Lunalight Deck #756819 — Yu-Gi-Oh! Master Duel

41 Main, 15 Extra, incl. Lunalight Black Sheep x3, Lunalight Gold Leo x3, Ash Blossom & Joyous Spring x3. Created Sep 27, 2026 by YGO Mod.

Deck Lunalight Master Duel

Created by: YGO Mod (20517634)

Created On: 09/27/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
65± 6/ 100
Power Score
Structural 69
Reliability 66
Going First 70
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 65/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 68.9
Going First 70
Going Second 66
Meta Power provisional
Tournament Reliability 66
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Fusion
  • Format: master-duel

Legality

Main 41 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon Lunalight Dancers (Leo 3500, Liger 3800, Sabre 3000, Panther 2800, Cat 2400) and attack through a board that has already been interrupted; Xyz and Link follow-ups (Tiger King, Dugares, Drident, Broadbull, S:P Little Knight) once the Lunalight engine has traded
  • Turn 1 (going first): Open on a Lunalight starter (Gold Leo, Black Sheep, Kaleido Chick, Masquerade, Luna Light Perfume) that searches a Lunalight, Polymerization or Fusion Spell, then fuse into a Dancer
  • Turn 2 (going second): Hold Ash Blossom, Droll and Maxx C to answer the opponent's first summon or search, then rebuild through Lunalight GY recursion (Tiger, Silver Hound, Emerald Bird, Perfume) into a Dancer
  • Recovery: Recover from the GY: Perfume Dancer and Tiger revive Lunalight from the GY, Yellow Marten and Emerald Bird reuse banished or GY Lunalight, and Luna Light Perfume re-searches
  • After siding: Not applicable: Master Duel ladder uses no side deck (side 0 is legal). The deck has no post-side plan, so Tenki or Crossout swaps are the only in-deck adjustments

Why it scores here

The deck opens reliably: 29 exact-name Lunalight copies and 14 searcher-text cards give P(at least one searcher in a 5-card opening hand) of about 0.89 (Inferred from hypergeometric draws), and the Lunalight core is almost always present. It converts through fusion: 10 Fusion monsters are backed by 5 direct fusion spells, Black Sheep and Kaleido Chick, and Lunalight Dancers reach 3000 to 3800 ATK with double attacks and resistance to targeting. It survives interruption through GY recursion (Tiger, Silver Hound, Emerald Bird, Yellow Marten, Perfume Dancer) and six hand traps, with a going-second hand-trap hit rate of about 0.64. Its popularity and usage stats confirm a real, accessible list but earned no points by themselves, and card scores were not averaged. No recorded boards or win rates exist, so the ceiling and median are text-based inference and the score is capped at Medium confidence.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 80 P(at least one searcher-text card in 5) = 0.892; 29 Lunalight copies and 14 searchers give a near-certain Lunalight starter (Inferred)
D2 Opening-Hand Quality & Brick Management 66 Hand-trap-only hands and dead Droll or Maxx C openings are the main brick risk; P(at least one hand trap in 6 going second) = 0.639 (Inferred)
D3 Combo Conversion & Ceiling 72 Lunalight Fusion into Liger Dancer (3800 ATK, double attack) and Leo Dancer (3500 ATK) gives high ceiling; no recorded boards to confirm (Inferred from card text)
D4 Combo Floor & Median Output 62 Median output is inferred from starter density and fusion enablers only; no board records, so floor is uncertain (Inferred)
D5 Interruption Resilience & Route Redundancy 74 Four or more independent GY recursion routes (Tiger, Silver Hound, Emerald Bird, Yellow Marten, Perfume Dancer) plus Luna Light Perfume re-search (Inferred from card text)
D6 Resource Economy, Recovery & Grind 70 Recursion and draw-or-search loops from Gold Leo, Black Sheep, Mulcharmy, Tenki and Masquerade support grind; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 72 Ash Blossom, Droll, Maxx C, Forbidden Droplet, Dominus Impulse and Crossout give layered negation; negation-text count 14 (Inferred from card text)
D8 Going-Second & Board-Breaking Power 74 Dancers that cannot be targeted or destroyed by opponent effects, plus six going-second hand traps, support board breaking (Inferred)
D9 Offensive Pressure & Closing Power 80 Dancers reach 2800 to 3800 ATK with second attacks and Cat Dancer can attack all monsters; closing power is high on paper (Verified card stats)
D10 Main Deck Efficiency & Flexibility 66 41 main cards with 27 off-archetype copies, including generic and Forbidden or Dominus slots; 51.8 percent exact-name purity (Verified composition)
D11 Extra Deck Efficiency & Coverage 66 All 15 Extra slots used: 10 Fusion, 4 Xyz, 1 Link. Four Xyz and Broadbull are off-theme and compete for slots (Verified composition)
D12 Side Deck Adaptability 45 Side deck is empty; Master Duel ladder is best-of-1, so side adaptability is not used and scores neutral-low (Verified structure; post-side not applicable)
D13 Matchup Coverage & Format Fit 50 No tournament link, archetype meta-share absent; matchup fit is Provisional and scored neutral at 50 (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step fusion chains, reactive hand traps and GY recursion create many decision points; one guide only (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 68.9, Going First ≈ 70, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 66. Modifiers: banlist exposure (-1); engine conflicts (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional): 0.80*68.9 + 0.20*66 - 3 = 65.3

