Rokket Deck #756925 — Yu-Gi-Oh! Duel Links
30 Main, 9 Extra, incl. Artifact Lancea x3, Rokket Loader x3, Boot Sector Launch x3 - Skill: Doom Ushering Gale. Created Sep 27, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/27/2026
Doom Ushering Gale
Main Deck (30)
- Absorouter Dragon x1
- Artifact Lancea x3
- Autorokket Dragon x1
- Magnarokket Dragon x1
- Rokket Detonator x1
- Rokket Loader x3
- Rokket Recharger x1
- Silverrokket Dragon x1
- Rokket Caliber x1
- Rokket Synchron x1
- Rokket Tracer x2
- Boot Sector Launch x3
- Double Interlock x1
- Forbidden Droplet x3
- Quick Launch x3
- Rapid Trigger x1
- Infinite Impermanence x3
Extra Deck (9)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 60/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 63 |
| Going First | 60 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 58 |
- Primary strategy: Combo
- Secondary strategies: Midrange
- Format: duel-links
Legality
Main 30 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Chain Special Summons off Rokket starters (Loader, Launch, Quick Launch, Tracer) into DARK Dragon Link and Fusion/Synchro finishers from the Borrel line (Borrelend Dragon, Borreload Dragon, Borreload Savage Dragon).; Recursion and attrition: Absorouter Dragon, Rokket Recharger and the GY-triggered Dragons rebuild board after disruption.
- Turn 1 (going first): T1 Loader or Boot Sector Launch to add or summon a Rokket, Tracer/Caliber to reach a Link into Borrel or Rokket Extra Deck summons; extend with Absorouter if a Rokket is on board.
- Turn 2 (going second): Use the six-card hand to play through a likely hand trap (about 77% to hold at least one), then rebuild through GY recursion and Extra Deck summons; Quick Launch and Tracer provide the second-line route.
- Recovery: Absorouter Dragon, Rokket Recharger and Autorokket/Magnarokket/Silverrokket GY effects recover a Rokket and resummon DARK Dragons from the Extra Deck.
- After siding: Not applicable: Duel Links has no side deck and none is run (side_count 0).
Why it scores here
The score comes from the system: a 23-copy Rokket/Borrel core with three-copy starters (Loader, Boot Sector Launch, Quick Launch, Forbidden Droplet) gives a reasonable chance of a live engine in the opening hand, and recursion (Absorouter, Recharger and the GY-triggered Dragons) keeps the line going after one disruption. Interaction density is good, with six hand traps and eight negation-text cards that suit a going-second hand. Extra Deck finishers (Borrelend Dragon at 3500 ATK, Borreload Dragon at 3000) close games, but no recorded boards exist, so ceiling and median are text-only inference. Popularity is not credited: the archetype is listed in guides, but guide mentions and archetype usage do not add points. No card scores were averaged. Meta Power is provisional and no tournament data exists, so Confidence is Low.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(at least one 3-copy starter in 5 cards) about 0.43, with the archetype core in hand at 0.9999 as a proxy that overstates real starter access; 2-card bootstrap (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | Six hand traps and nine tech cards mix dead-card risk into a 14-spell main; copy histogram is 3-heavy (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No recorded boards; ceiling from text read of Borrel/Rokket Link and Fusion summons, not a measured best line (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No combos supplied; median cannot be measured, so the score is a neutral placeholder (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 65 | Multiple Special Summon routes (Tracer, Caliber, Absorouter, Detonator) and GY recursion give independent lines (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 65 | Recursion from GY via Absorouter, Recharger and Autorokket/Magnarokket/Silverrokket gives reasonable grind (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | Six hand traps, eight negation-text and fifteen removal-text cards give layered interaction (Inferred, from role tags and text) |
| D8 | Going-Second & Board-Breaking Power | 68 | Going-second six-card hand holds a hand trap about 77% of the time; board-breaking via Borrelend and Borreload finishers (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Borrelend Dragon 3500 ATK and Borreload Dragon 3000 ATK with 5-link and 4-link ratings give closing power (Verified stats, Inferred plan) |
| D10 | Main Deck Efficiency & Flexibility | 62 | 30 main cards with a legal 20-30 size, 17 distinct cards, and nearly all slots engine-relevant (Verified count, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 68 | All nine Extra Deck slots run Borrel or Rokket-compatible finishers; no obvious dead slot (Inferred) |
| D12 | Side Deck Adaptability | 40 | Duel Links has no side deck and none is run, so there is no post-side plan (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament or meta data; archetype usage only confirms the list is accessible (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Special Summon chains and extra-deck restrictions need many decisions per turn (Inferred) |
How the score was computed
Strategy profile: single Combo profile applied; Midrange not blended. Structural ≈ 63, Going First ≈ 60, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: Extra Deck dependence (-2); Engine coherence (1); Banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*63.3 + 0.20*58 - 2 = 60.25 -> 60
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.43 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Consistent starter density across three-copy Rokket starters
- Six hand traps and layered negation for going second
- Extra Deck finishers with high ATK and recurring Special Summon routes
Weaknesses
- No recorded boards; ceiling and median unmeasured
- Brick risk from six hand traps and nine tech cards in a 30-card main
- Complex Special Summon chains with many decision points
Critical choke points
- Silverrokket Dragon (Limited, single copy) is a key Rokket target with no backup
- Lines that depend on a Link Monster on the field to enable Extra Deck summons
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One Forbidden Droplet | A second Rokket starter or a non-tech Extra-Deck enabler | Reduces tech dead-card risk and adds a starter that continues the engine |
Evidence & confidence
- Verified: Deck is Legal for duel-links with 30 main, 9 extra and 0 side; Silverrokket Dragon is Limited at 1 copy; Rokket archetype with 23 core copies and 100% usage in the archetype statistics
- Inferred: Hypergeometric starter access of about 0.43 per 3-copy card; Hand trap coverage of about 77% for going second; Interaction density from role tags and text
- Provisional: Meta Power; Matchup fit; Median output
- Data gaps: no combos supplied: floor, median and ceiling are text-only inference no tournament link: meta-share and per-pilot record absent no win-rate telemetry for going-first, going-second, matchup or brick rate Meta Power provisional without a dated metagame sample
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