Cyber Dragon Deck #756570 — Yu-Gi-Oh! Master Duel
Created by: YGO Mod (20517634)
Created On: 09/26/2026
Main Deck (40)
- Cyber Dragon x2
- Cyber Dragon Core x3
- Cyber Dragon Herz x1
- Cyber Dragon Nachster x1
- Cyber Jormungardr x1
- Cyberdark Chimera x1
- Cyberdark Claw x3
- Cyberdark Wurm x1
- Droll & Lock Bird x2
- Infinitrack Crab Crane x1
- Maxx "C" x1
- Mulcharmy Fuwalos x2
- Night Train Blue Traveler x1
- Therion "King" Regulus x1
- Ash Blossom & Joyous Spring x3
- Clockwork Night x1
- Crossout Designator x1
- Cyber Emergency x3
- Cyberdark Realm x3
- Cybernetic Horizon x1
- Future Fusion Nova x3
- Outrigger Extension x1
- Polymerization x1
- Power Bond x1
- Cybernetic Overflow x1
Extra Deck (15)
- Chimeratech Fortress Dragon x1
- Chimeratech Megafleet Dragon x1
- Chimeratech Rampage Dragon x1
- Cyber End Dragon, the Final Strike Dragon x1
- Cyber Eternity Dragon x1
- Heosvarog the Mechanical Dawn x1
- Clockwork Knight x1
- Cyber Dragon Sieger x1
- Sky Striker Ace - Azalea x1
- Cyber Dragon Infinity x1
- Cyber Dragon Nova x1
- Infinitrack River Stormer x1
- Kashtira Arise-Heart x1
- Superdreadnought Rail Cannon Gustav Max x1
- Superdreadnought Rail Cannon Gustav Rocket x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 53/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57 |
| Going First | 58 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Combo
- Secondary strategies: Tempo, Toolbox
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Cyber Dragon Infinity, Superdreadnought Rail Cannon Gustav Rocket and Cyber End Dragon attacking after a Machine-focused Fusion, Xyz or Link board is built; Cyber Dragon Nova and Chimeratech Rampage Dragon pressure with Power Bond or Future Fusion Nova boosts
- Turn 1 (going first): Normal Summon Cyber Dragon Core to add a Cyber Spell/Trap (Cyber Emergency or Cyberdark Realm), then use Cyber Dragon or Cyber Dragon Nachster to bridge into a Link or Xyz line
- Turn 2 (going second): Hold Ash Blossom and Droll and Lock Bird or Maxx C for the opponent's first search or summon, then rebuild with Cyber Dragon and Core
- Recovery: Revive Cyber Dragon Nachster and Cyber Dragon Core from the GY, and use Cyberdark Claw or Cyberdark Wurm to rebuild the Cyber Dragon count
- After siding: Not applicable: Master Duel has no side deck (side_count 0), so no post-side plan exists
Why it scores here
The deck's consistency rests on a dense searcher layer (about 98 percent chance of at least one searcher in an opening five-card hand, Inferred) and three copies each of Cyber Dragon Core, Cyber Emergency and Cyberdark Realm, which keep the first turns moving. Interaction is above average for a non-control engine: Ash Blossom, Droll and Lock Bird, Maxx C, Crossout Designator, Cybernetic Overflow and Regulus together cover hand traps, negation and removal. Closing power comes from high-ATK Machine boss monsters in the Extra Deck, but the engine is split across Cyber Dragon, Cyberdark, Train, Infinitrack, Sky Striker and Kashtira pieces, which lowers the odds of a clean line on every hand. Popularity and archetype usage stats confirm the list is real and accessible but did not earn points; the score is built from the system (consistency, interaction, closing) and was not averaged from card scores. No combo boards, win-rate telemetry or tournament data exist for this deck, so combo and matchup dimensions stay Inferred or Provisional.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one Cyber Dragon Core in a 5-card opening hand) ≈ 0.34 with 3 copies; searcher-text group ≈ 0.98; bootstrap via Core, Emergency and Realm (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 48 | Four sub-archetypes plus generic staples in 40 cards; only 27.3 percent exact-name Cyber Dragon purity; Cyberdark Realm and Claw need Cyberdark monsters (Inferred) |
