Lunalight Deck #756867 — Yu-Gi-Oh! Master Duel

Created by: YGO Mod (20517634)

Created On: 09/27/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Medium
61± 6/ 100
Power Score
Structural 65
Reliability 56
Going First 68
Going Second 71

Deck — Deck Power Evaluation

Final Contextual Deck Power: 61/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 65
Going First 68
Going Second 71
Meta Power provisional
Tournament Reliability 56
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Fusion/Pendulum/Xyz/Link
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon a Lunalight boss (Liger Dancer 3800 ATK, Leo Dancer 3500 ATK, Sabre Dancer 3000 ATK, Panther Dancer 2800 ATK), most of which can attack twice, after Lunalight starters convert through Polymerization-family spells and Lunalight Wolf's field-to-Extra Fusion.; Xyz and Link Extra Deck bodies (Eclipse Twins, Dugares, Little Knight, Cross-Sheep) for board presence when Fusion access is blanked.
  • Turn 1 (going first): Open a Lunalight Gold Leo, Black Sheep or Masquerade to search and set up a Fusion spell (Lunalight Fusion, Heavy Polymerization, Polymerization); if no Fusion spell is in hand, use Gold Leo and Black Sheep to fetch Polymerization from Deck.
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird and Maxx "C" as hand traps against the opponent's first starter, then convert the surviving Lunalight starter into a Fusion boss.
  • Recovery: Lunalight monsters recur from GY through Luna Light Perfume, Lunalight Tiger, Yellow Marten and Silver Hound, and Black Sheep can add a Lunalight from the GY to hand.
  • After siding: No side deck is registered, so no post-side plan is available; the deck relies on its main-deck hand traps and Fusion coverage.

Why it scores here

The deck's score comes from how the Lunalight system opens, converts, and recovers on the board, not from averaging its card scores or from its popularity. Access is strong for the archetype core, which is present in the opening hand with near certainty, but the Fusion-spell bottleneck is real: five Fusion-enabling spells give roughly 51% odds of at least one in a 5-card opening hand and about 58% when going second. The Extra Deck converts well once a Fusion lands, with several boss bodies that are hard to answer and that attack twice, which earns the closing and going-second scores. Interaction is dense (Ash Blossom, Droll & Lock Bird, Maxx "C", Silver Hound, Lunalight Wolf and Tiger negation text), and recursion from the graveyard gives real interruption resilience. The main limits are the lack of any recorded boards, the empty side deck, and some off-archetype support (Mulcharmy, Fire Formation, Tri-Brigade) that dilutes engine coherence.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 Archetype core is near-certain in an opening hand (P≈0.9998) but only ~0.51 of 5-card hands contain a Fusion-enabling spell, the main starter bottleneck (Inferred).
D2 Opening-Hand Quality & Brick Management 55 Eight singletons and six hand traps mean some dead draws when no opponent action occurs; full-brick rate not computed from the list (Inferred).
D3 Combo Conversion & Ceiling 62 No recorded boards; ceiling is read from card text and Fusion ATK/double-attack bosses in the Extra Deck (Inferred, text-only).
D4 Combo Floor & Median Output 52 No recorded combos to form a median; the 52 is a neutral placeholder because floor output is unobserved (Provisional).
D5 Interruption Resilience & Route Redundancy 74 Multiple independent starters (Gold Leo, Black Sheep, Masquerade, Emerald Bird, Marten, Tiger) and graveyard recursion through Perfume, Tiger and Silver Hound (Inferred).
D6 Resource Economy, Recovery & Grind 70 Recursion from GY, Black Sheep GY-to-hand, and Dancers banishing from GY regenerate resources, though Fusion spells are finite (Inferred).
D7 End-Board & Interaction Quality 75 Eight negation-text cards and thirteen removal-text cards, with Dancers untargetable or unaffected by most effects (Inferred from card text).
D8 Going-Second & Board-Breaking Power 72 Hand traps Ash, Droll and Maxx "C" plus Triple Tactics answer going-second boards, and boss Dancers keep pressure (Inferred).
D9 Offensive Pressure & Closing Power 82 Liger Dancer (3800 ATK), Leo Dancer (3500 ATK) and Sabre Dancer (3000 ATK) with double-attack or ATK-gain text give strong end-board closing power (Verified stats, Inferred closing).
D10 Main Deck Efficiency & Flexibility 62 Forty cards at the Master Duel minimum with 21 distinct entries, but exact-name archetype purity is only 50.9% with Mulcharmy, Fire Formation and Tri-Brigade diluting coherence (Verified composition, Inferred fit).
D11 Extra Deck Efficiency & Coverage 60 Fifteen Extra slots: eight Lunalight Fusions, five Xyz and two Link, but seven slots are off-archetype generic Extra Deck cards; Zoodiac Xyz are playable as rank-4 without the Zoodiac clause (Verified composition, Inferred).
D12 Side Deck Adaptability 20 No side deck registered, so no post-side plan can be scored and this stays low (Provisional).
D13 Matchup Coverage & Format Fit 50 No tournament or meta-share data; matchup fit is neutral and Provisional.
D14 Pilotability & Error Tolerance 45 Fusion chains with Polymerization, Pendulum scales, and graveyard recursion need several decision points per turn, placing it in the mid-to-high complexity range (Inferred from text).

