Blue-Eyes Deck #756750 — Yu-Gi-Oh! TCG
60 Main, 15 Extra, incl. Deep-Eyes White Dragon, the Blue Abyss x3, Nibiru, the Primal Being x3, Blue-Eyes White Dragon x3. Created Sep 26, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/26/2026
Main Deck (60)
- Blue-Eyes Abyss Dragon x1
- Blue-Eyes Alternative White Dragon x1
- Blue-Eyes Jet Dragon x1
- Blue-Eyes White Dragon, the White Phantom Beast x2
- Deep-Eyes White Dragon, the Blue Abyss x3
- Dictator of D. x2
- Dragon Spirit of White x1
- Droll & Lock Bird x2
- Nibiru, the Primal Being x3
- Blue-Eyes White Dragon x3
- Blue-Eyes Chaos MAX Dragon x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Fydraulis Harmonia x3
- Kaibaman the Legend x2
- Maiden of White x3
- Sage with Eyes of Blue x3
- The White Stone of Legend x2
- Bingo Machine, Go!!! x2
- Burst Stream of Destruction x1
- Chaos Form x1
- Mausoleum of White x1
- Subspace Battle x3
- The Guiding Flute of Summoning Dragons x2
- The Melody of Awakening Dragon x3
- Ultimate Fusion x1
- Wishes for Eyes of Blue x3
- Infinite Impermanence x3
- True Light x1
Extra Deck (15)
- Blue-Eyes Tyrant Dragon x1
- Blue-Eyes Ultimate Dragon x1
- Blue-Eyes Ultimate Dragon, the God-Surpassing Servant x1
- Dragon Master Magia x1
- Hieratic Seal of the Heavenly Spheres x1
- Spirit with Eyes of Blue x2
- Blue-Eyes Spirit Dragon x3
- Blue-Eyes Ultimate Spirit Dragon x1
- Crimson Dragon x1
- Crimson Dragon Quetzalcoatl x1
- Indigo-Eyes Silver Dragon x2
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 40/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 62 |
| Going First | 60 |
| Going Second | 64 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: tcg
Legality
Main 60 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Blue-Eyes large beatsticks (Blue-Eyes Ultimate Dragon 4500 ATK, Blue-Eyes Chaos MAX Dragon 4000 ATK, Blue-Eyes Tyrant Dragon 3400 ATK) reached through Blue-Eyes White Dragon searches and Fusion/Synchro/Ritual Summons.; Blue-Eyes Ultimate Spirit Dragon and Blue-Eyes Spirit Dragon as Synchro closers; Crimson Dragon as a flexible Synchro extender.
- Turn 1 (going first): Normal Summon Sage with Eyes of Blue or Maiden of White, search a Blue-Eyes monster or Wishes for Eyes of Blue, and build toward Blue-Eyes White Dragon with Kaibaman or The White Stone of Legend.
- Turn 2 (going second): Hold Ash Blossom, Effect Veiler, Infinite Impermanence and Nibiru as hand traps to disrupt the opponent's first board, then rebuild Blue-Eyes monsters through Dragon Spirit of White and the Extra Deck.
- Recovery: Recover through Blue-Eyes monsters in the Graveyard (Deep-Eyes, Maiden of White, Kaibaman, Dictator of D.), searchers (The Melody of Awakening Dragon, Blue-Eyes Abyss Dragon) and Blue-Eyes Jet Dragon.
- After siding: Not evaluable: the deck runs no Side Deck, so there is no post-side plan.
