Magical Musket Deck #756471 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Fiendsmith Engraver x3, Kumongous, the Sticky String Kaiju x3, Magical Musketeer Caspar x3. Created Sep 26, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/26/2026
Main Deck (55)
- Diabolica the Draconique General x1
- Droll & Lock Bird x2
- Fabled Lurrie x1
- Fiendsmith Engraver x3
- Kumongous, the Sticky String Kaiju x3
- Lacrima the Crimson Tears x1
- Magical Musketeer Calamity x1
- Magical Musketeer Caspar x3
- Magical Musketeer Doc x1
- Magical Musketeer Starfire x3
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Unchained Soul of Sharvara x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- Called by the Grave x1
- Fiendsmith's Sanct x1
- Fiendsmith's Tract x2
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- Lightning Storm x1
- Magical Musket - Cross-Domination x1
- Raigeki x1
- Triple Tactics Talent x1
- Abominable Chamber of the Unchained x1
- Evenly Matched x3
- Infinite Impermanence x3
- Magical Musket - Dancing Needle x1
- Magical Musket - Desperado x1
- Magical Musket - Last Stand x1
Extra Deck (15)
- Aerial Eater x1
- Fiendsmith's Desirae x1
- Necroquip Princess x1
- A Bao A Qu, the Lightless Shadow x1
- Fiendsmith's Agnumday x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- I:P Masquerena x1
- Magical Musketeer Max x1
- Muckraker From the Underworld x1
- S:P Little Knight x1
- Unchained Soul Lord of Yama x1
- Unchained Soul of Rage x1
- Chaos Angel x1
- D/D/D Wave High King Caesar x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 40 |
| Going First | 40 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Toolbox
- Secondary strategies: Midrange
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 8 violation(s).
Identity & game plan
- Win condition: Link and Fusion boards built from Magical Musket and Fiendsmith starters, closed by Link Monsters and Fiendsmith's Desirae; Unchained and From the Underworld Link Monsters as extra pressure after disruption
- Turn 1 (going first): Open a Magical Musket or Fiendsmith starter, search or recycle a second starter, then Link Summon a board with Magical Musket Max or Fiendsmith's Agnumday (Inferred, low reliability on 5-card hands)
- Turn 2 (going second): Use the 15 hand traps (Ash Blossom, Ghost Ogre, Ghost Belle, Droll, Evenly Matched, Infinite Impermanence) to break the opponent's engine, then rebuild through Mulcharmy draw effects (Inferred)
- Recovery: Mulcharmy Fuwalos and Purulia draw on opponent summons; Fiendsmith's Tract and Engraver recover one starter each (Inferred)
- After siding: No Side Deck is registered, so there is no post-side plan; the list cannot adapt between games
Why it scores here
The deck is Illegal in OCG: four cards are Forbidden and four more exceed their copy limits, so it receives a capped theoretical score rather than a normal contextual score. Structurally it is a Toolbox/Midrange list that spreads across Magical Musket, Fiendsmith, Mulcharmy, Unchained and Kaiju, with only 18.6% exact-archetype purity. Its strongest read is interaction, with 15 hand traps and 17 negation-text cards giving about 0.87 probability of at least one hand trap in a 6-card going-second hand (Inferred). Its weakest reads are the starter probability of about 0.25 per 3-copy starter in a 5-card opening hand, the absence of recorded combos, and the absence of a Side Deck. The score is built from the system's consistency, interaction, and recovery, not from averaging card scores or from the archetype's popularity.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(≥1 of a 3-copy starter in 5 cards) ≈ 0.25; archetype core group P(≥1 in hand 5) ≈ 0.87 is a proxy only (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 35 | Many off-archetype and tech slots (57 off-archetype copies, 23 tech) imply frequent dead draws; no brick rate is measured (Inferred) |
| D3 | Combo Conversion & Ceiling | 30 | No parseable combos exist; ceiling is a text-only read of Link and Fusion lines (Inferred) |
| D4 | Combo Floor & Median Output | 25 | No recorded boards, so floor and median are unknown and scored low for lack of evidence (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 40 | 15 hand traps and Mulcharmy draw effects give some interruption redundancy, but starters are thin (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Mulcharmy draw and Fiendsmith recovery give moderate grind; the resource signature is not measured (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Interaction density is high: 17 negation-text and 18 removal-text cards with 15 hand traps (Inferred semantic read from card text) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second hand-trap coverage ≈ 0.87 and Forbidden board-breakers are removed, so the score is moderate (Inferred) |
| D9 | Offensive Pressure & Closing Power | 40 | Link and Synchro closers exist, but no end-board ATK or pressure data exists (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 55 Main cards include 22 Level-0 Spell/Trap slots and 23 tech cards, so the list is bloated and coherence is low (Verified composition, Inferred effect) |
| D11 | Extra Deck Efficiency & Coverage | 35 | Extra Deck has 15 cards with 10 Links, but two Forbidden Extra Deck cards are present, which reduces its legal coverage (Verified) |
| D12 | Side Deck Adaptability | 5 | No Side Deck is registered (side_count 0), so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample exists, so matchup fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Three-stage lines with triple-copy starters and many hand-trap timing decisions are moderately demanding (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 40, Going First ≈ 40, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist_and_copy_limit_exposure (-9). Final formula: Illegal cap: theoretical structural-only. Structural 40 (Toolbox weights) → 0.80*40 + 0.20*35 = 39, then banlist/copy-limit modifier −9 → 30
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation suite (15 hand traps, 17 negation-text cards)
- Mulcharmy draw engine punishes summons
- Multiple Link and Fusion closers in the Extra Deck
Weaknesses
- Illegal in OCG: 4 Forbidden and 4 over-limit cards
- Low exact-archetype purity (18.6%) across Musket, Fiendsmith, Mulcharmy, Unchained, Kaiju
- No Side Deck, so no post-side adaptation
- Triple-copy starters with a 0.25 opening-hand probability
Critical choke points
- Starter access: each 3-copy starter has roughly a 25% chance in a 5-card opening hand
- Fiendsmith Engraver and Tract are the only recovery for the Fiendsmith line, and each is limited to 1 legal copy
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave, Triple Tactics Talent, Aerial Eater, D/D/D Wave High King Caesar | Legal, non-Forbidden replacements within the Musket or Fiendsmith core | Forbidden cards make the list illegal; removing them is required before any normal score can apply |
| 2 | 1 Ash Blossom & Joyous Spring, 2 Fiendsmith Engraver, 1 Droll & Lock Bird, 1 Fiendsmith's Tract (to legal limits) | Legal copies or replacements | Copy-limit violations are the second illegality |
| 3 | Off-archetype tech slots (e.g., Raigeki, Lightning Storm) | A Side Deck of 10–15 cards | Gives the list post-side adaptability (D12 is currently 5) |
Evidence & confidence
- Verified: Legality: Illegal (4 Forbidden, 4 over-limit copies); Main 55, Extra 15, Side 0 (size rules satisfied); Archetype purity 18.6%
- Inferred: Starter access and hand-trap probabilities from hypergeometric tables; Interaction density from card text; Going-first and going-second plans
- Provisional: Matchup and format fit (no tournament or dated meta data); Meta Power (null)
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied deck title is null
Couldn't load the combos





