Sky Striker Deck #756687 — Yu-Gi-Oh! TCG

Created by: YGO Mod (20517634)

Created On: 09/26/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Medium
35± 10/ 100
Power Score
Structural 55
Reliability 48
Going First 56
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 55
Going First 56
Going Second 58
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Stun
  • Format: tcg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 7 violation(s).

Identity & game plan

  • Win condition: Link-summon chain of Sky Striker Ace monsters into a large Link board, with Sky Striker Mobilize searches supplying Ace spells and monsters.; Hand-trap disruption (Ash Blossom, Ghost Ogre, Ghost Belle, Droll, D.D. Crow, Evenly Matched) plus Mulcharmy card draw to win the attrition game.
  • Turn 1 (going first): Open with a Sky Striker Mobilize (Linkage or Engage) to search a Sky Striker card, then Normal Summon Raye or a Mulcharmy and Link-summon an Ace (Zero, Kagari, Camellia, Azalea) for board and recursion.
  • Turn 2 (going second): Hold hand traps (Ash, Ghost Ogre, Droll, D.D. Crow) to stop the opponent's first summon, then rebuild through Mulcharmy draw and Ace Link monsters.
  • Recovery: Recover Sky Striker spells from the GY through Shizuku, Kagari and Zero search effects, and use Pot of Desires or Pot of Sloth for card advantage.
  • After siding: No Side Deck is registered, so no post-side plan can be scored; the deck cannot adapt between games in this export.

Why it scores here

The deck is scored as a system, not as an average of its card scores. Its core Sky Striker engine is reliably accessible: the 16 archetype-core copies give about an 83% chance of at least one in a 5-card opening hand (hypergeometric, Inferred), and the Mobilize search cards give it a second route when the first starter is missing. Its interaction density is high, with 11 hand traps and two Solemn cards, and it can answer going-second boards through Ash Blossom, Ghost Ogre, Droll and D.D. Crow. However, the list is illegal in its current form: three Semi-Limited cards are over the copy limit, Droll is over its Limited cap, and Albion, Called by the Grave and Triple Tactics Talent are Forbidden. Because of this, the score is capped at 35 and labelled structural-only. Popularity of the Sky Striker archetype and its usage statistics confirm the list is accessible but do not add points. No combo boards were supplied, so floor, median and ceiling are text-based Inferred reads.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one core copy in 5-card hand) ≈ 0.83 across 16 core copies; two Mobilize search routes (Inferred)
D2 Opening-Hand Quality & Brick Management 52 Hypergeometric estimate of no-core hands ≈ 0.17 at hand 5; 34 Level-0 spells add some dead-draw risk (Inferred)
D3 Combo Conversion & Ceiling 55 Ace Link chain from Mobilize search and Raye/Roze is readable from card text; no recorded boards to confirm the ceiling (Inferred)
D4 Combo Floor & Median Output 40 No combos_evidence supplied, so median output cannot be measured; provisional floor estimate only (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Two independent starter routes, Mulcharmy draw and recursion from GY Spells give a reasonable second line after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 58 Pot of Desires, Pot of Sloth, Radiant Typhoon Vision and Mulcharmy draw add card economy; Sky Striker Spell recursion helps the grind (Inferred)
D7 End-Board & Interaction Quality 66 11 hand traps, 2 Solemn cards, Ghost Belle, Ghost Ogre and Evenly Matched give layered interaction; Called and Triple Tactics are Forbidden and cannot be run (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 62 Going-second hand traps plus Forbidden Crown and Mystical Space Typhoon give board-breaking; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 55 Link ATK tops out at 2000 on Ace = Zero; Albion's 2500 ATK is Forbidden and the Dragon that Devours the Dogma is a single copy (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 55 Main Deck cards is legal but 40% exact-name archetype purity and 14 generic cards plus 42 off-archetype copies dilute the core (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 60 12 Link and 3 Fusion Extra cards; the Fusion slots are effectively 1 usable Fusion because Albion is Forbidden (Verified)
D12 Side Deck Adaptability 10 No Side Deck is registered, so post-side adaptability cannot be measured and is scored at the floor (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated metagame sample; meta-share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 50 Many Link and hand-trap sequencing decisions, with 11 hand traps and multiple Link Summon restrictions; moderately demanding to pilot (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 55, Going First ≈ 56, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist exposure (-8); illegal-deck cap (-11). Final formula: No reliable metagame (Meta provisional): 0.80*Structural + 0.20*TournamentReliability + modifiers = 0.80*55 + 0.20*48 - 8 ≈ 46; Illegal-deck cap applied → 35 (theoretical / structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.83 · key two-card combo ≈ — · full-brick estimate ≈ 0.17 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Accessible Link-summon engine with 16 archetype-core copies and two search routes
  • Dense interaction: 11 hand traps and 2 Solemn cards
  • Card advantage from Pot of Desires, Pot of Sloth and Mulcharmy

Weaknesses

  • Illegal copy-limit overages on 6 cards
  • Forbidden Albion, Called by the Grave and Triple Tactics Talent
  • No Side Deck
  • Low archetype purity (40%) and heavy off-archetype spread

Critical choke points

  • Sky Striker Mobilize (Linkage/Engage) is the main search; with 6 copies in the deck, it is the single largest choke point
  • Albion is Forbidden, so the Fusion slots and the Fallen of Albaz line need to be rebuilt
Priority Remove Add Reason
1 Albion the Branded Dragon x2, Called by the Grave x1, Triple Tactics Talent x1 Legal Extra Deck and tech replacements (for example a second Sky Striker Ace Link or a legal Extra-Deck staple) Forbidden cards cannot be played; removing them makes the list legal
2 Ash Blossom x1, The Fallen & The Virtuous x1, Sky Striker Mobilize - Engage! x1, Droll & Lock Bird x1 Legal copies or a non-restricted alternative Brings each card within its Semi-Limited or Limited copy cap
3 Add a Side Deck (up to 15 cards) Improves post-side adaptability (D12) and gives a legal best-of-3 plan

Evidence & confidence

  • Verified: Legality: 55 Main, 15 Extra, 0 Side; 7 copy-limit violations including 3 Forbidden cards; Card texts for Sky Striker Mobilize, Ash Blossom, Ghost Ogre, Mulcharmy and Pot of Desires; Archetype core usage: 16 copies, 83% inclusion
  • Inferred: P(at least one core copy in hand 5) ≈ 0.83; Going-first and going-second structural reads from card text and hand-trap density; Pilotability from Link-summon sequencing complexity
  • Provisional: Meta Power (null) and matchup fit (D13); Median and floor output (D4) without combos_evidence
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no Side Deck registered — post-side plan cannot be scored no win-rate telemetry exists in YGOVN — going-first/second, matchup, brick and starter rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More TCG Info

Sky Striker

Sky Striker Breakdown

 
 

 

 

 

 

 

 
 

 

 
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