Sky Striker Deck #756755 — Yu-Gi-Oh! TCG

40 Main, 15 Extra, incl. Sky Striker Ace - Raye x3, Ash Blossom & Joyous Spring x3, Forbidden Droplet x3. Created Sep 26, 2026 by YGO Mod.

Deck Sky Striker TCG

Created by: YGO Mod (20517634)

Created On: 09/26/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 23, 2026
25± 8/ 100
Power Score
Structural 52
Reliability 45
Going First 48
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 52
Going First 48
Going Second 56
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Stun
  • Format: tcg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Link-summon Sky Striker Ace monsters (Zero, Kagari, Zeke, Azalea, Camellia) into the Link boards and convert them into attack pressure through Ace Raye and Super Starslayer TY-PHON - Sky Crisis.; Hand-trap and negation interaction (Ash Blossom, Ghost Ogre, Ghost Belle, Droll) that protects the Link board or stops the opponent's engine.
  • Turn 1 (going first): Open with Sky Striker Mobilize - Linkage!, Mobilize - Engage!, Widow Anchor or Hornet Drones to reach a Sky Striker Ace starter, then Link-summon a Kagari or Zero board.
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre, Ghost Belle and Droll to answer the opponent's first board, then rebuild through Sky Striker spells in the GY.
  • Recovery: Recover Sky Striker spells from the GY through Kagari, Zero and Lemnisgate to re-launch the Link line after an interruption.
  • After siding: Not evaluable: the deck runs no Side Deck (0 cards), so no post-side plan exists.

Why it scores here

The deck reliably opens into the Sky Striker core: P(at least one core card in a 5-card opening hand) is about 0.82, and the hypergeometric estimates for the starters are moderate (Inferred). Its Link engine converts into board presence through Kagari, Zero, Zeke and Ty-Phon, but there are no recorded boards, so the ceiling and median are text-only estimates (Inferred). Interaction is the strongest part of the system: nine hand traps and fourteen negation-text cards give layered answers on the opponent's turn, yet several of those answers compete for the same hand slots, which lowers consistency. Popularity did not earn points: the Sky Striker archetype usage stats confirm the list is real, but 45% of the archetype core is absent and no tournament or win-rate data exists, so Meta Power stays provisional. The score was not produced by averaging card scores; it comes from the system's consistency, interaction and Link conversion, then is capped because the deck is illegal.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one core card in 5-card hand) ≈ 0.82 for the 11-copy archetype core; starter-specific odds are moderate (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Nine hand traps and fourteen negation-text cards compete for hand slots, with 16 tech cards that brick when unneeded (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards; Link chain Kagari to Zero to Raye is plausible on text but unmeasured (Inferred)
D4 Combo Floor & Median Output 40 No combos evidence, so median output is text-only and unmeasured (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple hand traps and recursive Sky Striker spells give some redundancy after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Sky Striker spells recur from the GY through Kagari, Zero and Lemnisgate, but float is limited (Inferred)
D7 End-Board & Interaction Quality 70 Nine hand traps and fourteen negation-text cards give dense on-turn interaction (Inferred)
D8 Going-Second & Board-Breaking Power 66 Going-second hand-trap density is high, but no going-second split exists (Inferred)
D9 Offensive Pressure & Closing Power 55 Link Aces and Super Starslayer TY-PHON - Sky Crisis (2900 ATK) give closing power, but no board ATK data exists (Inferred)
D10 Main Deck Efficiency & Flexibility 45 40 main cards with 26 Spells and 16 tech slots, plus five over-limit or Forbidden copies (Verified)
D11 Extra Deck Efficiency & Coverage 60 Fifteen Extra Deck cards (14 Link, 1 Xyz) are flexible and cover the Sky Striker Link lines (Verified)
D12 Side Deck Adaptability 10 Zero side-deck cards, so no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype usage only (Provisional)
D14 Pilotability & Error Tolerance 55 Many hand-trap and negation decision points with stacked Link requirements (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 52, Going First ≈ 48, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-12); illegal_cap (-25). Final formula: Illegal cap: 0.80*Structural(52) + 0.20*TournamentReliability(45) = 50.6, then banlist-exposure modifier -12, then capped at 25 for an Illegal deck (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation interaction on the opponent's turn
  • High archetype core presence (core group ≈0.82 in a 5-card hand)
  • Flexible 15-card Extra Deck covering several Sky Striker Link lines

Weaknesses

  • Illegal copy counts: three Ash Blossom, three Mobilize - Engage!, two Droll & Lock Bird over the limit
  • Two Forbidden cards in the Main Deck
  • No Side Deck, so no post-side adaptability
  • Many tech and hand-trap slots compete for hand space

Critical choke points

  • Sky Striker Ace starter access in the opening hand
  • Link Summon requirements for Kagari, Zero and Zeke
Priority Remove Add Reason
1 Called by the Grave and Triple Tactics Talent Legal Sky Striker or Link-compatible tech (for example a Limited-legal or unlimited staple) Both cards are Forbidden in the TCG format, so the list cannot be played as built
2 One copy each of Ash Blossom & Joyous Spring and Sky Striker Mobilize - Engage! Unlimited-status Sky Striker staples Brings the copy counts to the Semi-Limited legal maximum of 2
3 One copy of Droll & Lock Bird Non-Limited hand trap or Sky Striker support Droll is Limited to 1 copy and the deck runs 2

Evidence & confidence

  • Verified: Legality: 5 cards over copy limit, two Forbidden cards in the Main Deck (Called by the Grave, Triple Tactics Talent); Main 40 / Extra 15 / Side 0 within the size rules; Archetype core presence and per-card hypergeometric odds from the evidence pack; Extra Deck breakdown: 14 Link, 1 Xyz
  • Observed: Usage stats show the Sky Striker core is archetype-standard (22 stat rows)
  • Inferred: Starter consistency and brick rate from hypergeometric odds and card text; Interaction density and going-second value from text role hints; Link conversion and closing power from card text
  • Provisional: Meta Power (null) and D13 matchup/format fit: no dated metagame sample or tournament link
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry in YGOVN (going-first/second, matchup, brick/starter rates) Meta Power is provisional unless a dated metagame sample is supplied No guides attached to the archetype

More TCG Info

Sky Striker

Sky Striker Breakdown

 
 

 

 

 

 

 

 
 

 

 
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