Maliss Deck #756702 — Yu-Gi-Oh! TCG

55 Main, 15 Extra, incl. Maliss Chessy Cat x3, Maliss March Hare x3, Nibiru, the Primal Being x3. Created Sep 26, 2026 by YGO Mod.

Deck Maliss TCG

Created by: YGO Mod (20517634)

Created On: 09/26/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 23, 2026
30± 8/ 100
Power Score
Structural 52
Reliability 45
Going First 50
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 52.3
Going First 50
Going Second 62
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 7 violation(s).

Identity & game plan

  • Win condition: Link-route boss monsters (Maliss Link Monsters plus Bystial 2500-ATK beaters) reached through Maliss trap-based special summons; Disruption-backed going-second pressure from hand traps and negations that let Link boards stick
  • Turn 1 (going first): Open on Maliss March Hare / Chessy Cat / Dormouse starters, build a Link-1 or Link-2 engine, and hold Ash Blossom and Effect Veiler for the opponent's first activation
  • Turn 2 (going second): Use the 6-card hand's 16 hand traps (about 0.89 chance of at least one) to negate the opponent's first board, then Link out through the Maliss traps
  • Recovery: Re-summon from GY and banish-based Maliss effects (Chessy Cat, Maliss in the Mirror, MTP-07) to rebuild a Link route after interaction
  • After siding: Not evaluable: the deck runs no side deck (0 cards), so there is no post-side plan

Why it scores here

This Maliss list is scored as a connected system: its starter density (3-copy Maliss starters) gives a plausible opening, and its 16 hand traps and roughly 17 negation-text cards give it real interaction, most valuable when going second. Its Link-route boss monsters and Bystial 2500-ATK beaters supply closing pressure, but there is no recorded combo data, so ceiling and median are text-only inferences and remain uncertain. The score is capped because the list is illegal: it runs 3 copies of several Limited and Semi-Limited cards and 3 Forbidden cards, and it has no side deck. Archetype popularity was not credited, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one 3-copy starter in 5 cards) about 0.25, but 21 archetype-core copies give P(open at least one) about 0.92 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 16 hand traps plus 15 single-copy tech and 14 spells make many hands partly dead; 55 cards with 30 distinct (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards; ceiling is a text-only read of Link Summons and banish-based Maliss recursion (Inferred)
D4 Combo Floor & Median Output 40 No combo median is available, so the floor is a text-only estimate with heavy uncertainty (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Two independent Link routes plus 16 hand traps give some redundancy against one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Banish-based Maliss recursion and search text offset spending, but there is no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 68 17 negation-text and 29 removal-text cards, with 16 hand traps, give broad layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 62 Going-second hand-trap density (about 0.89 chance of at least one in 6 cards) supports board-breaking (Inferred)
D9 Offensive Pressure & Closing Power 60 Bystial 2500-ATK bosses and Maliss Link boss monsters give a real closing route; no matchup data (Verified stats, Inferred)
D10 Main Deck Efficiency & Flexibility 45 Main Deck is 55 cards within the 40-60 range but has 20 tech cards and 4 floodgates, which dilutes density (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 15 Link monsters in the Extra Deck, with a flexible Link-1 to Link-5 curve (Verified composition)
D12 Side Deck Adaptability 20 No side deck was supplied (0 cards), so post-side adaptability cannot be assessed; penalised for absence (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Many decision points, multiple hand-trap timings, and banish-based resource choices make it demanding to pilot (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 52.3, Going First ≈ 50, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-12); illegal_list_cap (-9). Final formula: Theoretical only (illegal list). Uncapped 0.80*Structural(52.3) + 0.20*TournamentReliability(45) = 50.8; modifiers -12 (banlist and copy-limit exposure, capped at -12) gives 38.8; illegal cap applied to 30. Meta Power provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 16 hand traps, 17 negation-text cards and 29 removal-text cards
  • Strong going-second hand-trap density (about 0.89 chance of at least one in 6 cards)
  • Two Link-route finishers at 2500 ATK plus a broad Link-1 to Link-5 Extra Deck

Weaknesses

  • Illegal list: copy-limit breaches on 4 cards and 3 Forbidden cards
  • No side deck, so no best-of-3 adaptation
  • High tech and floodgate count (20 tech, 4 floodgates) lowers main-deck efficiency

Critical choke points

  • Starter access depends on a few 3-copy Maliss monsters (about 0.25 in a 5-card hand)
  • Forbidden cards would have to be removed before any legal evaluation is possible
Priority Remove Add Reason
1 Called by the Grave, Dimension Shifter, Protectcode Talker Legal replacements from the Maliss or Link pool Forbidden cards make the list illegal in TCG; no normal score is possible until removed
2 Allure of Darkness x2, Ash Blossom & Joyous Spring x1, Dominus Impulse x1, Droll & Lock Bird x1 Legal-count slots, or other Main Deck cards Brings every copy count within its legal limit
3 None Up to 15 Side Deck cards A side deck is required for best-of-3 play and is currently missing

Evidence & confidence

  • Verified: Legality: 7 copy-limit or Forbidden violations; Main 55 and Extra 15 within size rules; Card text and banlist status for all listed cards; Archetype usage: 21 core copies in deck
  • Inferred: Hypergeometric consistency (starter, core, hand-trap odds); Floor, median, and ceiling read from card text (no combos); Going-first and going-second estimates; Interaction density from text flags
  • Provisional: Meta Power (no dated meta sample); Matchup and format fit (no tournament link)
  • Data gaps: No combos supplied: combo floor, median, and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry, brick rate, or matchup data Meta Power is provisional without a dated metagame sample No side deck supplied

More TCG Info

Maliss

Maliss Breakdown

 
 

 

 

 

 

 

 
 

 

 
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