Mitsurugi Deck #756762 — Yu-Gi-Oh! TCG

40 Main, incl. Mitsurugi no Mikoto, Aramasa x3, Ruler of the End of the World x3, Mitsurugi Mirror x3. Created Sep 26, 2026 by YGO Mod.

Deck Mitsurugi TCG

Created by: YGO Mod (20517634)

Created On: 09/26/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 30, 2026
35± 10/ 100
Power Score
Structural 57
Reliability 50
Going First 60
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 60
Going Second 58
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: tcg

Legality

Main 40 / Extra 0 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Ritual Summon high-ATK Reptile bosses (Ame no Murakumo no Mitsurugi 3200 ATK, Ruler of the End of the World 3000 ATK, Demise 3000 ATK) through Mitsurugi Ritual and Mitsurugi Mirror.; Mitsurugi Ritual and Mitsurugi Mirror recover Reptile monsters from the GY for repeated Ritual Summons.
  • Turn 1 (going first): Search a Mitsurugi monster (Aramasa, Saji, Kusanagi) and set up a Ritual Spell plus Reptile tributes for a T1 or T2 boss, protected by Infinite Impermanence or Ash Blossom.
  • Turn 2 (going second): Use the 8 hand traps (Infinite Impermanence, Ash Blossom, Droll & Lock Bird, Effect Veiler) to answer the opponent's board, then Ritual Summon a boss from the Main Deck.
  • Recovery: Recover Reptile monsters from the GY through Futsu no Mitama or Mitsurugi Prayers and rebuild with the second Ritual Spell.
  • After siding: Not evaluable: the deck runs no Side Deck (0 cards), so there is no post-side plan.

Why it scores here

The deck is Illegal: five copy-limit or ban violations (three Pre-Preparation of Rites, two Mitsurugi Prayers, two Droll & Lock Bird, plus one Forbidden Ame no Habakiri no Mitsurugi and one Forbidden Called by the Grave), so it receives a theoretical, structural-only read and a capped score of 35. The structural read (57) rests on a Ritual engine with a strong searcher density (P(at least one searcher in an opening 5) is about 0.96, Inferred), eight hand traps for interruption resilience, and high-ATK Ritual bosses for the ceiling. Floor and median output cannot be measured because the evidence has no recorded boards. Popularity and archetype usage stats confirm that a Mitsurugi list is real, but they did not add points. The score comes from consistency, interaction and ceiling on the system, not from averaging the individual card scores. The Side Deck is empty, so there is no post-side plan, and no tournament or win-rate data exists, which leaves Meta Power null.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(>=1 starter in 5) about 0.96 for the searcher group; Ritual Spells and Reptile searchers are present but Ritual Spell count is modest (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Ritual Spells (Mirror x3, Ritual x2, Cycle, End of the World) are dead without Reptile monsters, and 21 of 40 cards are exact Mitsurugi names (Inferred)
D3 Combo Conversion & Ceiling 65 Ceiling from text only: 3000 to 3200 ATK Ritual bosses and a Murakumo board wipe; no recorded boards (Inferred)
D4 Combo Floor & Median Output 48 No recorded boards, so median output is a text-only inference and heavily caveated (Inferred)
D5 Interruption Resilience & Route Redundancy 62 8 hand traps across Infinite Impermanence, Ash Blossom, Droll & Lock Bird and Effect Veiler give redundant interaction (Inferred)
D6 Resource Economy, Recovery & Grind 60 Reptile tribute and GY recursion through Saji, Kusanagi and Prayers support rebuild, but no resource signature exists (Inferred)
D7 End-Board & Interaction Quality 62 Mitsurugi Great Purification, Murakumo and Magatama give layered interaction; interaction density is text-derived (Inferred)
D8 Going-Second & Board-Breaking Power 60 Hand traps and Murakumo negation help versus an established board; going-second split is unmeasured (Inferred)
D9 Offensive Pressure & Closing Power 62 Several 3000+ ATK bosses and Murakumo destruction provide closing power when a Ritual Summon lands (Inferred)
D10 Main Deck Efficiency & Flexibility 45 Exact-name purity is 52.5%, with 13 generic and 6 related-archetype cards; 23 distinct cards (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 40 Extra Deck is empty (0 cards), so no Extra-Deck coverage exists; the deck uses Ritual monsters from the Main Deck (Verified)
D12 Side Deck Adaptability 15 No Side Deck (0 cards), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 35 No dated metagame sample or tournament link; the illegal list and three Limited or Forbidden cards depress format fit (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Ritual sequencing with Tributes and choice points across Ritual Spells makes the deck demanding to pilot (Inferred)

How the score was computed

Strategy profile: Combo structural profile; Midrange/Toolbox not blended. Structural ≈ 57, Going First ≈ 60, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_exposure (-8); no_side_deck (-2). Final formula: Illegal list: normal Final Contextual score not applied. Structural 57 (Combo profile, theoretical) capped to 35 for illegality; Meta provisional/null.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Ritual engine with dense searchers (18 searcher-text cards) that opens a live line in most hands
  • Eight hand traps (Infinite Impermanence x3, Ash Blossom x2, Droll & Lock Bird x2, Effect Veiler) give redundant interaction
  • High-ATK Ritual bosses (Murakumo 3200, Ruler 3000, Demise 3000) provide real closing power

Weaknesses

  • Illegal list: five copy-limit or ban violations, which caps the score
  • Two Forbidden cards and three Limited copies are in the list
  • Exact-name purity is 52.5%, with the Ritual Spells dependent on Reptile monsters
  • No Extra Deck and no Side Deck, so there is no post-side plan and no extra-deck coverage
  • No recorded boards, so the floor and median are unmeasured

Critical choke points

  • Reptile monsters in hand or GY: Ritual Spells and Tributes need them, so a Reptile shortage stalls the engine
  • Mitsurugi Mirror x3 and Mitsurugi Ritual x2 compete for Reptile tributes
Priority Remove Add Reason
1 1 copy each of Pre-Preparation of Rites (3 to 1), Mitsurugi Prayers (2 to 1) and Droll & Lock Bird (2 to 1) Legal Mitsurugi-archetype copies or non-limited support cards already in the pool Brings the list to legal copy limits, the precondition for any normal Final Contextual score
2 Ame no Habakiri no Mitsurugi and Called by the Grave (both Forbidden) Legal Mitsurugi Ritual Monsters or Spells within the copy limits Removes the Forbidden cards, which make the list illegal regardless of copy counts
3 1 copy of an off-archetype tech card A Mitsurugi-archetype card, or a Side Deck of up to 15 cards Raises exact-name purity above 52.5% and gives the deck a post-side plan

Evidence & confidence

  • Verified: Main Deck is 40 cards with 23 distinct cards and the copy histogram 1:11, 2:7, 3:5; Five copy-limit or ban violations are present, making the list Illegal; Extra Deck is empty and Side Deck is empty; Exact-name purity is 52.5%
  • Inferred: Opening-hand starter probability of about 0.96 from the searcher group; Eight hand traps give interruption resilience; Ritual ceiling from text: 3000 to 3200 ATK bosses and Murakumo board wipe
  • Provisional: Meta Power is null and format fit is provisional without a dated metagame sample; Tournament reliability has no match data
  • Data gaps: No combos supplied, so floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot records are absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta Power is Provisional without a dated metagame sample Usage stats include related-archetype staples (Mulcharmy, Cyberse, Dyna Mondo) that are absent from this list, so the core comparison is partly off-archetype

More TCG Info

Mitsurugi

Mitsurugi Breakdown

 
 

 

 

 

 

 

 
 

 

 
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