Horus the Black Flame Dragon Deck #756775 — Yu-Gi-Oh! TCG

60 Main, 15 Extra, incl. Gil Garth, Exterminator of the Sun God x3, Golem that Guards the Millennium Treasures x3, Heart of the Blue-Eyes x3. Created Sep 26, 2026 by YGO Mod.

Deck Horus the Black Flame Dragon TCG

Created by: YGO Mod (20517634)

Created On: 09/26/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 23, 2026
35± 8/ 100
Power Score
Structural 56
Reliability 48
Going First 55
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 55
Going Second 58
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 60 / Extra 15 / Side 0 — status: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Sun God / Ra boss monsters (The Winged Dragon of Ra, Sun God fusions) converting a board through Tribute-based Special Summons and direct beatdown; Exodia pieces as a conditional one-card finisher; Horus Special Summons from King's Sarcophagus recursion
  • Turn 1 (going first): Search a Sun God or Millennium starter (Helpoemer, Golem, Sengenjin, Heart of the Blue-Eyes) and build toward a Ra or Horus boss while holding Ash Blossom and Effect Veiler for the opponent's first activation
  • Turn 2 (going second): Hold six cards with hand traps (Ash Blossom, Droll, Effect Veiler, Infinite Impermanence) to break the opponent's first board, then rebuild through searchers
  • Recovery: Recur Horus and Sun God monsters from the GY through King's Sarcophagus and the Horus Special Summon effects, then rebuild with the Millennium searchers
  • After siding: No Side Deck is registered (side_count 0), so there is no post-side plan to evaluate

Why it scores here

The deck opens functional hands often because its searcher density is very high (34 searcher-text cards, P of at least one searcher in an opening 5 is about 0.99, Inferred from the hypergeometric draw table). Its interaction is the strongest part of the system: 11 hand traps and 13 negation-text cards with roughly 0.72 odds of at least one hand trap in a going-second 6, which lifts the interaction and resilience dimensions. Conversion is the weakest link: the Sun God, Ra, Horus, Millennium and Exodia engines share few cards, purity against any single archetype is 0% of copies, and there are no recorded boards to measure a median or ceiling, so the scores rest on card text and structure. The score is not an average of card scores and does not reward the popularity of Horus; the list is also Illegal (four copy-limit violations including two Forbidden cards), so the final score is capped and labelled structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one searcher in 5) ~0.99 and archetype core P(at least one in 5) ~0.69; engine coherence is split across several archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 50 17 singletons plus five Forbidden-Exodia pieces raise brick and dead-card risk; 11 hand traps are dead without interaction targets (Inferred)
D3 Combo Conversion & Ceiling 62 Ra and Sun God lines reach a 3000 ATK boss with Tribute and GY recursion, but no recorded boards exist (Inferred, text-only)
D4 Combo Floor & Median Output 45 No combos_evidence boards, so median and floor are unknown and held near neutral (Provisional)
D5 Interruption Resilience & Route Redundancy 66 Redundant searchers, two starters per Millennium route and recursion from the GY support continuation after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 65 King's Sarcophagus and Horus recursion regenerate resources from the GY; spend-heavy Tribute lines are the cost (Inferred)
D7 End-Board & Interaction Quality 72 13 negation-text cards plus Ash Blossom, Droll and Effect Veiler give broad, layered interaction on the opponent's turn (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 62 Going-second hand-trap odds ~0.72 plus Ra and Lava Golem boards give some board-breaking power (Inferred)
D9 Offensive Pressure & Closing Power 60 Boss ATK 3000 (Heart of the Blue-Eyes, Lava Golem, Ra) gives closing power, but the Forbidden Extra-Deck links cut it (Inferred)
D10 Main Deck Efficiency & Flexibility 45 60 Main Deck cards are split across five archetypes with 75 off-archetype copies, so coherence is low (verified count, Inferred read)
D11 Extra Deck Efficiency & Coverage 55 15 Extra-Deck slots with 12 distinct cards across Fusion, Xyz and Link, and two of the Extra cards are Forbidden (verified)
D12 Side Deck Adaptability 10 No Side Deck is registered (verified), so post-side adaptability cannot be assessed
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated meta sample, so format fit is Provisional
D14 Pilotability & Error Tolerance 30 Five archetypes and several conditional summon routes (Tribute, Millennium, Exodia, Horus GY) create heavy decision load (Inferred)

How the score was computed

Strategy profile: Midrange primary, no secondary weighting applied. Structural ≈ 56, Going First ≈ 55, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Banlist exposure (-6); Engine conflicts (-4); No side deck (-3); Hard-garnet and choke burden (-2). Final formula: No reliable metagame: 0.80*Structural(56) + 0.20*TournamentReliability(48) = 54, then context modifiers -15 = 39, then capped to 35 because the list is Illegal (structural-only, theoretical)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Very high searcher density gives reliable access to starters
  • Eleven hand traps and thirteen negation-text cards give layered interaction on the opponent's turn
  • Redundant recursion from the GY through King's Sarcophagus and Horus effects

Weaknesses

  • Illegal list: four copy-limit violations including two Forbidden cards
  • Five archetypes compete for slots with 0% exact-archetype purity
  • No side deck and no recorded boards to validate any line

Critical choke points

  • Five Exodia pieces must all be drawn for the Exodia finisher, which is a hard garnet burden
  • Ra summons depend on Tribute and the Winged Dragon of Ra being in hand or GY
  • Forbidden cards must be removed before the list can be played at all
Priority Remove Add Reason
1 Number 60: Dugares the Timeless and Number 41: Bagooska the Terribly Tired Tapir Legal Extra-Deck link or fusion filler within the Extra Deck slots Both are Forbidden in TCG, so the list cannot be played as built
2 One copy each of Ash Blossom & Joyous Spring and Droll & Lock Bird Legal interaction or a searcher Ash Blossom is limited to 2 and Droll to 1 in TCG
3 Two or three of the five Exodia pieces Core Sun God or Horus monsters Exodia needs all five pieces, which is a hard garnet burden in a mixed-archetype list

Evidence & confidence

  • Verified: Main 60, Extra 15, Side 0 (size rule for tcg: main 40-60, extra 0-15); Four copy-limit violations: Ash Blossom 3/2, Droll 2/1, Dugares 1/0 (Forbidden), Bagooska 1/0 (Forbidden); Archetype spread: 75 off-archetype copies; 0% exact-name purity; Card text, types and banlist status from evidence cards list
  • Inferred: Searcher and archetype-core hit rates from hypergeometric estimates; Interaction density and hand-trap value from card text; Going-first and going-second estimates from the structure above
  • Provisional: Meta Power (null, no dated metagame sample); Format fit (D13) and matchup coverage (no tournament link)
  • Data gaps: Legality is Illegal, so the score is structural-only and capped No combos_evidence boards (combo floor, median and ceiling are text-only) No tournament link, so meta-share and match record are absent No win-rate or brick-rate telemetry exists in YGOVN No side deck registered usage_statistics lists S:P Little Knight and Galaxy-Eyes Photon Lord as not in this deck (in_this_deck false), but the cards list shows one copy of each in the Extra Deck; the core-card comparison is inconsistent and was not relied on

More TCG Info

Horus the Black Flame Dragon

Horus the Black Flame Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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