Dark Magician Deck #756771 — Yu-Gi-Oh! TCG
60 Main, 15 Extra, incl. Dark Magician Girl the Magician's Apprentice x3, Dark Magician, the Pharaoh's Servant x3, Kashtira Fenrir x3. Created Sep 26, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/26/2026
Main Deck (60)
- Dark Magician Girl the Magician's Apprentice x3
- Dark Magician the Magician of Black Magic x1
- Dark Magician, the Pharaoh's Servant x3
- Droll & Lock Bird x2
- Gandora-G the Dragon of Destruction x1
- Kashtira Fenrir x3
- Kashtira Ogre x1
- Magician's Rod x3
- Magicians' Souls x2
- Mulcharmy Fuwalos x3
- Scareclaw Kashtira x1
- Tearlaments Kashtira x1
- Dark Magician x2
- Illusion of Chaos x3
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Called by the Grave x1
- Dark Magical Circle x2
- Dark Magical Curtain x3
- Forbidden Droplet x2
- Future Silence x2
- Magician's Salvation x1
- Preparation of Rites x3
- Shining Sarcophagus x1
- Soul Servant x3
- The Gaze of Timaeus x2
- Eternal Soul x1
- Infinite Impermanence x3
- Kashtira Preparations x1
Extra Deck (15)
- Dark Magician of Destruction x2
- Master of Chaos x1
- Red-Eyes Dark Dragoon x1
- Accesscode Talker x1
- Artemis, the Magistus Moon Maiden x1
- Charmer Quartet in Bloom x1
- Cyberse Contract Witch x1
- I:P Masquerena x1
- S:P Little Knight x1
- Selene, Queen of the Master Magicians x1
- Underworld Goddess of the Closed World x1
- W:P Fancy Ball x1
- Zenna's Deceiving Doll Maidens x1
- Kashtira Shangri-Ira x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 50 |
| Going First | 48 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Link
- Format: tcg
Legality
Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 7 violation(s).
Identity & game plan
- Win condition: Extra Deck Fusion/Link boards led by Dark Magician-named monsters (Dark Magician of Destruction, Master of Chaos, Zenna/Selene/Accesscode link bodies), theoretical only because the list is illegal; Kashtira and Red-Eyes beatsticks, both of which are blocked by the banlist in this list
- Turn 1 (going first): Search a Dark Magician engine card with Dark Magician Girl, Soul Servant, Magician's Rod or Dark Magical Curtain, then use hand traps (Ash Blossom, Effect Veiler, Infinite Impermanence) to protect the line; the list has no verified combo steps
- Turn 2 (going second): Open with hand traps (Ash Blossom, Effect Veiler, Droll & Lock Bird) to break the opponent's board, then convert with Fusion or Link Summons; the list has no recorded boards to confirm this
- Recovery: Recursion from GY through Dark Magical Circle, Soul Servant and Magician's Salvation, with Infinite Impermanence and Called by the Grave as negation (Called by the Grave is Forbidden here)
- After siding: Not evaluable: the deck has zero Side Deck cards
Why it scores here
This deck is scored as a theoretical, structural-only read because the list is illegal: it runs 7 copy-limit violations, including three Forbidden cards (Kashtira Fenrir x3, Magicians' Souls x2, Called by the Grave x1) and two more Forbidden Extra Deck cards (Charmer Quartet in Bloom, Red-Eyes Dark Dragoon). The Dark Magician engine is dense enough to find a starter most of the time (P(at least one searcher in a 5-card opening hand) is about 0.94), and 11 hand traps plus 16 negation-text cards give it real interaction. Consistency is weakened by a low archetype purity of 25% (19 exact-name copies out of 75 non-Extra cards... see composition) and by 0 Side Deck cards, so it has no post-side plan. No recorded boards, guides or tournament data exist, so the combo ceiling and floor are text-only inference and Meta Power stays null. The score was not produced by averaging card scores or by the Dark Magician archetype's popularity; the legality cap holds it at 30 regardless of the structural read.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one searcher in a 5-card hand) ≈ 0.94 and a 22-card archetype core with P(open at least one) ≈ 0.91; engine is searcher-dense but split across Dark Magician, Prophecy, Kashtira and Chaos (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Hand-trap and searcher density is high, but 56 of 75 non-Extra copies are off the exact archetype name, so some hands will hold conflicting or dead cards (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable boards; ceiling is inferred from text only (Dark Magician of Destruction, Master of Chaos, Zenna link routes) (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No combo evidence, so the median output is unknown and is estimated low from the mixed engines (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | 11 hand traps and multiple searchers give several recovery routes after one interruption, but there are no recorded starter-diversity data (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Recursion exists (Dark Magical Circle, Soul Servant, Magician's Rod, Magician's Salvation), but no resource signature was recorded (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 16 negation-text cards and 20 removal-text cards with 11 hand traps give a strong end-board interaction suite (Inferred semantic read; hand-trap flags verified) |
