Sky Striker Deck #756755 — Yu-Gi-Oh! TCG
40 Main, 15 Extra, incl. Sky Striker Ace - Raye x3, Ash Blossom & Joyous Spring x3, Forbidden Droplet x3. Created Sep 26, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/26/2026
Main Deck (40)
- Droll & Lock Bird x2
- Sky Striker Ace - Raye x3
- Sky Striker Ace - Roze x2
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- Called by the Grave x1
- Forbidden Droplet x3
- Mystical Space Typhoon x1
- Pot of Desires x2
- Radiant Typhoon Vision x3
- Reinforcement of the Army x1
- Sky Striker Mecha - Hornet Drones x1
- Sky Striker Mecha - Widow Anchor x3
- Sky Striker Mobilize - Engage! x3
- Sky Striker Mobilize - Linkage! x3
- Sky Striker Special Maneuver - Lemnisgate! x2
- Triple Tactics Talent x1
- Upstart Goblin x2
Extra Deck (15)
- Combined Maneuver - Engage Zero! x1
- Prototype Sky Striker Ace - Amatsu x1
- S:P Little Knight x1
- Sky Striker Ace - Azalea x1
- Sky Striker Ace - Camellia x1
- Sky Striker Ace - Hayate x1
- Sky Striker Ace - Kagari x3
- Sky Striker Ace - Shizuku x1
- Sky Striker Ace - Zeke x1
- Sky Striker Ace = Zero x3
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52 |
| Going First | 48 |
| Going Second | 56 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Stun
- Format: tcg
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).
Identity & game plan
- Win condition: Link-summon Sky Striker Ace monsters (Zero, Kagari, Zeke, Azalea, Camellia) into the Link boards and convert them into attack pressure through Ace Raye and Super Starslayer TY-PHON - Sky Crisis.; Hand-trap and negation interaction (Ash Blossom, Ghost Ogre, Ghost Belle, Droll) that protects the Link board or stops the opponent's engine.
- Turn 1 (going first): Open with Sky Striker Mobilize - Linkage!, Mobilize - Engage!, Widow Anchor or Hornet Drones to reach a Sky Striker Ace starter, then Link-summon a Kagari or Zero board.
- Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Ghost Belle and Droll to answer the opponent's first board, then rebuild through Sky Striker spells in the GY.
- Recovery: Recover Sky Striker spells from the GY through Kagari, Zero and Lemnisgate to re-launch the Link line after an interruption.
- After siding: Not evaluable: the deck runs no Side Deck (0 cards), so no post-side plan exists.
Why it scores here
The deck reliably opens into the Sky Striker core: P(at least one core card in a 5-card opening hand) is about 0.82, and the hypergeometric estimates for the starters are moderate (Inferred). Its Link engine converts into board presence through Kagari, Zero, Zeke and Ty-Phon, but there are no recorded boards, so the ceiling and median are text-only estimates (Inferred). Interaction is the strongest part of the system: nine hand traps and fourteen negation-text cards give layered answers on the opponent's turn, yet several of those answers compete for the same hand slots, which lowers consistency. Popularity did not earn points: the Sky Striker archetype usage stats confirm the list is real, but 45% of the archetype core is absent and no tournament or win-rate data exists, so Meta Power stays provisional. The score was not produced by averaging card scores; it comes from the system's consistency, interaction and Link conversion, then is capped because the deck is illegal.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one core card in 5-card hand) ≈ 0.82 for the 11-copy archetype core; starter-specific odds are moderate (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Nine hand traps and fourteen negation-text cards compete for hand slots, with 16 tech cards that brick when unneeded (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No recorded boards; Link chain Kagari to Zero to Raye is plausible on text but unmeasured (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combos evidence, so median output is text-only and unmeasured (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Multiple hand traps and recursive Sky Striker spells give some redundancy after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Sky Striker spells recur from the GY through Kagari, Zero and Lemnisgate, but float is limited (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Nine hand traps and fourteen negation-text cards give dense on-turn interaction (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 66 | Going-second hand-trap density is high, but no going-second split exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Link Aces and Super Starslayer TY-PHON - Sky Crisis (2900 ATK) give closing power, but no board ATK data exists (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 40 main cards with 26 Spells and 16 tech slots, plus five over-limit or Forbidden copies (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 60 | Fifteen Extra Deck cards (14 Link, 1 Xyz) are flexible and cover the Sky Striker Link lines (Verified) |
| D12 | Side Deck Adaptability | 10 | Zero side-deck cards, so no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample; archetype usage only (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Many hand-trap and negation decision points with stacked Link requirements (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 52, Going First ≈ 48, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-12); illegal_cap (-25). Final formula: Illegal cap: 0.80*Structural(52) + 0.20*TournamentReliability(45) = 50.6, then banlist-exposure modifier -12, then capped at 25 for an Illegal deck (theoretical/structural only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation interaction on the opponent's turn
- High archetype core presence (core group ≈0.82 in a 5-card hand)
- Flexible 15-card Extra Deck covering several Sky Striker Link lines
Weaknesses
- Illegal copy counts: three Ash Blossom, three Mobilize - Engage!, two Droll & Lock Bird over the limit
- Two Forbidden cards in the Main Deck
- No Side Deck, so no post-side adaptability
- Many tech and hand-trap slots compete for hand space
Critical choke points
- Sky Striker Ace starter access in the opening hand
- Link Summon requirements for Kagari, Zero and Zeke
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave and Triple Tactics Talent | Legal Sky Striker or Link-compatible tech (for example a Limited-legal or unlimited staple) | Both cards are Forbidden in the TCG format, so the list cannot be played as built |
| 2 | One copy each of Ash Blossom & Joyous Spring and Sky Striker Mobilize - Engage! | Unlimited-status Sky Striker staples | Brings the copy counts to the Semi-Limited legal maximum of 2 |
| 3 | One copy of Droll & Lock Bird | Non-Limited hand trap or Sky Striker support | Droll is Limited to 1 copy and the deck runs 2 |
Evidence & confidence
- Verified: Legality: 5 cards over copy limit, two Forbidden cards in the Main Deck (Called by the Grave, Triple Tactics Talent); Main 40 / Extra 15 / Side 0 within the size rules; Archetype core presence and per-card hypergeometric odds from the evidence pack; Extra Deck breakdown: 14 Link, 1 Xyz
- Observed: Usage stats show the Sky Striker core is archetype-standard (22 stat rows)
- Inferred: Starter consistency and brick rate from hypergeometric odds and card text; Interaction density and going-second value from text role hints; Link conversion and closing power from card text
- Provisional: Meta Power (null) and D13 matchup/format fit: no dated metagame sample or tournament link
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry in YGOVN (going-first/second, matchup, brick/starter rates) Meta Power is provisional unless a dated metagame sample is supplied No guides attached to the archetype
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