Centur-Ion Deck #756915 — Yu-Gi-Oh! Duel Links

26 Main, 9 Extra, incl. Artifact Lancea x3, Effect Veiler x3, Nibiru, the Primal Being x2 - Skill: The Courage to Rise. Created Sep 27, 2026 by YGO Mod.

Deck Centur-Ion Duel Links

Created by: YGO Mod (20517634)

Created On: 09/27/2026

The Courage to Rise
 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 17, 2026
59± 8/ 100
Power Score
Structural 60
Reliability 55
Going First 58
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 59/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 60
Going First 58
Going Second 62
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: duel-links

Legality

Main 26 / Extra 9 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro Summon Centur-Ion Legatia or Shooting Quasar Dragon and attack with multiple high-ATK monsters, with Centur-Ion Auxila and Super Starslayer TY-PHON as backup closers; Recurring Centur-Ion monsters from the GY through Centur-Ion Bonds, Emeth VI, Phalanx and Chimerea to rebuild a board after interaction
  • Turn 1 (going first): Open a Centur-Ion monster (Primera, Atrii or Nibiru) with Stand Up Centur-Ion or Wake Up Centur-Ion, then Synchro Summon a 12/8 Synchro with the field, keeping Veiler or Lancea up as a hand trap
  • Turn 2 (going second): Use the 6-card hand's hand traps (Effect Veiler, Artifact Lancea, Nibiru, Ghost Belle) to stop the opponent's first board, then rebuild through Centur-Ion monsters placed as Continuous Traps
  • Recovery: Return Centur-Ion monsters from the GY as Continuous Traps (Bonds, Trudea, Gargoyle II) and Synchro Summon again from the Extra Deck
  • After siding: Not applicable: Duel Links has no side deck (side_count 0)

Why it scores here

The deck opens a functional plan reasonably often: 2-copy starters such as Centur-Ion Primera, Atrii and Nibiru have about a 35% chance of appearing in a going-first opening hand (Inferred), and the 3-copy hand traps raise that to about 49%. Its strength lies in the system, not the individual cards: eight tuners and eight Synchro Extra Deck monsters let the Centur-Ion engine reach 12/8 Synchros, which then convert into 3000 to 4000 ATK boards. Interaction is layered through hand traps (Effect Veiler, Artifact Lancea, Nibiru) and continuous-trap recursion, so the deck can keep a line alive after a single interruption. There is no recorded board or combo data, so the ceiling and median are text-based estimates, and the deck has no tournament or meta-share context, which keeps Meta Power provisional. The score comes from consistency, median output and interaction on the whole system; popularity was not credited and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 2-copy starter in 5-card opening hand) ~ 0.35; 3-copy hand traps ~ 0.49; engine needs a Centur-Ion monster on field (Inferred)
D2 Opening-Hand Quality & Brick Management 50 9 hand traps and 9 tech cards risk dead-in-hand holds when no Centur-Ion monster is on field; no brick simulation (Inferred)
D3 Combo Conversion & Ceiling 62 Text-only ceiling: Legatia 3500 ATK, Auxila 3000, Primus with recursion from GY; no recorded boards (Inferred)
D4 Combo Floor & Median Output 50 No parseable boards, so median is unmeasured; floor assumed to be a single Synchro line (Provisional)
D5 Interruption Resilience & Route Redundancy 66 Three Effect Veiler, Artifact Lancea and Nibiru hand traps plus GY-recursion (Bonds, Emeth VI, Phalanx) give a second line after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 Recursion and search text (Primera, Atrii, Gargoyle II, Auxila) with GY-revival; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 70 5 negation-text cards and 10 removal-text cards including Centur-Ion True Awakening and Synchro Rumble (Inferred semantic)
D8 Going-Second & Board-Breaking Power 66 Hand traps and removal help against a going-second board; Synchro Rumble provides board-breaking support; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 74 Legatia 3500 ATK, Shooting Quasar 4000 ATK with multi-attack text, Auxila 3000 ATK; Crimson Dragon has no ATK in the evidence so it is not credited (Verified stats)
D10 Main Deck Efficiency & Flexibility 68 26 main slots, 18 distinct, Level and Tuner spread coherent; 8 tuners support 8 Synchros (Verified composition)
D11 Extra Deck Efficiency & Coverage 62 9 Extra slots: 8 Synchro and 1 Xyz; relies on two 12-level Synchros and Centur-Ion Auxila (Verified composition)
D12 Side Deck Adaptability 35 Duel Links has no side deck, so adaptability is structural only and provisional (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 60 Multi-step chains with hand traps and Synchro Summons; decision points moderate (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 60, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: sub-archetype split (-1); engine compactness (1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural = 60.07, TR = 55, modifiers net 0 => 59.06 rounded to 59

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.35 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: 3 Effect Veiler, Artifact Lancea, Nibiru, Ghost Belle and True Awakening
  • High-ATK Synchro finishers (Legatia 3500, Quasar 4000) backed by Auxila and TY-PHON
  • Compact 26-card main with coherent Centur-Ion core and 8 tuners

Weaknesses

  • No recorded combo or board data, so the median is unmeasured
  • Hand-trap-heavy hands can be non-functional when no Centur-Ion monster is on field
  • Engine has 15 off-archetype copies, reducing sub-archetype purity to 57%

Critical choke points

  • A Centur-Ion monster on field is needed to launch most lines; only 2 Primera and 2 Atrii act as the main Synchro tuners
Priority Remove Add Reason
1 Ghost Belle & Haunted Mansion a second Centur-Ion Gargoyle II or Emeth VI for launch continuity Adds an engine-continuous body instead of a single-use tech card; reduces dead hands

Evidence & confidence

  • Verified: Legal status; 26 main, 9 extra, 0 side; Crimson Dragon at 1 copy is within its Limited cap; Card stats and Extra Deck composition from the evidence; Usage stats show 16 of 25 core cards present
  • Inferred: P(>=1 starter in 5) ~ 0.35; hand-trap coverage ~ 0.95 going-second; Interaction density and recursion read from card text; Ceiling from text-only synchro math
  • Provisional: Meta Power (no dated meta sample); Matchup and format fit (no tournament link); Side-deck adaptability (Duel Links has no side deck)
  • Data gaps: no combos supplied; combo floor/median/ceiling is text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) Crimson Dragon ATK/DEF is 0 in the evidence, so its power is not credited guide 1416 has no readable snippet

More Duel Links Info

Centur-Ion

Centur-Ion Breakdown

 
 

 

 

 

 

 

 
 

 

 
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