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Starter density: 29 Lunalight copies plus 14 searcher-text cards give a near-certain engine start
  • Fusion ceiling: Liger, Leo and Sabre Dancers plus Cat and Panther give high closing power
  • Recursion: several GY revival and return routes give resilience after interruption
  • Layered negation: Ash, Droll, Maxx C, Droplet and Dominus Impulse

Weaknesses

  • No side deck, so no post-side adaptation (acceptable on Master Duel ladder)
  • Four Xyz and Broadbull are off-theme and compete for Extra slots
  • Fusion chains are multi-step and punish misplays (pilotability 45)
  • Limited and Semi-Limited restrictions on Maxx C, Crossout, Foolish Burial, Broadbull and Droll cap flexibility
  • Usage data shows Tenki at 1 copy against a typical 3 copies

Critical choke points

  • Single Lunalight Fusion (1 copy) plus 2 Polymerization and 2 Heavy Polymerization is the main fusion-enabler gate
  • Dancers depend on Lunalight material on field or in GY; a board wipe or stripped GY removes the recursion route
  • Zoodiac Broadbull Xyz needs two Level 4 monsters, which the deck can supply, but it is a 1-copy Limited slot
Priority Remove Add Reason
1 Dominus Impulse (1 copy) Polymerization (3rd copy) 10 Fusion monsters are backed by 5 direct fusion spells; a third Polymerization raises fusion access and Dominus Impulse needs an opponent card before it works (Inferred)
2 Crossout Designator (1 copy, Limited) Fire Formation - Tenki (2nd copy) Usage data lists Tenki at typical 3 copies against 1 in this list; a second copy adds a Beast-Warrior searcher, and Crossout is tech-only (Verified usage stat, Inferred swap)

Evidence & confidence

  • Verified: Legal list: 41 Main (40-60), 15 Extra (max 15), 0 Side (0-15); every Limited and Semi-Limited copy count is within limit; Card stats and text for all 41 Main and 15 Extra cards; Extra Deck breakdown: 10 Fusion, 4 Xyz, 1 Link; Usage stats: 17 of 25 core flags say present, but 6 are Extra cards present in the list (see data_gaps)
  • Inferred: Starter access 0.892 (searcher group, hypergeometric); Hand-trap access 0.639 going second; Ceiling and median output from card text only (no recorded boards); Brick risk from the 12 non-Lunalight Main cards and dead Droll or Maxx C hands; Engine conflict and Extra-slot competition
  • Provisional: Meta power (no dated metagame sample); D13 matchup and format fit (no tournament link)
  • Data gaps: No recorded combos (total_combos 0): combo floor, median and ceiling are text-based inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry (going-first, going-second, matchup, brick and starter rates) Meta power is Provisional without a dated metagame sample Data inconsistency: usage_statistics marks Lunalight Leo Dancer, Liger Dancer, Perfume Dancer, Drident, S:P Little Knight and Dugares as in_this_deck false with copies 0, but cards list them in the Extra Deck with 2, 2, 3, 1, 1 and 1 copies. The missing_core list and core_present_pct 68 are therefore understated; corrected core presence is about 23 of 25 (92 percent) Guide coverage: 1 guide with no section titles

More Master Duel Info

Lunalight

Lunalight Breakdown

 
 

 

 

 

 

 

 
 

 

 
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