Blue-Eyes Deck #756894 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Primite Dragon Ether Beryl x3, Ash Blossom & Joyous Spring x3, Effect Veiler x3. Created Sep 27, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/27/2026
Main Deck (40)
- Bystial Magnamhut x1
- Primite Dragon Ether Beryl x3
- Blue-Eyes White Dragon x2
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Fydraulis Harmonia x3
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- Maiden of White x3
- Sage with Eyes of Blue x3
- Mausoleum of White x1
- Primite Drillbeam x1
- Primite Lordly Lode x3
- Roar of the Blue-Eyed Dragons x1
- Wishes for Eyes of Blue x2
- Dominus Purge x2
- Infinite Impermanence x3
- Majesty of the White Dragons x1
- True Light x1
Extra Deck (15)
- Blue-Eyes Tyrant Dragon x1
- Neo Blue-Eyes Ultimate Dragon x1
- Hieratic Seal of the Heavenly Spheres x1
- Spirit with Eyes of Blue x2
- Azure-Eyes Silver Dragon x1
- Blue-Eyes Spirit Dragon x3
- Blue-Eyes Ultimate Spirit Dragon x2
- Cosmic Blazar Dragon x1
- Crimson Dragon x1
- Despian Luluwalilith x1
- Golden Cloud Beast - Malong x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 63/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 66 |
| Going First | 68 |
| Going Second | 72 |
| Meta Power | provisional |
| Tournament Reliability | 60 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Synchro/Link/Fusion mechanic tags
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Synchro/Fusion boss monsters (Blue-Eyes Ultimate Spirit Dragon, Blue-Eyes Spirit Dragon, Neo Blue-Eyes Ultimate Dragon, Blue-Eyes Tyrant Dragon) built from Blue-Eyes and Tuner-heavy starters; Dragon-based Link and Synchro pressure (Spirit with Eyes of Blue, Cosmic Blazar Dragon, Crimson Dragon) once the field is stabilised
- Turn 1 (going first): Normal Summon a Tuner (Sage with Eyes of Blue, Maiden of White, or Effect Veiler) or search with Primite Lordly Lode, then Synchro or Link into a Blue-Eyes boss while holding hand traps (Ash Blossom, Infinite Impermanence, Ghost Belle) for the opponent's first interaction
- Turn 2 (going second): Hold up to three hand traps (Ash Blossom, Effect Veiler, Ghost Ogre, Ghost Belle, Infinite Impermanence) to negate the opponent's first board-building play, then Synchro Summon a boss on the next turn
- Recovery: Recover through GY effects: Maiden of White and Ghost Belle or Ghost Ogre can be sent to the GY for value, and Wishes for Eyes of Blue plus Primite Lordly Lode re-search Tuners and Spell/Traps
- After siding: None: the export has 0 Side Deck cards and Master Duel has no sideboard step, so there is no post-side adjustment
Why it scores here
The deck reliably opens functional hands through multiple independent starters: 3 copies each of Sage with Eyes of Blue, Maiden of White, Effect Veiler and Primite Lordly Lode give roughly an 88% chance of at least one searcher in an opening 5-card hand (hypergeometric, Inferred). It converts those openings into bosses through its Synchro and Link extra-deck coverage, and 13 hand traps plus Dominus Purge and True Light give it strong interaction density on both going-first and going-second turns. Its going-second hand-trap estimate of about 92% (Inferred) is the main reason its going-second power holds up. Score comes from consistency, floor and interaction on the system; the popularity of the Blue-Eyes archetype (usage stats present) confirms the list is real but earned no points on its own, and card scores were not averaged. No combo boards exist in the evidence, so the ceiling and median dimensions are text-only inferences and held near the middle. The deck has no sideboard, so post-side adaptability is scored low, and the score is capped by an engine that mixes Blue-Eyes, Primite and Dominus cards.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(at least one searcher in opening 5) ≈ 0.88 and 3-copy core starters at ≈ 0.34 each; the 0.998 core-group proxy is a broad archetype count (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 62 | Tuner-heavy composition (19 Tuners, 25 monsters) gives redundant but Synchro-dependent hands; 2 Blue-Eyes White Dragons are the only Normal Summon bricks risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 68 | No parseable combo boards; ceiling inferred from Blue-Eyes Ultimate Spirit Dragon, Neo Blue-Eyes and Tyrant Dragon card text (Inferred) |
