

Legality

Main 38 / Extra 0 / Side 0 — status: Legal with warning.

Identity & game plan

  • Win condition: Unverified: no card resolved to a name or text, so the win condition cannot be read from evidence.; Unverified.
  • Turn 1 (going first): Unverified. Only the opener odds are measured: P(at least one copy of a 3-copy card in a 5-card hand) is about 0.35.
  • Turn 2 (going second): Unverified. Six-card odds for a 3-copy card are about 0.41, but no card roles back any line.
  • Recovery: Unverified; no recursion or search text was available to read.
  • After siding: None. The deck runs 0 side cards.

Why it scores here

The deck is legal by size and copy limit and matches the archetype's standard list, since all 18 usage-stat core cards are present. However, none of its 18 passcodes resolved to a name or card text, so its engine, interaction and board-breaking roles cannot be read from the evidence. The only measured signal is the opener odds: about 0.35 to find at least one copy of a 3-copy card going first and about 0.41 going second. No recorded boards, tournament results or matchup data exist, so floor, median and ceiling are not measured and sit at low inferred values. Archetype popularity confirms the list is real and accessible but earned no points by itself. The score was built on the system with the balanced profile, and no card scores were averaged; the low confidence and wide band reflect the unresolved card data.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 48 Seven cards run 3 copies, six run 2, five run 1; P(at least one 3-copy card in a 5-card opener) is 0.35, but no starter roles are resolved (Inferred).
D2 Opening-Hand Quality & Brick Management 50 18 distinct cards with mostly high copy counts suggests redundancy, but no brick or dead-card read is possible without card text (Inferred).
D3 Combo Conversion & Ceiling 35 No recorded boards and no parseable combos, so the conversion ceiling is unmeasured and held at a low value (Inferred).
D4 Combo Floor & Median Output 35 No recorded boards, so the median output is unmeasured and held at a low value (Inferred).
D5 Interruption Resilience & Route Redundancy 45 Repeated copies of the same cards give some route redundancy, but no independent lines can be verified (Inferred).
D6 Resource Economy, Recovery & Grind 40 No recursion, search or float text was resolved, so resource economy cannot be assessed (Inferred).
D7 End-Board & Interaction Quality 30 Zero hand traps and zero removal or negation hints were detected, but this is because no card text resolved, not because the deck lacks interaction (Inferred).
D8 Going-Second & Board-Breaking Power 35 Going-second odds for a 3-copy card are about 0.41 but no board-breaking or non-engine density can be read (Inferred).
D9 Offensive Pressure & Closing Power 40 No end-board, ATK or piercing data is available for any card, so closing power is unmeasured (Inferred).
D10 Main Deck Efficiency & Flexibility 60 38 main cards inside the 30-60 size rule with 18 distinct cards and no off-plan slots measurable without roles (Verified size, Inferred compactness).
D11 Extra Deck Efficiency & Coverage 45 The deck has no Extra Deck cards, so there is nothing to score for Extra Deck use; held near neutral (Verified).
D12 Side Deck Adaptability 20 The deck runs 0 side cards, so there is no post-side plan (Verified).
D13 Matchup Coverage & Format Fit 30 No tournament link and no dated meta sample; one guide snippet says later support pushed the archetype out of the meta, which is historical and not a sample (Provisional).
D14 Pilotability & Error Tolerance 55 No combo steps or decision points are recorded, so pilotability is a neutral estimate (Inferred).

How the score was computed

Strategy profile: Balanced (default; strategy unclear). Structural ≈ 40.5, Going First ≈ 38, Going Second ≈ 36, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Engine compactness (2); Weak post-side plan (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional, null); 0.80*40.5 + 0.20*40 = 40.4, modifiers net 0

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • All 18 usage-stat core cards are present, so the list matches the archetype's standard inclusion (Verified).
  • Repeated 3-copy and 2-copy cards give redundant access to the core (Inferred).

Weaknesses

  • No passcode resolved to a name or card text, so roles cannot be verified for any card (Verified gap).
  • No recorded boards, so combo, floor and ceiling are unmeasured (Verified gap).
  • No side deck, so there is no post-side plan (Verified).

Critical choke points

  • Unknown: card roles are unresolved, so single-point failures cannot be identified.
Priority Remove Add Reason
1 none none Resolve names and text for all 18 passcodes and supply recorded boards before any change is recommended; re-evaluate afterward.
2 none A side deck of up to 15 cards The list has no post-side plan, and D12 is the lowest dimension at 20.

Evidence & confidence

  • Verified: Main size 38 is inside the Rush 30-60 rule; Extra and Side are 0 and within range.; All 18 passcodes are Unlimited on BanDuelLink; none over limit.; All 18 usage-stat core cards are present in the deck.; No passcode resolved to name or text; no combos are recorded; no tournament link exists.
  • Inferred: P(at least one 3-copy card in a 5-card opener) is about 0.35; going second about 0.41.; Redundancy and compactness from copy counts.; Dimension scores for engine, brick, interaction and closing power, held low-to-neutral because card roles are unknown.
  • Provisional: D13 matchup and format fit, and Meta Power (null), need a dated meta sample.; The guide snippet says later support pushed the archetype out of the meta; this is historical and not a sample.
  • Data gaps: All 18 passcodes are unresolved: no names, types, card text, or card-level archetype metadata. No combos or recorded boards, so floor, median and ceiling are unmeasured. No tournament link; archetype meta-share and per-pilot record absent. No win-rate telemetry; going-first, going-second and matchup signals are Inferred or unknown. Meta Power is Provisional and null without a dated metagame sample.

More Rush Duel Sevens Info

Elemental HERO: Rush!

Elemental HERO: Rush! Breakdown

 
 

 

 

 

 

 

 
 

 

 
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