| D8 | Going-Second & Board-Breaking Power | 55 | 72% of going-second hands contain at least one hand trap, which helps challenge an established board, but no going-second combo split exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Closing relies on Fusion and Link bodies, but the strongest beaters (Kashtira Fenrir, Red-Eyes Dark Dragoon) are banned in this format (Verified legality, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 60 Main Deck cards with 29 distinct names and 25% exact-archetype purity; several level-0 Spells and off-theme Kashtira/Mulcharmy/Forbidden-Droplet slots reduce coherence (Verified composition, Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra Deck cards across 4 Fusion, 10 Link and 1 XYZ; the Extra list is flexible but two Forbidden Extra cards (Red-Eyes Dark Dragoon, Charmer Quartet) are illegal (Verified composition) |
| D12 | Side Deck Adaptability | 10 | The deck has zero Side Deck cards, so there is no post-side plan to score (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated meta sample, so matchup fit is Provisional and set at a neutral score (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | The line requires several precise steps (searcher, hand trap timing, Fusion/Link setup) across 14 distinct Extra Deck cards, so the pilot needs skill (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 50, Going First ≈ 48, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-12); illegal deck cap (0). Final formula: 0.80*Structural(50) + 0.20*TournamentReliability(40) = 48 (Meta provisional); Context modifiers -12 (banlist exposure); Illegal-deck cap applied -> 30
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher text (25 cards) gives a high chance of finding a starter
- 11 hand traps and 16 negation-text cards give layered interaction
- Archetype core is well represented (22 copies, P(open at least one) ≈ 0.91)
Weaknesses
- Illegal list: seven copy-limit violations, three of them Forbidden
- Low exact-archetype purity (25%) across Dark Magician, Kashtira, Prophecy, Chaos and other sub-archetypes
- No Side Deck, so no post-side adaptation
- No recorded combos, guides or tournament data to verify the line
Critical choke points
- Dark Magician starter access depends on searchers that are split across several sub-archetypes
- Forbidden Kashtira Fenrir and Magicians' Souls are removed entirely by the legal fix, which may break the Kashtira and Magician lines they support
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Kashtira Fenrir x3, Magicians' Souls x2, Called by the Grave x1, Charmer Quartet in Bloom x1, Red-Eyes Dark Dragoon x1 | Legal Dark Magician-engine replacements (for example extra Dark Magician Girl or Magician's Rod copies, or Forbidden-free Extra Deck Fusion/Link options) | These are Forbidden or over the copy limit, so the deck cannot be scored as legal until they are removed |
| 2 | Ash Blossom & Joyous Spring x1 | Non-Ash card | Semi-Limited allows only 2 copies; the third copy is illegal |
| 3 | Droll & Lock Bird x1 | Non-Droll card | Limited allows only 1 copy; the second copy is illegal |
| 4 | Off-theme Kashtira and Mulcharmy slots | Core Dark Magician-named cards | Raises archetype purity and reduces brick risk in the engine |
Evidence & confidence
- Verified: Main Deck 60, Extra 15, Side 0; main within the 40–60 range; Seven copy-limit violations and Forbidden status for Kashtira Fenrir, Magicians' Souls, Called by the Grave, Charmer Quartet in Bloom and Red-Eyes Dark Dragoon; Archetype purity 25.3% (19 of 75 non-Extra copies match the exact archetype name)
- Inferred: P(at least one searcher in a 5-card opening hand) ≈ 0.94 (hypergeometric); Interaction density from 11 hand traps and 16 negation-text cards; Going-second hand-trap availability ≈ 0.72
- Provisional: Matchup fit and meta position (no dated meta sample); Tournament reliability (no tournament link)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck cards, so post-side adaptation cannot be evaluated
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