Kashtira Deck #756772 — Yu-Gi-Oh! TCG
Created by: YGO Mod (20517634)
Created On: 09/26/2026
Main Deck (60)
- Dark Magician Girl the Magician's Apprentice x3
- Dark Magician the Magician of Black Magic x1
- Dark Magician, the Pharaoh's Servant x3
- Droll & Lock Bird x2
- Gandora-G the Dragon of Destruction x1
- Kashtira Fenrir x3
- Kashtira Ogre x1
- Magician's Rod x3
- Magicians' Souls x2
- Mulcharmy Fuwalos x3
- Scareclaw Kashtira x1
- Tearlaments Kashtira x1
- Dark Magician x2
- Illusion of Chaos x3
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Called by the Grave x1
- Dark Magical Circle x2
- Dark Magical Curtain x3
- Forbidden Droplet x2
- Future Silence x2
- Magician's Salvation x1
- Preparation of Rites x3
- Shining Sarcophagus x1
- Soul Servant x3
- The Gaze of Timaeus x2
- Eternal Soul x1
- Infinite Impermanence x3
- Kashtira Preparations x1
Extra Deck (15)
- Dark Magician of Destruction x2
- Master of Chaos x1
- Red-Eyes Dark Dragoon x1
- Accesscode Talker x1
- Artemis, the Magistus Moon Maiden x1
- Charmer Quartet in Bloom x1
- Cyberse Contract Witch x1
- I:P Masquerena x1
- S:P Little Knight x1
- Selene, Queen of the Master Magicians x1
- Underworld Goddess of the Closed World x1
- W:P Fancy Ball x1
- Zenna's Deceiving Doll Maidens x1
- Kashtira Shangri-Ira x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55.6 |
| Going First | 55 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: tcg
Legality
Main 60 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Large Link/Fusion/Xyz boards (Master of Chaos, Dark Magician of Destruction, Red-Eyes Dark Dragoon, Underworld Goddess) assembled through Dark Magician searchers and Kashtira monsters; Kashtira Ogre and Tearlaments Kashtira beatdown after Kashtira Preparations and hand-trap protection
- Turn 1 (going first): Search Dark Magician or Shining Sarcophagus, Normal Summon Magician's Rod or Mulcharmy Fuwalos, then extend into a Link or Fusion board while holding Ash Blossom or Infinite Impermanence
- Turn 2 (going second): Open with hand traps (11 in deck, 72% chance of at least one in a 6-card hand) to blank the opponent's first play, then rebuild through searchers
- Recovery: Searchers and recursion (Dark Magician the Pharaoh's Servant, Eternal Soul, Soul Servant, Magicians' Souls) refill the hand after a hand-trap or board wipe
- After siding: Not evaluable: the deck runs no side deck, so there is no post-side plan
Why it scores here
The deck reliably opens a searcher-driven start: P(at least one searcher in a 5-card hand) is about 0.94, so the Dark Magician and Shining Sarcophagus engine is usually reachable on turn 1 (Inferred). Its ceiling comes from text-level reads of Link, Fusion and Ritual boards with many negations and removal, but there are no recorded boards, so floor and median output cannot be measured and are scored conservatively. Interaction is the deck's strongest system: 11 hand traps and about 16 negation-text cards give a going-second hand-trap chance of about 0.72, and this is what earns the middle-of-range resilience and endboard scores. The deck is a hybrid of Dark Magician, Kashtira and Chaos, with exact-name archetype purity of only 10.7% and only 4 of 25 usage-core cards present, so engine coherence is weak and the Kashtira payoff is partly disconnected. The score is capped to 30 because the list is Illegal (3 copies of the Forbidden Kashtira Fenrir and 3 of Ash Blossom against a limit of 2) and has no side deck; popularity or meta-share did not earn points, and no card scores were averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one searcher in a 5-card hand) ≈ 0.94 across 25 searcher-text cards; core Kashtira group only 42% open per hand (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 11 hand traps and 25 searchers keep most hands functional, but off-archetype copies (67 of 75 non-exact-name copies) and mixed Normal Summon conflicts lower the score (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Text-only ceiling from Master of Chaos, Dark Magician of Destruction, Red-Eyes Dark Dragoon and Underworld Goddess; no combos supplied (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so median output is unmeasured and scored conservatively on starter diversity alone (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Ash Blossom, Effect Veiler, Droll & Lock Bird, Infinite Impermanence and Dark Magician recursion give several independent answers to one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Searcher density and Eternal Soul / Soul Servant recursion refill resources, but Kashtira Fenrir being Forbidden removes part of the Kashtira grind (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Infinite Impermanence, Effect Veiler, Droll & Lock Bird and Ash Blossom plus Master of Chaos board-wiping text give layered interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 60 | 72% chance of a hand trap in a 6-card going-second hand; Gandora-G and Master of Chaos add board breaking (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Multiple 2800–3000 ATK finishers (Dark Magician of Destruction, Master of Chaos, Underworld Goddess, Red-Eyes Dark Dragoon) are present, but the Forbidden Kashtira Fenrir cannot be legally run (Verified card stats, Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 60 main-deck cards with 29 distinct, 25 non-monsters and 14 tech cards; 67 of 75 non-exact-name copies are off-archetype, so the slot ratios are loose (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 Extra cards (4 Fusion, 10 Link, 1 Xyz); only one Xyz and the Kashtira Shangri-Ira material route is incomplete without the Forbidden Fenrir (Verified composition, Inferred) |
| D12 | Side Deck Adaptability | 20 | No side deck at all (0 of 15 slots); no post-side plan can be read from the list (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link and no dated meta sample; matchup fit is unknown and scored at neutral-low (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Link/Fusion chains and many decision points on the Dark Magician and Kashtira lines raise the pilot burden (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 55.6, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist exposure (-9); engine conflicts (-3); illegal cap (-12). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 54.1, plus modifiers (-12) = 42.1, capped to 30 because legality is Illegal (theoretical/structural-only evaluation)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher package (25 searcher-text cards) gives reliable access to the engine
- Eleven hand traps plus Droll and Ash Blossom give a strong going-second interaction shell
- High-ceiling Link, Fusion and Ritual finishers provide closing power
Weaknesses
- Illegal list: Forbidden Kashtira Fenrir run 3 times and Ash Blossom over the copy limit
- No side deck, so no best-of-3 adaptability
- Three archetype lines (Dark Magician, Kashtira, Chaos) with very low exact-name purity
Critical choke points
- Kashtira Fenrir is a Forbidden card in the engine; removing it removes a core Kashtira route
- Single Xyz (Kashtira Shangri-Ira) is the only Xyz route for the Kashtira line
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 3x Kashtira Fenrir (Forbidden) | Legal Kashtira or Dark Magician replacements (not evaluated individually) | Removes the only hard legality violation and the largest banlist exposure |
| 2 | 1x Ash Blossom & Joyous Spring | A non-limited hand trap or staple | Brings the Semi-Limited copy count within the limit of 2 |
| 3 | none | A 15-card side deck | Gives a post-side plan for best-of-3 play (Inferred) |
Evidence & confidence
- Verified: Legality: Illegal, with Kashtira Fenrir Forbidden (3 copies) and Ash Blossom over its Semi-Limited limit (2); Main 60 / Extra 15 / Side 0 counts and card text for 40+ resolved cards; Usage stats: 4 of 25 core cards present (16%)
- Inferred: Searcher access ≈ 0.94 and going-second hand-trap access ≈ 0.72 from hypergeometric estimates; Interaction density and negation coverage from text hints; Going-first and going-second power from the composition and text read
- Provisional: Meta power is null: no dated metagame sample; Matchup fit (D13) and tournament reliability (48) scored without meta or tournament data
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry for going-first/second, matchup, brick or starter rates Meta power is Provisional unless a dated metagame sample is supplied Deck title is null; no side deck supplied
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