| D3 | Combo Conversion & Ceiling | 65 | Guides describe a strong OTK ceiling with Machine-based Fusion and Link lines, but no recorded boards exist to measure it (Inferred semantic read) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so median output is unmeasured; scored near the midpoint with a wide band (Inferred, data gap) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Six hand-trap-type cards plus recursion from Nachster, Core banish and Herz give several independent restart paths (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | Cyberdark Claw, Mulcharmy Fuwalos and Cyberdark Wurm generate card flow, but Power Bond costs life and the engine spends many GY resources (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Interaction density is high: Ash x3, Droll x2, Maxx C, Crossout Designator, Cybernetic Overflow, Regulus and Heosvarog negation/removal text (Inferred semantic read on verified card text) |
| D8 | Going-Second & Board-Breaking Power | 60 | Two-card hand-trap cover (Droll x2, Ash x3) and Cybernetic Overflow banish-destroy give going-second answers, but the split is unmeasured (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Cyber Dragon Infinity (2100 base, gains ATK per material), Gustav Rocket (5000 ATK) and Cyber End Dragon (4000 ATK) provide closing power (verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 50 | Main is 40 of 40 slots with 25 distinct cards; off-archetype staples (Polymerization, Power Bond, Crossout, Clockwork Night, Outrigger Extension) reduce compactness (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 45 | 15 of 15 Extra slots used across Fusion, Xyz and Link from four sub-archetypes; several Extra pieces (Azalea, Arise-Heart, Gustav Max) are not core to the Cyber Dragon engine (Inferred) |
| D12 | Side Deck Adaptability | 25 | Master Duel has no side deck and this list runs 0 side cards, so no adaptability is possible (verified legality, Inferred scoring) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated meta sample; archetype guides describe the deck as not strong enough for the current meta (archetype context, Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multiple Quick Effect windows and multi-step Fusion, Xyz and Link sequences create many decision points (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 57, Going First ≈ 58, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: No side deck in Master Duel (-2); Engine fragmentation across four sub-archetypes (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher layer (about 98 percent to find a searcher in an opening five)
- Strong interaction suite across hand traps, negation and removal
- High-ATK Extra Deck closers with verified stats
Weaknesses
- Four sub-archetypes diluted to 27.3 percent exact-name purity
- Engine conflicts between Cyberdark and Cyber Dragon pieces
- Several Extra Deck cards outside the core engine
Critical choke points
- Cyber Dragon Core is the main starter at 3 copies (about 34 percent to open one)
- Machine-based Fusion or Link material requirement for the closers
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Mulcharmy Fuwalos (1 copy) | Cyber Dragon (3rd copy) | Fuwalos needs an empty field to act; a third Cyber Dragon raises the main-line Machine material count and bridge access |
| 2 | Crossout Designator (1 copy) | Cyber Emergency or Cyber Dragon Herz (already at 3 and 1; consider a 2nd Herz only if a Cyber Dragon count is confirmed) | Reduces the off-archetype slot count and raises engine density; this is a judgement call, not a verified gap |
Evidence & confidence
- Verified: Main deck 40, Extra 15, Side 0 (Master Duel size rules 40-60 / 0-15 / 0-15); Restricted cards Maxx C (Limited, 1 run), Crossout Designator (Limited, 1 run) and Droll and Lock Bird (Semi-Limited, 2 run) are within legal limits; Card stats and text excerpts for all listed cards; Exact-name purity 27.3 percent
- Observed: Usage statistics show the core Cyber Dragon list is archetype-standard (16 of 25 core cards present)
- Inferred: Opening-hand probabilities (hypergeometric, Main Deck only); Interaction density and going-second answers from card text; Consistency, brick and resilience reads
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament data; archetype guides only)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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