Dark Magician Deck #756771 — Yu-Gi-Oh! TCG

60 Main, 15 Extra, incl. Dark Magician Girl the Magician's Apprentice x3, Dark Magician, the Pharaoh's Servant x3, Kashtira Fenrir x3. Created Sep 26, 2026 by YGO Mod.

Deck Dark Magician TCG

Created by: YGO Mod (20517634)

Created On: 09/26/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 30, 2026
30± 8/ 100
Power Score
Structural 50
Reliability 40
Going First 48
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 48
Going Second 52
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Link
  • Format: tcg

Legality

Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 7 violation(s).

Identity & game plan

  • Win condition: Extra Deck Fusion/Link boards led by Dark Magician-named monsters (Dark Magician of Destruction, Master of Chaos, Zenna/Selene/Accesscode link bodies), theoretical only because the list is illegal; Kashtira and Red-Eyes beatsticks, both of which are blocked by the banlist in this list
  • Turn 1 (going first): Search a Dark Magician engine card with Dark Magician Girl, Soul Servant, Magician's Rod or Dark Magical Curtain, then use hand traps (Ash Blossom, Effect Veiler, Infinite Impermanence) to protect the line; the list has no verified combo steps
  • Turn 2 (going second): Open with hand traps (Ash Blossom, Effect Veiler, Droll & Lock Bird) to break the opponent's board, then convert with Fusion or Link Summons; the list has no recorded boards to confirm this
  • Recovery: Recursion from GY through Dark Magical Circle, Soul Servant and Magician's Salvation, with Infinite Impermanence and Called by the Grave as negation (Called by the Grave is Forbidden here)
  • After siding: Not evaluable: the deck has zero Side Deck cards

Why it scores here

This deck is scored as a theoretical, structural-only read because the list is illegal: it runs 7 copy-limit violations, including three Forbidden cards (Kashtira Fenrir x3, Magicians' Souls x2, Called by the Grave x1) and two more Forbidden Extra Deck cards (Charmer Quartet in Bloom, Red-Eyes Dark Dragoon). The Dark Magician engine is dense enough to find a starter most of the time (P(at least one searcher in a 5-card opening hand) is about 0.94), and 11 hand traps plus 16 negation-text cards give it real interaction. Consistency is weakened by a low archetype purity of 25% (19 exact-name copies out of 75 non-Extra cards... see composition) and by 0 Side Deck cards, so it has no post-side plan. No recorded boards, guides or tournament data exist, so the combo ceiling and floor are text-only inference and Meta Power stays null. The score was not produced by averaging card scores or by the Dark Magician archetype's popularity; the legality cap holds it at 30 regardless of the structural read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one searcher in a 5-card hand) ≈ 0.94 and a 22-card archetype core with P(open at least one) ≈ 0.91; engine is searcher-dense but split across Dark Magician, Prophecy, Kashtira and Chaos (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Hand-trap and searcher density is high, but 56 of 75 non-Extra copies are off the exact archetype name, so some hands will hold conflicting or dead cards (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards; ceiling is inferred from text only (Dark Magician of Destruction, Master of Chaos, Zenna link routes) (Inferred)
D4 Combo Floor & Median Output 35 No combo evidence, so the median output is unknown and is estimated low from the mixed engines (Inferred)
D5 Interruption Resilience & Route Redundancy 60 11 hand traps and multiple searchers give several recovery routes after one interruption, but there are no recorded starter-diversity data (Inferred)
D6 Resource Economy, Recovery & Grind 45 Recursion exists (Dark Magical Circle, Soul Servant, Magician's Rod, Magician's Salvation), but no resource signature was recorded (Inferred)
D7 End-Board & Interaction Quality 70 16 negation-text cards and 20 removal-text cards with 11 hand traps give a strong end-board interaction suite (Inferred semantic read; hand-trap flags verified)
D8 Going-Second & Board-Breaking Power 55 72% of going-second hands contain at least one hand trap, which helps challenge an established board, but no going-second combo split exists (Inferred)
D9 Offensive Pressure & Closing Power 55 Closing relies on Fusion and Link bodies, but the strongest beaters (Kashtira Fenrir, Red-Eyes Dark Dragoon) are banned in this format (Verified legality, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 60 Main Deck cards with 29 distinct names and 25% exact-archetype purity; several level-0 Spells and off-theme Kashtira/Mulcharmy/Forbidden-Droplet slots reduce coherence (Verified composition, Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck cards across 4 Fusion, 10 Link and 1 XYZ; the Extra list is flexible but two Forbidden Extra cards (Red-Eyes Dark Dragoon, Charmer Quartet) are illegal (Verified composition)
D12 Side Deck Adaptability 10 The deck has zero Side Deck cards, so there is no post-side plan to score (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample, so matchup fit is Provisional and set at a neutral score (Provisional)
D14 Pilotability & Error Tolerance 50 The line requires several precise steps (searcher, hand trap timing, Fusion/Link setup) across 14 distinct Extra Deck cards, so the pilot needs skill (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 50, Going First ≈ 48, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-12); illegal deck cap (0). Final formula: 0.80*Structural(50) + 0.20*TournamentReliability(40) = 48 (Meta provisional); Context modifiers -12 (banlist exposure); Illegal-deck cap applied -> 30

