Lunalight Deck #756599 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Lunalight Black Sheep x3, Lunalight Gold Leo x3, Mulcharmy Fuwalos x3. Created Sep 26, 2026 by YGO Mod.

Deck Lunalight Master Duel

Created by: YGO Mod (20517634)

Created On: 09/26/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 21, 2026
62± 6/ 100
Power Score
Structural 66
Reliability 58
Going First 68
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 62/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 66
Going First 68
Going Second 60
Meta Power provisional
Tournament Reliability 58
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Fusion, Pendulum
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Fusion Summon a Lunalight Dancer boss (Liger, Leo, Sabre, Panther, Perfume) via Polymerization, Lunalight Fusion or Heavy Polymerization, using Lunalight monsters fetched by searchers; Xyz and Link extenders (Eclipse Twins, Outer Entity Nyarla, Number 60, Cross-Sheep, S:P Little Knight) that continue the board after a Fusion trade
  • Turn 1 (going first): Search Gold Leo, Black Sheep or Masquerade for a Fusion spell or a Lunalight material, then Fusion Summon a boss from the Extra Deck while holding Ash Blossom as protection
  • Turn 2 (going second): Hold Ash Blossom, Droll and Maxx C to answer the opponent's first searcher or Special Summon, then rebuild a Fusion boss from a hand of 6 with Lunalight searchers
  • Recovery: Recur through the GY: Luna Light Perfume (banish from GY to add a Lunalight), Yellow Marten (return to hand and Special Summon), Perfume Dancer (GY banish), Tri-Brigade Fraktall (Beast-Warrior Link from GY)
  • After siding: No side deck (0 cards), so there is no post-side plan; matchup adaptation is unavailable

Why it scores here

The deck scores on the system, not on its cards or its archetype's popularity: it has 3-copy searchers (Gold Leo, Black Sheep, Masquerade) and 5 Fusion spells that together give roughly a 93% chance of at least one searcher in an opening 5 (Inferred), so the Fusion engine comes online most of the time. Its ceiling is a 3000-3800 ATK Dancer boss that cannot be targeted by the opponent's card effects, backed by a GY recursion layer (Perfume, Yellow Marten, Fraktall) that lets it rebuild after a trade. Six hand traps (Ash Blossom x3, Droll x2, Maxx C) give real interaction on the going-second turn, with about a 65% chance of at least one in a 6-card hand (computed). The deck is held back by a 0-card side deck, three Mulcharmy Fuwalos that need an empty field, and two Triple Tactics Talent that need an opponent monster effect. No combo boards or win-rate data were supplied, so the floor and median are inferred from text and cannot be confirmed; the popularity signal confirms only that the list is real.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one searcher in opening 5) ~0.94 from 16 searcher-text copies; 5 Fusion spells give ~0.51 for a direct Fusion starter in opening 5 (Inferred)
D2 Opening-Hand Quality & Brick Management 62 6 hand traps, 9 tech cards and 3 conditional Fuwalos add dead-card risk; 25 monsters and 15 spells are functional but not brick-proof (Inferred)
D3 Combo Conversion & Ceiling 70 Ceiling from Dancer bosses at 2800-3800 ATK with unaffected-by-effects text and second attacks; no recorded boards (Inferred from text)
D4 Combo Floor & Median Output 60 No combo boards in evidence, so median is text-only; many lines need 2-3 Lunalight materials and a searcher hit (Inferred)
D5 Interruption Resilience & Route Redundancy 68 Ash, Droll, Maxx C plus multiple GY recursion routes give two independent lines after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 70 Mulcharmy Fuwalos, Emerald Bird and Maxx C draw; Perfume and Marten recur from GY (Inferred from text)
D7 End-Board & Interaction Quality 70 Six hand traps plus Fusion Monsters that cannot be targeted by card effects give layered interaction (Inferred from flags and text)
D8 Going-Second & Board-Breaking Power 68 Going-second Ash and Droll answer the first summon; Dancer bosses resist board removal (Inferred)
D9 Offensive Pressure & Closing Power 80 Liger 3800, Leo 3500 and Sabre 3000 ATK with second attacks give high closing power (Verified stat plus text)
D10 Main Deck Efficiency & Flexibility 62 40 cards with 21 distinct; roughly 10 non-core or conditional main cards (Fuwalos x3, Triple Tactics x2, Droll x2, Tenki x2, Fraktall x2) (Verified count, Inferred read)
D11 Extra Deck Efficiency & Coverage 60 All 15 Extra slots used: 8 Fusion, 5 Xyz, 2 Link, with off-archetype Xyz and Link taking space (Verified count)
D12 Side Deck Adaptability 25 Side deck is 0 cards, so there is no post-side adaptation (Verified)
D13 Matchup Coverage & Format Fit 55 No tournament link and no dated meta sample, so format fit is Provisional
D14 Pilotability & Error Tolerance 40 Multi-step Fusion lines, Pendulum scale checks and GY recursion are demanding to pilot (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 66, Going First ≈ 68, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 58. Modifiers: Engine conflict (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density (16 text copies) makes the Fusion engine reliable on the first turn
  • Layered interaction: Ash Blossom x3, Droll x2 and Maxx C on the going-second turn
  • Fusion bosses with high ATK, second attacks and effect immunity
  • GY recursion gives a second line after a trade

