Phantom Knights Deck #756816 — Yu-Gi-Oh! Master Duel

Created by: YGO Mod (20517634)

Created On: 09/27/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
35± 8/ 100
Power Score
Structural 59
Reliability 45
Going First 60
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 59
Going First 60
Going Second 55
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Stun, Toolbox
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Xyz and Link boss monsters (Raider's Knight, Rusty Bardiche, Break Sword) built from Phantom Knights recursion off the Graveyard, with Ame no Murakumo as a ritual boss option; Ritual Mitsurugi bosses (Ame no Murakumo, Futsu no Mitama, Ame no Habakiri) via Mitsurugi Ritual and Mitsurugi Mirror
  • Turn 1 (going first): Open a Phantom Knights or Radiant Typhoon starter (Torn Scales, Silent Boots, Swen, Eldam), search or summon a second starter, and convert GY effects into an Extra Deck boss while holding Ash Blossom or Droll for interaction
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Maxx "C" and Forbidden Droplet to answer the opponent's first board, then rebuild through GY recursion
  • Recovery: Banish Phantom Knights monsters from the GY to re-summon starters and search Spell/Traps such as Fog Blade or Wing, so the deck can rebuild after one interruption
  • After siding: None: the deck has no Side Deck (0 of 15 slots used), so there is no post-side plan in the list

Why it scores here

The list is illegal (3x Radiant Typhoon Eldam and 2x Radiant Typhoon Vision exceed the Master Duel copy limits), so this is a theoretical, structural-only read capped at 35. Structurally the deck reads as a Combo engine: it has 28 searcher-text cards and a 96% chance of at least one searcher in an opening hand of five, with recursion from the Graveyard feeding 8 Xyz and 7 Link bosses. It is also well protected by 6 hand traps, Forbidden Droplet/Crown and Fog Blade, which lifts interaction and resilience. The scores do not come from Phantom Knights' popularity or from averaging card scores; usage statistics only confirm the core. Consistency is held back by only 22.7% exact-name archetype purity (58 of 75 copies off-archetype, with a 12-copy Mitsurugi block), a 14-card core group that is open about 75% of the time, and no Side Deck. No combo boards are recorded, so the ceiling and median are text-only estimates.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(≥1 searcher in opening 5) ≈ 0.96 across 28 searcher-text cards; core group of 14 open ≈ 0.75; Phantom Knights starters are single-card access (Inferred)
D2 Opening-Hand Quality & Brick Management 48 20 of 36 distinct main cards are singletons; 58 of 75 main copies are off-archetype; conflicting Normal Summon and Ritual lines raise brick risk (Inferred)
D3 Combo Conversion & Ceiling 60 Xyz/Link extenders (Raider's Knight, Rusty Bardiche, Break Sword) and Graveyard recursion give a high text-based ceiling; no parseable boards (Inferred)
D4 Combo Floor & Median Output 45 No recorded combo boards, so the median is unknown and sits below the ceiling by assumption (Inferred)
D5 Interruption Resilience & Route Redundancy 66 6 hand traps, 5 negate/removal Spell/Traps, and GY recursion give independent routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 68 28 searcher-text cards and repeated GY-to-field re-summons restore resources; no net-advantage data (Inferred)
D7 End-Board & Interaction Quality 72 Fog Blade, Forbidden Droplet/Crown, Mitsurugi Great Purification and Ame no Murakumo give layered interaction; interaction_density not supplied (Inferred)
D8 Going-Second & Board-Breaking Power 58 Droll, Ash Blossom, Maxx "C" and Droplet help against a going-second board; no board-breaker count supplied (Inferred)
D9 Offensive Pressure & Closing Power 66 Boss ATKs of 2000–3200 with ritual and Xyz options; no end-board or win-rate data (Inferred)
D10 Main Deck Efficiency & Flexibility 50 60/60 main slots filled, 36 distinct; two copy-limit overages reduce efficiency; no garnet data (Inferred)
D11 Extra Deck Efficiency & Coverage 62 15/15 Extra slots filled with 8 Xyz and 7 Link across 14 distinct cards; mostly singletons with flexible access (Observed)
D12 Side Deck Adaptability 15 0 Side Deck cards in the list, so no post-side adaptability exists (Observed)
D13 Matchup Coverage & Format Fit 50 No tournament link; only archetype-level context exists, so this is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Ritual, Xyz and Link lines with many decision points; hard to pilot without a guide (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 59, Going First ≈ 60, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: copy-limit violations (-4); no side deck (-3). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + modifiers = 0.80*58.7 + 0.20*45 - 7 ≈ 49; Illegal legality cap sets final to 35 (theoretical/structural-only, no normal Final Contextual score)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text (28 cards) gives high starter access
  • Six hand traps plus Droplet/Crown and Fog Blade give multi-layer interaction
  • Graveyard recursion and 15 Extra Deck Xyz/Link bosses give several routes after interruption

Weaknesses

  • Illegal as built: copy-limit overages on Radiant Typhoon Eldam and Radiant Typhoon Vision
  • Low archetype purity (22.7%) and a 12-copy Mitsurugi block that does not share the Phantom Knights engine
  • No Side Deck and no recorded combo boards, so the median is unknown

Critical choke points

  • Phantom Knights starters (Torn Scales, Silent Boots, Ancient Cloak) are single-route access into the Graveyard engine
  • Hand-trap coverage depends on Ash Blossom (3) and Droll (2) against going-second boards
Priority Remove Add Reason
1 1 copy of Radiant Typhoon Eldam and 1 copy of Radiant Typhoon Vision Any legal substitute for the Radiant Typhoon slot (e.g. one more Phantom Knights starter or an off-theme Spell/Trap) Restores legality. Copy-limit violations make the list unplayable as built.
2 None (Side Deck is empty) A 15-card Side Deck of targeted answers to the deck's likely opponent boards Adds post-side adaptability (D12) and a plan for games 2 and 3.

Evidence & confidence

  • Verified: Deck is Illegal: 3x Radiant Typhoon Eldam (limit 2) and 2x Radiant Typhoon Vision (limit 1); Main 60, Extra 15, Side 0; the size rules are satisfied; Banlist statuses of restricted cards match the legality block; Usage stats: 8 of 25 core cards present (32%)
  • Observed: Extra Deck split: 8 Xyz and 7 Link, 14 distinct cards; Side Deck is empty
  • Inferred: P(≥1 searcher in opening 5) ≈ 0.96; P(≥1 core card in opening 5) ≈ 0.75; Brick risk is moderate-high from 58 off-archetype copies and the Mitsurugi block; Going-first and going-second scores from starter reliability and hand-trap coverage; Combo ceiling from Xyz/Link extenders and recursion text
  • Provisional: Meta power is null (no dated metagame sample); Matchup/format fit (D13) is set to a neutral 50 with no tournament data
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and pilot match record are absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta power is provisional without a dated metagame sample No Side Deck list, so post-side plan (D12) cannot be assessed

More Master Duel Info

Phantom Knights

Phantom Knights Breakdown

 
 

 

 

 

 

 

 
 

 

 
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