| D4 | Combo Floor & Median Output | 52 | No recorded boards, so median output is unmeasured and set near the middle of the range (Inferred, low evidence) |
| D5 | Interruption Resilience & Route Redundancy | 74 | Five independent starters (Sage, Maiden, Veiler, Lode, Ether Beryl) plus 13 hand traps allow continuing after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 66 | About 13 searcher-text cards and GY recursion via Maiden of White and Ghost Belle or Ghost Ogre support rebuilds (Inferred) |
| D7 | End-Board & Interaction Quality | 74 | 13 hand traps, Dominus Purge x2, True Light, Majesty of the White Dragons and Primite Drillbeam give layered negation and removal (Inferred from card text) |
| D8 | Going-Second & Board-Breaking Power | 72 | Hand-trap density suits going-second boards, and the Blue-Eyes bosses with Dominus Purge and Majesty add board-breaking reach (Inferred) |
| D9 | Offensive Pressure & Closing Power | 76 | Blue-Eyes Ultimate Spirit Dragon at 3500 ATK, Neo Blue-Eyes at 4500 ATK, Cosmic Blazar at 4000 ATK and Tyrant Dragon at 3400 ATK give high closing stats (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 68 | 40-card main with 19 distinct cards, 13 of them hand traps; a few low-impact slots (Mausoleum, Roar, Lode x3) reduce compactness (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 70 | 15 extra-deck cards: 10 Synchro, 3 Link, 2 Fusion; the mix covers multiple boards with limited flex (Verified composition) |
| D12 | Side Deck Adaptability | 20 | No side deck is present and Master Duel has no sideboard step, so no post-side plan exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated metagame sample, so matchup and format fit are provisional at neutral (Provisional) |
| D14 | Pilotability & Error Tolerance | 60 | Multi-step Synchro lines with many hand-trap timing decisions raise the pilot's burden, though no combo steps are recorded (Inferred) |
How the score was computed
Strategy profile: Midrange (D13 dropped and remaining weights renormalised, since the no-meta case treats meta fit as provisional). Structural ≈ 66, Going First ≈ 68, Going Second ≈ 72, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: engine conflicts (sub-archetype spread) (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); 0.80*66.2 + 0.20*60 - 2 = 63
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.88 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Starter redundancy: 3 copies each of Sage, Maiden, Veiler and Lode
- 13 hand traps with a 92% going-second hand-trap estimate (Inferred)
- Strong closing stats in the Extra Deck (BEUSD 3500, Neo BE 4500, Cosmic Blazar 4000)
- Legal in Master Duel with the Limited Bystial Magnamhut at 1 copy, within the 1-copy limit
Weaknesses
- No sideboard, so no post-side adaptability
- Engine split across Blue-Eyes, Primite, Dominus, Bystial and Hieratic (exact-name purity 23.6%)
- Only 2 Blue-Eyes White Dragons, so Normal Summon starter density is thin
- No recorded combo boards, so the ceiling and median are unverified
Critical choke points
- Blue-Eyes White Dragon count (2 copies) gates several Synchro and Fusion lines
- Opponent's first interaction on a hand with only one Tuner and no hand trap
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Primite Lordly Lode | 1 Blue-Eyes White Dragon | Reduces off-engine dependence and raises Normal Summon starter density for the Blue-Eyes bosses (Inferred) |
Evidence & confidence
- Verified: Legal status under master-duel BanMasterDuel with 40 Main, 15 Extra, 0 Side; Bystial Magnamhut Limited at 1 copy, run 1; Archetype purity 23.6% and 13 hand traps from the export; Extra Deck breakdown: 10 Synchro, 3 Link, 2 Fusion
- Observed: Usage stats: 31 rows; Blue-Eyes core cards are common in the archetype
- Inferred: At least one searcher in 5 ≈ 0.88; Going-second hand trap ≈ 0.92; Brick and redundancy estimates; Text-based ceiling read
- Provisional: Meta fit (D13) and Meta Power; Going-first and going-second splits are estimated, not measured
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck in the export and Master Duel has no sideboard, so post-side plan cannot be assessed
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