Why it scores here
The deck reliably opens its Blue-Eyes engine: 23 archetype-core copies give about a 92% chance of at least one core card in a 5-card opening hand, and 20 searchers give about an 88% chance of a search, so the plan is usually live by turn 2 (Inferred). Its ceiling is high because the Extra Deck converts Blue-Eyes material into 4000–4500 ATK threats and layered negation (Blue-Eyes Ultimate Spirit Dragon, Dragon Master Magia, Indigo-Eyes), while 14 hand traps give roughly an 81% chance of at least one interaction card going second (Inferred). Median output is untested because no recorded boards exist, so the floor is scored conservatively. Interaction is good but the 11 negation cards and 14 hand traps overlap in function, and the side deck is empty, so adaptability is weak. The score is capped low because the list is illegal: Ash Blossom runs 3 copies against a limit of 2 and Droll & Lock Bird runs 2 against a limit of 1. Popularity was not credited, the usage stats only show that the list is a recognisable Blue-Eyes build, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(≥1 archetype-core card in opening 5) ≈ 0.92 across 23 core copies; P(≥1 searcher in opening 5) ≈ 0.88 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | 14 hand-trap and 20 searcher-text cards cover most hands, but Normal-Monster and 0-level spell clutter raises brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 70 | Blue-Eyes Ultimate, Chaos MAX and Tyrant reach 3400–4500 ATK from a Blue-Eyes White Dragon base; no recorded boards to confirm (Inferred semantic read) |
| D4 | Combo Floor & Median Output | 52 | No combos_evidence rows, so median output is only estimated from card text and starter diversity (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 68 | Multiple Blue-Eyes recursion routes (Deep-Eyes, Maiden, Kaibaman, Dictator) and 14 hand traps give several independent lines (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 66 | Searchers and Graveyard-recursion cards refill the hand; several discard costs are paid (Inferred from text) |
| D7 | End-Board & Interaction Quality | 70 | 11 negation-text cards and 26 removal-text cards provide breadth; Ash Blossom and Droll are over the copy limit and cannot be relied on as legal cards (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 66 | Blue-Eyes Chaos MAX (ritual), Dragon Spirit of White and Dragon Master Magia offer going-second board breaking (Inferred from text) |
| D9 | Offensive Pressure & Closing Power | 74 | Board-ending ATK is high: 4500 (Ultimate), 4000 (Chaos MAX), 3400 (Tyrant), with Ultimate's multi-attack text (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 60 main cards are legal in size, but only 44% are exact Blue-Eyes names and 42 cards are off-archetype (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 15 Extra cards spanning Fusion, Synchro, Xyz and Link are mostly Blue-Eyes material routes; some slots (Hieratic, Indigo-Eyes) are flexible (Verified composition) |
| D12 | Side Deck Adaptability | 20 | The deck runs 0 side cards, so there is no post-side adaptation (Verified composition) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament share or dated meta sample is supplied; only the core-card presence (48%) is known (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Multi-step Ritual, Fusion and Synchro lines with several decision points, but the Blue-Eyes plan is well known (Inferred) |
How the score was computed
Strategy profile: Midrange profile; Combo secondary used only to break the tie on engine and ceiling reads. Structural ≈ 62, Going First ≈ 60, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: banlist exposure (over-limit Limited/Semi-Limited cards) (-12); no side deck (0). Final formula: No reliable metagame: 0.80*Structural(62.2) + 0.20*TournamentReliability(55) = 60.8, then -12 banlist-exposure modifier = 48.8; illegal-list cap applied, so reported Final = 40 (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Large, reliable Blue-Eyes core with 23 core copies and 20 searchers
- High ATK closers in the Extra Deck (4500, 4000, 3400)
- Redundant negation and hand-trap layer (11 negation cards, 14 hand traps)
- Multiple Graveyard recursion routes for Blue-Eyes monsters
Weaknesses
- Illegal list: Ash Blossom runs 3 copies (limit 2) and Droll & Lock Bird runs 2 (limit 1)
- Zero side deck, so no post-side plan
- Only 44% exact-name Blue-Eyes purity; 42 off-archetype copies dilute the engine
- Overlapping hand-trap and negation functions can produce dead cards
Critical choke points
- Blue-Eyes White Dragon is required for most Fusion, Ritual and Synchro routes (3 copies)
- Ash Blossom and Droll are over the copy limit, so the legal version of the list cannot run them as built
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | 1 Unlimited card (no specific replacement named in the evidence) | Ash Blossom has a legal limit of 2 Semi-Limited copies; 3 copies make the list Illegal |
| 2 | 1 copy of Droll & Lock Bird | 1 Unlimited card (no specific replacement named in the evidence) | Droll & Lock Bird is Limited at 1 copy; 2 copies make the list Illegal |
| 3 | Lowest-value off-archetype copy | 1 Blue-Eyes side-deck or main-deck card | Blue-Eyes purity is 44%, and a side deck would give post-side adaptability |
Evidence & confidence
- Verified: Deck is Illegal: Ash Blossom 3 copies vs limit 2; Droll & Lock Bird 2 copies vs limit 1; Main 60 and Extra 15 are within size rules; Side 0 is within [0,15]; Blue-Eyes exact-name purity is 44%; Core card presence is 10 of 21 (47.6%)
- Inferred: Starter-at-least-one probabilities 0.92 / 0.88 / 0.81; Blue-Eyes ceiling from card text and ATK values; Interaction density and resilience from role tags and recursion text; Going-first and going-second estimates
- Provisional: Meta Power (null); Matchup and format fit (D13)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional unless a dated metagame sample is supplied Deck has no side cards, so post-side performance cannot be assessed
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