Blue-Eyes Deck #756868 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Ash Blossom & Joyous Spring x3, Maiden of White x3, Sage with Eyes of Blue x3. Created Sep 27, 2026 by YGO Mod.

Deck Blue-Eyes Master Duel

Created by: YGO Mod (20517634)

Created On: 09/27/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
53± 6/ 100
Power Score
Structural 58
Reliability 50
Going First 62
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 53/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 58
Going First 62
Going Second 64
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Extra Deck Dragon boss pressure: Blue-Eyes Spirit Dragon, Neo Blue-Eyes Ultimate Dragon, Blue-Eyes Tyrant Dragon, Blue-Eyes Ultimate Spirit Dragon and Cosmic Blazar Dragon, with Lightstorm Dragon and Ancient Fairy Life Dragon as supporting Synchro options (Inferred from card text).; Synchro and Fusion board stacking from Blue-Eyes White Dragon and Blue-Eyes monsters, with Spirit with Eyes of Blue and Hieratic Seal providing Link-based extension (Inferred).
  • Turn 1 (going first): Normal Summon Sage with Eyes of Blue to search a Level 1 LIGHT Tuner, use Mausoleum of White for an extra Level 1 Normal Summon, and Synchro into a Blue-Eyes boss while holding hand traps (Inferred from card text; no recorded boards).
  • Turn 2 (going second): Hold Ash Blossom, Effect Veiler, Droll and Lock Bird, Maxx C and Infinite Impermanence to answer the opponent's first search, summon or boss, then rebuild a Blue-Eyes board through Bingo Machine or Wishes (Inferred).
  • Recovery: Recover through Sage and Maiden of White recycling from the GY, Ghost Belle and Mausoleum recursion, and Primite Lordly Lode for a Normal Monster line (Inferred).
  • After siding: No Side Deck is registered, so there is no post-side plan; the list cannot adapt between games (Verified from legality data).

Why it scores here

The deck reliably opens a functional starter through its searchers: 13 searcher-text cards give P(at least one in a 5-card opening hand) of about 0.88, and Sage with Eyes of Blue alone is a three-copy Normal Summon searcher (Inferred). Blue-Eyes White Dragon is only in two copies, so P(at least one in hand) is about 0.24 going first, which caps the consistency of the main engine. Conversion ceiling comes from Extra Deck boss options (Neo Blue-Eyes Ultimate, Blue-Eyes Tyrant, Cosmic Blazar, Blue-Eyes Ultimate Spirit) with strong ATK values, but there are no recorded boards, so the median output is an unverified inference. Interaction is the deck's strongest system: 12 hand-trap-tagged cards plus negation and removal text cover the opponent's first turn and going-second boards, which earns the points for interaction and not for the Blue-Eyes name. Popularity and archetype usage stats confirm the list is real and accessible but earned no points, and no card scores were averaged; the score comes from consistency, interaction density and Extra Deck coverage on the system, reduced by the absent Side Deck and the split between Blue-Eyes and Primite sub-engines.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one searcher in 5 cards) about 0.88 and P(at least one Blue-Eyes White Dragon in 5 cards) about 0.24 with only 2 copies (Inferred)
D2 Opening-Hand Quality & Brick Management 48 12 hand traps, 14 tech cards and 13 Tuner-typed cards inflate dead-card risk; Blue-Eyes White Dragon is a Normal Monster that needs Tribute summons (Inferred)
D3 Combo Conversion & Ceiling 62 No recorded boards; ceiling inferred from Extra Deck boss text including Neo Blue-Eyes Ultimate, Tyrant and Ultimate Spirit (Inferred)
D4 Combo Floor & Median Output 52 No combo median is available; floor is estimated from Tuner and hand-trap dead-card risk (Inferred, no observed data)
D5 Interruption Resilience & Route Redundancy 60 Multiple independent starters (Sage, Maiden, Wishes, Bingo, Primite Lordly Lode) and recursion from Ghost Belle and Maiden (Inferred from card text)
D6 Resource Economy, Recovery & Grind 55 Search and recursion text (Sage, Wishes, Mausoleum, Maiden, Ghost Belle) supports grind, but no resource data exists (Inferred)
D7 End-Board & Interaction Quality 74 12 hand-trap-tagged and 13 negation-text cards with Dominus Purge, Bystial, Droll and Maxx C give layered interaction (Inferred from text flags)
D8 Going-Second & Board-Breaking Power 64 Going-second hand traps plus Majesty, Roar and True Light give board-breaking coverage; no going-second split is available (Inferred)
D9 Offensive Pressure & Closing Power 68 Extra Deck ATK values reach 4500 (Neo Blue-Eyes), 4000 (Cosmic Blazar) and 3500 (Ultimate Spirit) (Verified card data)
D10 Main Deck Efficiency & Flexibility 55 40 Main Deck cards across 22 distinct names with 13 Tuner-typed cards; moderate coherence with a mixed Blue-Eyes, Primite and Eyes of Blue sub-engine (Verified composition)
D11 Extra Deck Efficiency & Coverage 70 15 Extra Deck slots cover Synchro (9), Fusion (3) and Link (3) with no mandatory flex waste; Blue-Eyes bosses are widely accessible (Verified composition)
D12 Side Deck Adaptability 25 No Side Deck registered, so post-side adaptability is absent (Verified legality)
D13 Matchup Coverage & Format Fit 50 No archetype meta-share or dated metagame sample is supplied; placeholder score (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple hand-trap timing decisions, Tuner choice and a 15-card Extra Deck that needs routing (Inferred)