How the score was computed

Strategy profile: Combo. Structural ≈ 65, Going First ≈ 68, Going Second ≈ 71, Meta = provisional, Tournament Reliability ≈ 56. Modifiers: engine compactness (2); engine conflicts / off-archetype dilution (-2); banlist exposure (-1); no post-side plan (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; Structural 64.95 → 65, TR 56, modifiers −2)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core present in nearly every opening hand (P≈0.9998).
  • Dense interaction: Ash Blossom, Droll & Lock Bird, Maxx "C", Silver Hound, Lunalight Wolf and Tiger negation text.
  • Boss Fusion monsters with high ATK and double-attack or untargetable text.
  • Graveyard recursion gives resilience after interruption.

Weaknesses

  • Only about 51% of 5-card hands contain a Fusion-enabling spell.
  • Empty side deck gives no post-side or best-of-3 adjustment.
  • Off-archetype support dilutes engine coherence (exact-name purity 50.9%).
  • No recorded boards or meta data to confirm floor or matchup performance.

Critical choke points

  • Fusion-enabling spells: five copies total (Lunalight Fusion 1, Heavy Polymerization 3, Polymerization 1), with about 51% opening-hand access.
  • Hand traps must be used on the opponent's first starter; a missed interaction leaves the engine exposed.
Priority Remove Add Reason
1 Triple Tactics Talent (2) Polymerization (1 additional copy) Triple Tactics is conditional on an opponent's monster effect in Main Phase; a second Polymerization raises Fusion-enabling spells from 5 to 6 and improves hand5 access (Inferred).
2 Mulcharmy Fuwalos (1) Lunalight starter or Fusion enabler Fuwalos is off-archetype and only useful for its draw clause against opponent summons, which the engine does not need (Inferred).

Evidence & confidence

  • Verified: Legal in master-duel: 40 Main, 15 Extra, 0 Side; Limited and Semi-Limited copy counts respected.; Extra Deck breakdown: 8 Fusion, 5 Xyz, 2 Link (sums to 15).; Main Deck copy histogram 8/7/6 singletons, twos and threes.; Lunalight Dancer ATK values from card data (3800, 3500, 3000, 2800).
  • Inferred: Fusion-enabler opening-hand odds (≈0.507 going first, ≈0.577 going second).; Interaction density from negation and removal text tags.; Going-second hand-trap value and boss-closing power from text.; Zoodiac Xyz are playable as rank-4 Xyz from Level 4 Lunalight monsters.
  • Provisional: Meta power is null; matchup fit (D13) is neutral pending a dated meta sample.; D4 floor/median is a neutral placeholder because no boards exist.
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference. No tournament link; archetype meta-share and per-pilot record absent. No win-rate telemetry; going-first and going-second split is Inferred. Usage statistics core matching ignores Extra Deck: Leo Dancer, Liger Dancer, Perfume Dancer, Little Knight, Dugares, Cross-Sheep and Zoodiac Drident are in this deck's Extra Deck but flagged in_this_deck=false; only Guardian Chimera is truly absent from the core. Side deck is empty; no post-side data. Guide evidence is one Vietnamese snippet with no sections; used only for context. Masquerade (3 vs typical 2) and Black Sheep (3 vs typical 2) run above archetype-typical counts. Deck title is null.

More Master Duel Info

Lunalight

Lunalight Breakdown

 
 

 

 

 

 

 

 
 

 

 
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