Blue-Eyes Deck #756894 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Primite Dragon Ether Beryl x3, Ash Blossom & Joyous Spring x3, Effect Veiler x3. Created Sep 27, 2026 by YGO Mod.

Deck Blue-Eyes Master Duel

Created by: YGO Mod (20517634)

Created On: 09/27/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
63± 6/ 100
Power Score
Structural 66
Reliability 60
Going First 68
Going Second 72

Deck — Deck Power Evaluation

Final Contextual Deck Power: 63/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 66
Going First 68
Going Second 72
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Synchro/Link/Fusion mechanic tags
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Synchro/Fusion boss monsters (Blue-Eyes Ultimate Spirit Dragon, Blue-Eyes Spirit Dragon, Neo Blue-Eyes Ultimate Dragon, Blue-Eyes Tyrant Dragon) built from Blue-Eyes and Tuner-heavy starters; Dragon-based Link and Synchro pressure (Spirit with Eyes of Blue, Cosmic Blazar Dragon, Crimson Dragon) once the field is stabilised
  • Turn 1 (going first): Normal Summon a Tuner (Sage with Eyes of Blue, Maiden of White, or Effect Veiler) or search with Primite Lordly Lode, then Synchro or Link into a Blue-Eyes boss while holding hand traps (Ash Blossom, Infinite Impermanence, Ghost Belle) for the opponent's first interaction
  • Turn 2 (going second): Hold up to three hand traps (Ash Blossom, Effect Veiler, Ghost Ogre, Ghost Belle, Infinite Impermanence) to negate the opponent's first board-building play, then Synchro Summon a boss on the next turn
  • Recovery: Recover through GY effects: Maiden of White and Ghost Belle or Ghost Ogre can be sent to the GY for value, and Wishes for Eyes of Blue plus Primite Lordly Lode re-search Tuners and Spell/Traps
  • After siding: None: the export has 0 Side Deck cards and Master Duel has no sideboard step, so there is no post-side adjustment

Why it scores here

The deck reliably opens functional hands through multiple independent starters: 3 copies each of Sage with Eyes of Blue, Maiden of White, Effect Veiler and Primite Lordly Lode give roughly an 88% chance of at least one searcher in an opening 5-card hand (hypergeometric, Inferred). It converts those openings into bosses through its Synchro and Link extra-deck coverage, and 13 hand traps plus Dominus Purge and True Light give it strong interaction density on both going-first and going-second turns. Its going-second hand-trap estimate of about 92% (Inferred) is the main reason its going-second power holds up. Score comes from consistency, floor and interaction on the system; the popularity of the Blue-Eyes archetype (usage stats present) confirms the list is real but earned no points on its own, and card scores were not averaged. No combo boards exist in the evidence, so the ceiling and median dimensions are text-only inferences and held near the middle. The deck has no sideboard, so post-side adaptability is scored low, and the score is capped by an engine that mixes Blue-Eyes, Primite and Dominus cards.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one searcher in opening 5) ≈ 0.88 and 3-copy core starters at ≈ 0.34 each; the 0.998 core-group proxy is a broad archetype count (Inferred)
D2 Opening-Hand Quality & Brick Management 62 Tuner-heavy composition (19 Tuners, 25 monsters) gives redundant but Synchro-dependent hands; 2 Blue-Eyes White Dragons are the only Normal Summon bricks risk (Inferred)
D3 Combo Conversion & Ceiling 68 No parseable combo boards; ceiling inferred from Blue-Eyes Ultimate Spirit Dragon, Neo Blue-Eyes and Tyrant Dragon card text (Inferred)
D4 Combo Floor & Median Output 52 No recorded boards, so median output is unmeasured and set near the middle of the range (Inferred, low evidence)
D5 Interruption Resilience & Route Redundancy 74 Five independent starters (Sage, Maiden, Veiler, Lode, Ether Beryl) plus 13 hand traps allow continuing after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 66 About 13 searcher-text cards and GY recursion via Maiden of White and Ghost Belle or Ghost Ogre support rebuilds (Inferred)
D7 End-Board & Interaction Quality 74 13 hand traps, Dominus Purge x2, True Light, Majesty of the White Dragons and Primite Drillbeam give layered negation and removal (Inferred from card text)
D8 Going-Second & Board-Breaking Power 72 Hand-trap density suits going-second boards, and the Blue-Eyes bosses with Dominus Purge and Majesty add board-breaking reach (Inferred)
D9 Offensive Pressure & Closing Power 76 Blue-Eyes Ultimate Spirit Dragon at 3500 ATK, Neo Blue-Eyes at 4500 ATK, Cosmic Blazar at 4000 ATK and Tyrant Dragon at 3400 ATK give high closing stats (Verified stats)
D10 Main Deck Efficiency & Flexibility 68 40-card main with 19 distinct cards, 13 of them hand traps; a few low-impact slots (Mausoleum, Roar, Lode x3) reduce compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 70 15 extra-deck cards: 10 Synchro, 3 Link, 2 Fusion; the mix covers multiple boards with limited flex (Verified composition)
D12 Side Deck Adaptability 20 No side deck is present and Master Duel has no sideboard step, so no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated metagame sample, so matchup and format fit are provisional at neutral (Provisional)
D14 Pilotability & Error Tolerance 60 Multi-step Synchro lines with many hand-trap timing decisions raise the pilot's burden, though no combo steps are recorded (Inferred)

How the score was computed

Strategy profile: Midrange (D13 dropped and remaining weights renormalised, since the no-meta case treats meta fit as provisional). Structural ≈ 66, Going First ≈ 68, Going Second ≈ 72, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: engine conflicts (sub-archetype spread) (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); 0.80*66.2 + 0.20*60 - 2 = 63

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.88 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Starter redundancy: 3 copies each of Sage, Maiden, Veiler and Lode
  • 13 hand traps with a 92% going-second hand-trap estimate (Inferred)
  • Strong closing stats in the Extra Deck (BEUSD 3500, Neo BE 4500, Cosmic Blazar 4000)
  • Legal in Master Duel with the Limited Bystial Magnamhut at 1 copy, within the 1-copy limit

Weaknesses

  • No sideboard, so no post-side adaptability
  • Engine split across Blue-Eyes, Primite, Dominus, Bystial and Hieratic (exact-name purity 23.6%)
  • Only 2 Blue-Eyes White Dragons, so Normal Summon starter density is thin
  • No recorded combo boards, so the ceiling and median are unverified

Critical choke points

  • Blue-Eyes White Dragon count (2 copies) gates several Synchro and Fusion lines
  • Opponent's first interaction on a hand with only one Tuner and no hand trap
Priority Remove Add Reason
1 1 Primite Lordly Lode 1 Blue-Eyes White Dragon Reduces off-engine dependence and raises Normal Summon starter density for the Blue-Eyes bosses (Inferred)

Evidence & confidence

  • Verified: Legal status under master-duel BanMasterDuel with 40 Main, 15 Extra, 0 Side; Bystial Magnamhut Limited at 1 copy, run 1; Archetype purity 23.6% and 13 hand traps from the export; Extra Deck breakdown: 10 Synchro, 3 Link, 2 Fusion
  • Observed: Usage stats: 31 rows; Blue-Eyes core cards are common in the archetype
  • Inferred: At least one searcher in 5 ≈ 0.88; Going-second hand trap ≈ 0.92; Brick and redundancy estimates; Text-based ceiling read
  • Provisional: Meta fit (D13) and Meta Power; Going-first and going-second splits are estimated, not measured
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck in the export and Master Duel has no sideboard, so post-side plan cannot be assessed

More Master Duel Info

Blue-Eyes

Blue-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top