How the score was computed

Strategy profile: Midrange primary with Combo secondary, using the Midrange weight profile as-is. Structural ≈ 58, Going First ≈ 62, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Engine conflict between Blue-Eyes and Primite sub-engines (-2); No Side Deck (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional): 0.80*58 + 0.20*50 - 3 = 53

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.88 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density (13 cards) gives a high chance of finding a starter in the opening hand
  • Layered interaction from 12 hand-trap-tagged and 13 negation-text cards
  • Extra Deck covers Synchro, Fusion and Link with high-ATK closing bosses
  • Legal in Master Duel with copy limits respected (Limited and Semi-Limited cards at legal counts)

Weaknesses

  • Only 2 copies of Blue-Eyes White Dragon, the core Normal Monster for Fusion and Ritual-style routes
  • High non-engine density (12 hand traps, 14 tech, 13 Tuner-typed cards) risks dead hands
  • No Side Deck, so no post-side plan
  • Off-archetype cards (Dominus Purge, Triple Tactics Talent) dilute the engine

Critical choke points

  • Blue-Eyes White Dragon count (2 copies) gates Neo Blue-Eyes, Blue-Eyes Tyrant and Blue-Eyes Spirit routes
  • Sage with Eyes of Blue as the sole three-copy Normal Summon starter for the Level 1 Tuner chain
Priority Remove Add Reason
1 Dominus Purge Blue-Eyes White Dragon (3rd copy) Raises P(at least one Blue-Eyes White Dragon in 5 cards) from about 0.24 to about 0.34 going first, and removes an off-archetype trap that only triggers on searches (Inferred)
2 Triple Tactics Talent Blue-Eyes side-compatible backup or an additional Normal-Summon-enabling card Its condition (an opponent monster effect activating in your Main Phase) is narrow, so it is often dead on turn one (Inferred)

Evidence & confidence

  • Verified: Legal in Master Duel with 40 Main, 15 Extra and 0 Side cards; Copy limits respected for Maxx C (Limited 1), Bystial Magnamhut (Limited 1) and Droll and Lock Bird (Semi-Limited 2); Extra Deck breakdown: Synchro 9, Fusion 3, Link 3; Card text and ATK/DEF values from the evidence
  • Observed: Two Vietnamese guide snippets exist for the Blue-Eyes archetype (no measured frequencies)
  • Inferred: Starter access probabilities from the hypergeometric table; Interaction density from role flags and negation text; Engine conflict and going-second plan; Structural score and dimension scores
  • Provisional: Meta power (null) and matchup/format fit (D13); Going-first and going-second splits
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot match record are absent No win-rate telemetry (going-first, going-second, matchup, brick or starter rates) Meta Power is Provisional; no dated metagame sample supplied usage_statistics in_this_deck flags are inconsistent with the cards list: Crimson Dragon, Blue-Eyes Ultimate Spirit Dragon, Lightstorm Dragon, Blue-Eyes Tyrant Dragon, Hieratic Seal, Golden Cloud Beast Malong and Neo Blue-Eyes Ultimate Dragon are listed as in_this_deck false even though they appear in the Extra Deck list, so core_present_pct 60 is unreliable Deck title is null, so the deck identity relies on the archetype and card list alone No Side Deck data, so D12 is evidence-free

More Master Duel Info

Blue-Eyes

Blue-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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