Weaknesses

  • No side deck, so no post-side plan
  • Three Mulcharmy Fuwalos require an empty field, which conflicts with the deck's own board
  • Two Triple Tactics Talent need an opponent monster effect in the Main Phase, making them dead cards on many turns
  • Off-archetype splash (Fire Formation, Tri-Brigade, Zoodiac, Xyz and Link) dilutes engine coherence

Critical choke points

  • Polymerization-family access (Polymerization x1, Lunalight Fusion x1, Heavy Polymerization x3) is the only route to Dancer bosses; a hand with searchers but no Fusion spell stalls
  • Going-second turn depends on Ash Blossom and Droll surviving a 6-card hand with about a 65% chance of at least one hand trap
Priority Remove Add Reason
1 None (side deck is empty) Build a 15-card side deck covering the top opposing lines Side 0 removes any post-side plan and the D12 score; this is the largest single gap
2 Mulcharmy Fuwalos x3 (or reduce to 1-2) A Lunalight monster that stays live with a board Fuwalos' condition conflicts with the deck's own monster-heavy field
3 Triple Tactics Talent x1 or x2 A card that works without an opponent monster effect Dead when the opponent has not activated a monster effect in Main Phase 1

Evidence & confidence

  • Verified: Main 40 / Extra 15 / Side 0 is within master-duel size rules (main 40-60, extra 0-15, side 0-15); All restricted cards are within limit: Foolish Burial, Maxx C and Zoodiac Broadbull at Limited 1 copy each; Droll and Lock Bird at Semi-Limited 2 copies; Copy histogram 8x1, 7x2, 6x3 sums to 40; Extra Deck: 8 Fusion, 5 Xyz, 2 Link; Card text for Liger 3800, Leo 3500, Sabre 3000, Panther 2800 ATK and Ash Blossom, Droll, Maxx C hand-trap effects; Hypergeometric figures: P(>=1 of 3 copies in hand 5) 0.3376; searcher group 0.9354; hand-trap group in hand 6 0.6496
  • Inferred: Engine reliability (D1) and brick risk (D2) from probabilities and text; Interaction breadth (D7) from hand-trap and negation text; Pilotability (D14) from combo complexity read from text
  • Provisional: Meta Power is null: no dated metagame sample; Matchup fit (D13) is Provisional
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry for going-first, going-second, matchup or brick rates Usage statistics mis-join for Extra Deck refs: in_this_deck and copies_in_deck are false/0 for Leo Dancer, Liger Dancer, Perfume Dancer, Dugares, Cross-Sheep and S:P Little Knight, yet the resolved cards list shows them in the Extra Deck; trusted the cards list Lunalight Panther Dancer names Lunalight Cat Dancer as a material, which is not among the resolved cards; the Panther route is unverified Negation-text flags include Wolf and Tiger text such as 'cannot be negated', which is a false-positive risk Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Lunalight

Lunalight Breakdown

 
 

 

 

 

 

 

 
 

 

 
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