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text (25 cards) gives a high chance of finding a starter
  • 11 hand traps and 16 negation-text cards give layered interaction
  • Archetype core is well represented (22 copies, P(open at least one) ≈ 0.91)

Weaknesses

  • Illegal list: seven copy-limit violations, three of them Forbidden
  • Low exact-archetype purity (25%) across Dark Magician, Kashtira, Prophecy, Chaos and other sub-archetypes
  • No Side Deck, so no post-side adaptation
  • No recorded combos, guides or tournament data to verify the line

Critical choke points

  • Dark Magician starter access depends on searchers that are split across several sub-archetypes
  • Forbidden Kashtira Fenrir and Magicians' Souls are removed entirely by the legal fix, which may break the Kashtira and Magician lines they support
Priority Remove Add Reason
1 Kashtira Fenrir x3, Magicians' Souls x2, Called by the Grave x1, Charmer Quartet in Bloom x1, Red-Eyes Dark Dragoon x1 Legal Dark Magician-engine replacements (for example extra Dark Magician Girl or Magician's Rod copies, or Forbidden-free Extra Deck Fusion/Link options) These are Forbidden or over the copy limit, so the deck cannot be scored as legal until they are removed
2 Ash Blossom & Joyous Spring x1 Non-Ash card Semi-Limited allows only 2 copies; the third copy is illegal
3 Droll & Lock Bird x1 Non-Droll card Limited allows only 1 copy; the second copy is illegal
4 Off-theme Kashtira and Mulcharmy slots Core Dark Magician-named cards Raises archetype purity and reduces brick risk in the engine

Evidence & confidence

  • Verified: Main Deck 60, Extra 15, Side 0; main within the 40–60 range; Seven copy-limit violations and Forbidden status for Kashtira Fenrir, Magicians' Souls, Called by the Grave, Charmer Quartet in Bloom and Red-Eyes Dark Dragoon; Archetype purity 25.3% (19 of 75 non-Extra copies match the exact archetype name)
  • Inferred: P(at least one searcher in a 5-card opening hand) ≈ 0.94 (hypergeometric); Interaction density from 11 hand traps and 16 negation-text cards; Going-second hand-trap availability ≈ 0.72
  • Provisional: Matchup fit and meta position (no dated meta sample); Tournament reliability (no tournament link)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck cards, so post-side adaptation cannot be evaluated

More TCG Info

Dark Magician

Dark Magician Breakdown

 
 

 

 

 

 

 

 
 

 

 
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