Centur-Ion Deck #756915 — Yu-Gi-Oh! Duel Links
26 Main, 9 Extra, incl. Artifact Lancea x3, Effect Veiler x3, Nibiru, the Primal Being x2 - Skill: The Courage to Rise. Created Sep 27, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/27/2026
The Courage to Rise
Main Deck (26)
- Artifact Lancea x3
- Centur-Ion Chimerea x1
- Centur-Ion Emeth VI x1
- Centur-Ion Gargoyle II x1
- Centur-Ion Trudea x1
- Nibiru, the Primal Being x2
- Centur-Ion Atrii x2
- Centur-Ion Primera x2
- Effect Veiler x3
- Ghost Belle & Haunted Mansion x1
- Centur-Ion Bonds x1
- Emblema Oath x1
- Emblema Salvation x1
- Stand Up Centur-Ion! x2
- Synchro Rumble x1
- Wake Up Centur-Ion! x1
- Centur-Ion Phalanx x1
- Centur-Ion True Awakening x1
Extra Deck (9)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 59/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 60 |
| Going First | 58 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: duel-links
Legality
Main 26 / Extra 9 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Synchro Summon Centur-Ion Legatia or Shooting Quasar Dragon and attack with multiple high-ATK monsters, with Centur-Ion Auxila and Super Starslayer TY-PHON as backup closers; Recurring Centur-Ion monsters from the GY through Centur-Ion Bonds, Emeth VI, Phalanx and Chimerea to rebuild a board after interaction
- Turn 1 (going first): Open a Centur-Ion monster (Primera, Atrii or Nibiru) with Stand Up Centur-Ion or Wake Up Centur-Ion, then Synchro Summon a 12/8 Synchro with the field, keeping Veiler or Lancea up as a hand trap
- Turn 2 (going second): Use the 6-card hand's hand traps (Effect Veiler, Artifact Lancea, Nibiru, Ghost Belle) to stop the opponent's first board, then rebuild through Centur-Ion monsters placed as Continuous Traps
- Recovery: Return Centur-Ion monsters from the GY as Continuous Traps (Bonds, Trudea, Gargoyle II) and Synchro Summon again from the Extra Deck
- After siding: Not applicable: Duel Links has no side deck (side_count 0)
Why it scores here
The deck opens a functional plan reasonably often: 2-copy starters such as Centur-Ion Primera, Atrii and Nibiru have about a 35% chance of appearing in a going-first opening hand (Inferred), and the 3-copy hand traps raise that to about 49%. Its strength lies in the system, not the individual cards: eight tuners and eight Synchro Extra Deck monsters let the Centur-Ion engine reach 12/8 Synchros, which then convert into 3000 to 4000 ATK boards. Interaction is layered through hand traps (Effect Veiler, Artifact Lancea, Nibiru) and continuous-trap recursion, so the deck can keep a line alive after a single interruption. There is no recorded board or combo data, so the ceiling and median are text-based estimates, and the deck has no tournament or meta-share context, which keeps Meta Power provisional. The score comes from consistency, median output and interaction on the whole system; popularity was not credited and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(>=1 2-copy starter in 5-card opening hand) ~ 0.35; 3-copy hand traps ~ 0.49; engine needs a Centur-Ion monster on field (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 9 hand traps and 9 tech cards risk dead-in-hand holds when no Centur-Ion monster is on field; no brick simulation (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | Text-only ceiling: Legatia 3500 ATK, Auxila 3000, Primus with recursion from GY; no recorded boards (Inferred) |
| D4 | Combo Floor & Median Output | 50 | No parseable boards, so median is unmeasured; floor assumed to be a single Synchro line (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 66 | Three Effect Veiler, Artifact Lancea and Nibiru hand traps plus GY-recursion (Bonds, Emeth VI, Phalanx) give a second line after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Recursion and search text (Primera, Atrii, Gargoyle II, Auxila) with GY-revival; no resource signature data (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 5 negation-text cards and 10 removal-text cards including Centur-Ion True Awakening and Synchro Rumble (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 66 | Hand traps and removal help against a going-second board; Synchro Rumble provides board-breaking support; no going-second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 74 | Legatia 3500 ATK, Shooting Quasar 4000 ATK with multi-attack text, Auxila 3000 ATK; Crimson Dragon has no ATK in the evidence so it is not credited (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 68 | 26 main slots, 18 distinct, Level and Tuner spread coherent; 8 tuners support 8 Synchros (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 9 Extra slots: 8 Synchro and 1 Xyz; relies on two 12-level Synchros and Centur-Ion Auxila (Verified composition) |
| D12 | Side Deck Adaptability | 35 | Duel Links has no side deck, so adaptability is structural only and provisional (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 60 | Multi-step chains with hand traps and Synchro Summons; decision points moderate (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 60, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: sub-archetype split (-1); engine compactness (1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural = 60.07, TR = 55, modifiers net 0 => 59.06 rounded to 59
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.35 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered interaction: 3 Effect Veiler, Artifact Lancea, Nibiru, Ghost Belle and True Awakening
- High-ATK Synchro finishers (Legatia 3500, Quasar 4000) backed by Auxila and TY-PHON
- Compact 26-card main with coherent Centur-Ion core and 8 tuners
Weaknesses
- No recorded combo or board data, so the median is unmeasured
- Hand-trap-heavy hands can be non-functional when no Centur-Ion monster is on field
- Engine has 15 off-archetype copies, reducing sub-archetype purity to 57%
Critical choke points
- A Centur-Ion monster on field is needed to launch most lines; only 2 Primera and 2 Atrii act as the main Synchro tuners
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Ghost Belle & Haunted Mansion | a second Centur-Ion Gargoyle II or Emeth VI for launch continuity | Adds an engine-continuous body instead of a single-use tech card; reduces dead hands |
Evidence & confidence
- Verified: Legal status; 26 main, 9 extra, 0 side; Crimson Dragon at 1 copy is within its Limited cap; Card stats and Extra Deck composition from the evidence; Usage stats show 16 of 25 core cards present
- Inferred: P(>=1 starter in 5) ~ 0.35; hand-trap coverage ~ 0.95 going-second; Interaction density and recursion read from card text; Ceiling from text-only synchro math
- Provisional: Meta Power (no dated meta sample); Matchup and format fit (no tournament link); Side-deck adaptability (Duel Links has no side deck)
- Data gaps: no combos supplied; combo floor/median/ceiling is text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) Crimson Dragon ATK/DEF is 0 in the evidence, so its power is not credited guide 1416 has no readable snippet
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